Created BulletActor. BaseActor inherits from Sprite. Animation is a generator now.

This commit is contained in:
2013-01-09 21:17:41 -04:30
parent 3701def3cc
commit 1e635f3d10
3 changed files with 106 additions and 65 deletions

View File

@@ -3,15 +3,15 @@
###########################################
class Animation:
""" This class represents an animated sprite. No sprite information is
stored in this class, only sprite indexes. """
def __init__(self, name):
""" This class represents an animated sprite. """
def __init__(self, name = "Default", num_frames = 1, frame_start_offset = 0):
""" Initializes an empty animation. """
self.fps = 0
self.name = name
self.looping = False
self.frame_start = frame_start_offset
self.num_frames = num_frames
self.current_frame = 0
self.frames = []
def __str__(self):
""" Returns a string representation of this animation. """
@@ -19,30 +19,11 @@ class Animation:
" :: Looping : " + str(self.looping) + " :: Current frame: " +
str(self.current_frame)
def add_frame(self, frame):
""" Adds a frame to this animation. Frames should be added in order. """
self.frames.append(frame)
def get_next_frame(self):
""" Returns the current frame of the animation. Moves the current frame
count by one. """
if(self.looping):
self.current_frame = (self.current_frame + 1) % len(self.frames)
elif (self.current_frame == len(self.frames) - 1):
pass
return self.frames[self.current_frame]
def get_current_frame(self):
""" Returns the current frame of the animation. """
return self.current_frame
def set_current_frame(self, frame):
""" Changes the current frame of the animation. """
# The frame is wrapped modulo the number of frames to ensure it is valid.
self.current_frame = frame % len(self.frames)
def get_looping(self):
""" Returns wether this animation should loop or not. """
return self.looping
def set_looping(self, looping):
@@ -53,3 +34,10 @@ class Animation:
def set_frames_per_second(self, fps):
self.fps = fps
def generate_animation(self):
""" Generator function that returns the next frame of the animation. """
while True:
for frame in range(self.frame_start, self.frame_start + self.num_frames):
self.current_frame = frame - self.frame_start
yield frame