Added presentations from EVI 2017
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22
EVI - 2017/EVI 21/EVIray/ray.hpp
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22
EVI - 2017/EVI 21/EVIray/ray.hpp
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#pragma once
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#ifndef RAY_HPP
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#define RAY_HPP
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#include <glm/vec3.hpp>
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using glm::vec3;
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class Ray {
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public:
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vec3 m_direction;
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vec3 m_origin;
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float m_ref_index;
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Ray(): m_direction(vec3(0.0f, 0.0f, -1.0f)), m_origin(vec3(0.0f)), m_ref_index(1.0f) { }
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Ray(float dx, float dy, float dz, float ox, float oy, float oz, float _r = 1.0f): m_direction(vec3(dx, dy, dz)),
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m_origin(vec3(ox, oy, oz)),
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m_ref_index(_r) { }
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Ray(vec3 _d, vec3 _o, float _r = 1.0f): m_direction(_d), m_origin(_o), m_ref_index(_r) { }
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};
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#endif
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