#pragma once #ifndef POINT_LIGHT_HPP #define POINT_LIGHT_HPP #include "light.hpp" class PointLight: public InfinitesimalLight { public: float m_const_att; float m_lin_att; float m_quad_att; PointLight(): InfinitesimalLight(), m_const_att(1.0f), m_lin_att(0.0f), m_quad_att(0.0f) { } PointLight(vec3 _p, vec3 _d, vec3 _s, float _c, float _l, float _q): InfinitesimalLight(_p, _d, _s), m_const_att(_c), m_lin_att(_l), m_quad_att(_q) { } virtual vec3 direction(vec3 point) const; virtual float distance(vec3 point) const; virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const; virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const; }; #endif