Files
PhotonMF/directional_light.cpp

30 lines
728 B
C++

#include <limits>
#include <glm/glm.hpp>
#include <glm/gtc/constants.hpp>
#include "directional_light.hpp"
using std::numeric_limits;
using glm::pi;
using glm::reflect;
using glm::dot;
using glm::pow;
using glm::max;
vec3 DirectionalLight::direction(vec3 point) const {
return m_position;
}
float DirectionalLight::distance(vec3 point) const {
return numeric_limits<float>::max();
}
vec3 DirectionalLight::diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const {
return m.m_brdf->diffuse(m_position, normal, r, i_pos, m_diffuse);
}
vec3 DirectionalLight::specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const {
return m.m_brdf->specular(m_position, normal, r, i_pos, m_specular, m.m_shininess);
}