Files
PhotonMF/scene.cpp

515 lines
15 KiB
C++

#include <iostream>
#include <string>
#include <sstream>
#include <fstream>
#include <cstdlib>
#include <cassert>
#include <glm/glm.hpp>
#include <json_spirit_reader.h>
#include "scene.hpp"
#include "brdf.hpp"
#include "phong_brdf.hpp"
#include "hsa_brdf.hpp"
#include "sphere.hpp"
#include "plane.hpp"
#include "disk.hpp"
#include "directional_light.hpp"
#include "point_light.hpp"
#include "spot_light.hpp"
#include "sphere_area_light.hpp"
#include "disk_area_light.hpp"
using std::cerr;
using std::endl;
using std::string;
using std::ostringstream;
using std::ifstream;
using std::ios;
using std::streamsize;
using glm::vec3;
using glm::normalize;
using glm::cross;
using json_spirit::read;
using json_spirit::Error_position;
using json_spirit::Object;
using json_spirit::Array;
static const string ENV_KEY = "environment";
static const string CAM_KEY = "camera";
static const string SPH_KEY = "sphere";
static const string PLN_KEY = "plane";
static const string DSK_KEY = "disk";
static const string MSH_KEY = "mesh";
static const string DLT_KEY = "directional_light";
static const string PLT_KEY = "point_light";
static const string SLT_KEY = "spot_light";
static const string SAL_KEY = "sphere_area_light";
static const string DAL_KEY = "disk_area_light";
static const string PAL_KEY = "planar_area_light";
static const string ENV_TEX_KEY = "texture";
static const string ENV_LPB_KEY = "light_probe";
static const string ENV_COL_KEY = "color";
static const string CAM_EYE_KEY = "eye";
static const string CAM_CNT_KEY = "look";
static const string CAM_LFT_KEY = "left";
static const string CAM_UPV_KEY = "up";
static const string CAM_RLL_KEY = "roll";
static const string CAM_PTC_KEY = "pitch";
static const string CAM_YAW_KEY = "yaw";
static const string FIG_POS_KEY = "position";
static const string FIG_MAT_KEY = "material";
static const string FIG_RAD_KEY = "radius";
static const string FIG_NOR_KEY = "normal";
static const string PLN_PNT_KEY = "point";
static const string MLT_EMS_KEY = "emission";
static const string MLT_DIF_KEY = "diffuse";
static const string MLT_SPC_KEY = "specular";
static const string MLT_RHO_KEY = "rho";
static const string MLT_SHN_KEY = "shininess";
static const string MLT_RFI_KEY = "ref_index";
static const string MLT_BRF_KEY = "transmissive";
static const string MLT_BRD_KEY = "brdf";
static const string BRD_PHN_KEY = "phong";
static const string BRD_HSA_KEY = "heidrich-seidel";
static const string GEO_TRN_KEY = "translation";
static const string GEO_SCL_KEY = "scaling";
static const string GEO_ROT_KEY = "rotation";
static const string LGT_DIR_KEY = "direction";
static const string LGT_CAT_KEY = "const_attenuation";
static const string LGT_LAT_KEY = "linear_attenuation";
static const string LGT_QAT_KEY = "quad_attenuation";
static const string LGT_SPD_KEY = "spot_direction";
static const string LGT_SPC_KEY = "spot_cutoff";
static const string LGT_SPE_KEY = "spot_exponent";
Scene::Scene(const char * file_name, int h, int w, float fov) {
ostringstream oss;
ifstream ifs(file_name, ios::in);
Value val;
Object top_level;
m_cam = NULL;
m_env = NULL;
if (ifs.is_open()) {
try {
read_or_throw(ifs, val);
} catch (Error_position & e) {
ifs.close();
oss << "Failed to parse the input file: " << endl << "Reason: " << e.reason_ << endl << "Line: " << e.line_ << endl << "Column: " << e.column_;
throw SceneError(oss.str());
}
ifs.close();
top_level = val.get_value<Object>();
try {
for (Object::iterator it = top_level.begin(); it != top_level.end(); it++) {
if ((*it).name_ == ENV_KEY)
read_environment((*it).value_);
else if ((*it).name_ == CAM_KEY)
read_camera((*it).value_);
else if ((*it).name_ == SPH_KEY)
m_figures.push_back(read_sphere((*it).value_));
else if ((*it).name_ == PLN_KEY)
m_figures.push_back(read_plane((*it).value_));
else if ((*it).name_ == DSK_KEY)
m_figures.push_back(read_disk((*it).value_));
else if ((*it).name_ == DLT_KEY)
m_lights.push_back(read_light((*it).value_, DIRECTIONAL));
else if ((*it).name_ == PLT_KEY)
m_lights.push_back(read_light((*it).value_, POINT));
else if ((*it).name_ == SLT_KEY)
m_lights.push_back(read_light((*it).value_, SPOT));
else if((*it).name_ == SAL_KEY)
m_lights.push_back(read_area_light((*it).value_, SPHERE));
else if((*it).name_ == DAL_KEY)
m_lights.push_back(read_area_light((*it).value_, DISK));
else
cerr << "Unrecognized key \"" << (*it).name_ << "\" in the input file." << endl;
}
} catch (SceneError & e) {
throw e;
} catch (runtime_error & r) {
throw SceneError("Type error in input file.");
}
// If there were no camera and/or environment defined, create some default ones.
if (m_cam == NULL)
m_cam = new Camera();
if (m_env == NULL)
m_env = new Environment();
} else
throw SceneError("Could not open the input file.");
}
Scene::~Scene() {
delete m_env;
delete m_cam;
for (size_t i = 0; i < m_figures.size(); i++) {
delete m_figures[i];
}
m_figures.clear();
for (size_t i = 0; i < m_lights.size(); i++) {
delete m_lights[i];
}
m_lights.clear();
}
void Scene::read_vector(Value & val, vec3 & vec) {
Array a = val.get_value<Array>();
if (a.size() < 3)
throw SceneError("Vector value must have 3 elements.");
vec = vec3(a[0].get_value<double>(), a[1].get_value<double>(), a[2].get_value<double>());
}
void Scene::read_environment(Value & v) {
string t_name = "";
bool l_probe = false, has_tex = false, has_color = false;
vec3 color = vec3(1.0f);
Object env_obj = v.get_value<Object>();
for (Object::iterator it = env_obj.begin(); it != env_obj.end(); it++) {
if ((*it).name_ == ENV_TEX_KEY) {
t_name = (*it).value_.get_value<string>();
has_tex = true;
} else if ((*it).name_ == ENV_LPB_KEY)
l_probe = (*it).value_.get_value<bool>();
else if ((*it).name_ == ENV_COL_KEY) {
try {
read_vector((*it).value_, color);
} catch (SceneError & e) {
throw e;
}
has_color = true;
}
else
cerr << "Unrecognized key \"" << (*it).name_ << "\" in environment." << endl;
}
if (!has_tex && !has_color)
throw SceneError("Environment must specify either a texture or color.");
m_env = new Environment(has_tex ? t_name.c_str() : NULL , l_probe, color);
}
void Scene::read_camera(Value & v) {
bool has_up = false, has_left = false, has_eye = false, has_look = false;
vec3 eye, look, left, up, translation;
float pitch = 0.0f, yaw = 0.0f, roll = 0.0f;
Object cam_obj = v.get_value<Object>();
for (Object::iterator it = cam_obj.begin(); it != cam_obj.end(); it++) {
if ((*it).name_ == CAM_EYE_KEY) {
read_vector((*it).value_, eye);
has_eye = true;
} else if ((*it).name_ == CAM_CNT_KEY) {
read_vector((*it).value_, look);
has_look = true;
} else if ((*it).name_ == CAM_LFT_KEY) {
read_vector((*it).value_, left);
has_left = true;
} else if ((*it).name_ == CAM_UPV_KEY) {
read_vector((*it).value_, up);
has_up = true;
} else if ((*it).name_ == GEO_TRN_KEY)
read_vector((*it).value_, translation);
else if ((*it).name_ == CAM_RLL_KEY)
roll = static_cast<float>((*it).value_.get_value<double>());
else if ((*it).name_ == CAM_PTC_KEY)
pitch = static_cast<float>((*it).value_.get_value<double>());
else if ((*it).name_ == CAM_YAW_KEY)
yaw = static_cast<float>((*it).value_.get_value<double>());
else
cerr << "Unrecognized key \"" << (*it).name_ << "\" in camera." << endl;
}
if (!has_eye || !has_look)
throw SceneError("Must specify an eye and look positions for the camera.");
if (has_up)
m_cam = new Camera(eye, look, up);
else if(!has_up && has_left) {
up = cross(normalize(look - eye), left);
m_cam = new Camera(eye, look, up);
} else
throw SceneError("Must specify either an up or left vector for the camera.");
m_cam->pitch(pitch);
m_cam->yaw(yaw);
m_cam->roll(roll);
m_cam->translate(translation);
}
Material * Scene::read_material(Value & v) {
vec3 emission = vec3(0.0f), diffuse = vec3(1.0f), specular = vec3(1.0f);
bool transmissive = false;
float rho = 0.0f, ref_index = 1.0f, shininess = 89.0f;
Material * mat = NULL;
Object mat_obj = v.get_value<Object>();
for (Object::iterator it = mat_obj.begin(); it != mat_obj.end(); it++) {
if ((*it).name_ == MLT_EMS_KEY) {
read_vector((*it).value_, emission);
} else if ((*it).name_ == MLT_DIF_KEY) {
read_vector((*it).value_, diffuse);
} else if ((*it).name_ == MLT_SPC_KEY) {
read_vector((*it).value_, specular);
} else if ((*it).name_ == MLT_RHO_KEY) {
rho = static_cast<float>((*it).value_.get_value<double>());
} else if ((*it).name_ == MLT_SHN_KEY) {
shininess = static_cast<float>((*it).value_.get_value<double>());
} else if ((*it).name_ == MLT_RFI_KEY) {
ref_index = static_cast<float>((*it).value_.get_value<double>());
} else if ((*it).name_ == MLT_BRF_KEY) {
transmissive = (*it).value_.get_value<bool>();
} else if ((*it).name_ == MLT_BRD_KEY) {
if ((*it).value_.get_value<string>() == BRD_PHN_KEY)
mat = new Material(new PhongBRDF());
else if ((*it).value_.get_value<string>() == BRD_HSA_KEY)
mat = new Material(new HeidrichSeidelAnisotropicBRDF(vec3(0.0f, 1.0f, 0.0f)));
else
throw SceneError("Unrecognized BRDF in material.");
} else
cerr << "Unrecognized key \"" << (*it).name_ << "\" in material." << endl;
}
if (mat == NULL)
mat = new Material();
mat->m_emission = emission;
mat->m_diffuse = diffuse;
mat->m_specular = specular;
mat->m_rho = rho;
mat->m_ref_index = ref_index;
mat->m_shininess = shininess;
mat->m_refract = transmissive;
return mat;
}
Figure * Scene::read_sphere(Value &v) {
bool has_position = false, has_radius = false;
vec3 position;
float radius = 1.0f;
Material * mat = NULL;
Object sph_obj = v.get_value<Object>();
for (Object::iterator it = sph_obj.begin(); it != sph_obj.end(); it++) {
if ((*it).name_ == FIG_POS_KEY) {
read_vector((*it).value_, position);
has_position = true;
} else if ((*it).name_ == FIG_MAT_KEY) {
try {
mat = read_material((*it).value_);
} catch (SceneError & e) {
throw e;
}
} else if ((*it).name_ == FIG_RAD_KEY) {
radius = static_cast<float>((*it).value_.get_value<double>());
if (radius <= 0.0f)
throw SceneError("Sphere radius must be greater than 0.");
has_radius = true;
} else
cerr << "Unrecognized key \"" << (*it).name_ << "\" in sphere." << endl;
}
if (!has_position || !has_radius)
throw SceneError("Sphere must specify a position and radius.");
return static_cast<Figure *>(new Sphere(position, radius, mat));
}
Figure * Scene::read_plane(Value &v) {
bool has_position = false, has_normal = false;
vec3 position, normal = vec3(0.0f, 1.0f, 0.0f);
Material * mat = NULL;
Object pln_obj = v.get_value<Object>();
for (Object::iterator it = pln_obj.begin(); it != pln_obj.end(); it++) {
if ((*it).name_ == FIG_POS_KEY || (*it).name_ == PLN_PNT_KEY) {
read_vector((*it).value_, position);
has_position = true;
} else if ((*it).name_ == FIG_MAT_KEY) {
try {
mat = read_material((*it).value_);
} catch (SceneError & e) {
throw e;
}
} else if ((*it).name_ == FIG_NOR_KEY) {
read_vector((*it).value_, normal);
has_normal = true;
} else
cerr << "Unrecognized key \"" << (*it).name_ << "\" in plane." << endl;
}
if (!has_position || !has_normal)
throw SceneError("Plane must specify a point and normal vector.");
return static_cast<Figure *>(new Plane(position, normal, mat));
}
Figure * Scene::read_disk(Value &v) {
bool has_position = false, has_normal = false, has_radius = false;
vec3 position, normal = vec3(0.0f, 1.0f, 0.0f);
float radius = 1.0f;
Material * mat = NULL;
Object dsk_obj = v.get_value<Object>();
for (Object::iterator it = dsk_obj.begin(); it != dsk_obj.end(); it++) {
if ((*it).name_ == FIG_POS_KEY || (*it).name_ == PLN_PNT_KEY) {
read_vector((*it).value_, position);
has_position = true;
} else if ((*it).name_ == FIG_MAT_KEY) {
try {
mat = read_material((*it).value_);
} catch (SceneError & e) {
throw e;
}
} else if ((*it).name_ == FIG_NOR_KEY) {
read_vector((*it).value_, normal);
has_normal = true;
} else if ((*it).name_ == FIG_RAD_KEY) {
radius = static_cast<float>((*it).value_.get_value<double>());
if (radius <= 0.0f)
throw SceneError("Disk radius must be greater than 0.");
has_radius = true;
} else
cerr << "Unrecognized key \"" << (*it).name_ << "\" in disk." << endl;
}
if (!has_position || !has_normal || !has_radius)
throw SceneError("Disk must specify a point, a normal vector and a radius.");
return static_cast<Figure *>(new Disk(position, normal, radius, mat));
}
Light * Scene::read_light(Value & v, light_type_t t) {
vec3 position, diffuse = vec3(1.0f), specular = vec3(1.0f), spot_dir = vec3(0.0f, -1.0f, 0.0f);
float const_att = 1.0f, lin_att = 0.0f, quad_att = 0.0f, spot_cutoff = 45.0f, spot_exp = 0.0f;
Object lght_obj = v.get_value<Object>();
for (Object::iterator it = lght_obj.begin(); it != lght_obj.end(); it++) {
if ((*it).name_ == FIG_POS_KEY || (*it).name_ == LGT_DIR_KEY)
read_vector((*it).value_, position);
else if((*it).name_ == MLT_DIF_KEY)
read_vector((*it).value_, diffuse);
else if((*it).name_ == MLT_SPC_KEY)
read_vector((*it).value_, specular);
else if((*it).name_ == LGT_SPD_KEY)
read_vector((*it).value_, spot_dir);
else if ((*it).name_ == LGT_CAT_KEY)
const_att = static_cast<float>((*it).value_.get_value<double>());
else if ((*it).name_ == LGT_LAT_KEY)
lin_att = static_cast<float>((*it).value_.get_value<double>());
else if ((*it).name_ == LGT_QAT_KEY)
quad_att = static_cast<float>((*it).value_.get_value<double>());
else if ((*it).name_ == LGT_SPC_KEY)
spot_cutoff = static_cast<float>((*it).value_.get_value<double>());
else if ((*it).name_ == LGT_SPE_KEY)
spot_exp = static_cast<float>((*it).value_.get_value<double>());
}
if (t == DIRECTIONAL)
return static_cast<Light *>(new DirectionalLight(position, diffuse, specular));
else if (t == POINT)
return static_cast<Light *>(new PointLight(position, diffuse, specular, const_att, lin_att, quad_att));
else if (t == SPOT)
return static_cast<Light *>(new SpotLight(position, diffuse, specular, const_att, lin_att, quad_att, spot_cutoff, spot_exp, spot_dir));
else
throw SceneError("Unknown light type.");
return NULL;
}
Light * Scene::read_area_light(Value & v, light_type_t t) {
Disk * d;
Sphere * s;
DiskAreaLight * dal;
SphereAreaLight * sal;
Light * l;
if (t == SPHERE) {
s = static_cast<Sphere *>(read_sphere(v));
sal = new SphereAreaLight(s);
m_figures.push_back(static_cast<Figure *>(s));
l = static_cast<Light *>(sal);
} else if (t == DISK) {
d = static_cast<Disk *>(read_disk(v));
dal = new DiskAreaLight(d);
m_figures.push_back(static_cast<Figure *>(d));
l = static_cast<Light *>(dal);
} else
throw SceneError("Unknown area light type");
return l;
}