Added presentations from EVI 2017
This commit is contained in:
23
EVI - 2017/EVI 21/EVIray/point_light.hpp
Normal file
23
EVI - 2017/EVI 21/EVIray/point_light.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#ifndef POINT_LIGHT_HPP
|
||||
#define POINT_LIGHT_HPP
|
||||
|
||||
#include "light.hpp"
|
||||
|
||||
class PointLight: public InfinitesimalLight {
|
||||
public:
|
||||
float m_const_att;
|
||||
float m_lin_att;
|
||||
float m_quad_att;
|
||||
|
||||
PointLight(): InfinitesimalLight(), m_const_att(1.0f), m_lin_att(0.0f), m_quad_att(0.0f) { }
|
||||
|
||||
PointLight(vec3 _p, vec3 _d, vec3 _s, float _c, float _l, float _q): InfinitesimalLight(_p, _d, _s), m_const_att(_c), m_lin_att(_l), m_quad_att(_q) { }
|
||||
|
||||
virtual vec3 direction(vec3 point) const;
|
||||
virtual float distance(vec3 point) const;
|
||||
virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
|
||||
virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user