Implemented basic gameplay. Assorted fixes to Omni...Actor.

This commit is contained in:
2013-01-21 20:35:30 -04:30
parent 25f27ed5e9
commit 1f9271dcac
3 changed files with 111 additions and 36 deletions

View File

@@ -83,7 +83,7 @@ class BaseActor(pygame.sprite.Sprite):
self.color = (red, green, blue)
def get_position(self):
return self.position
return list(self.position)
def set_position(self, new_pos):
self.position = list(new_pos)
@@ -243,6 +243,9 @@ class OmnidirectionalActor(BaseActor):
self.constraint_min_y = 0
self.constraint_max_x = 1024
self.constraint_max_y = 768
self.acc_fract_x = ((0.9 * float(pygame.display.Info().current_w)) / 1024.0)
self.acc_fract_y = ((0.9 * float(pygame.display.Info().current_h)) / 768.0)
def is_moving(self):
return self.moving
@@ -277,8 +280,8 @@ class OmnidirectionalActor(BaseActor):
if self.moving:
direction = math_utils.angle_to_vector(self.angle)
self.velocity[0] += direction[0] * 0.9
self.velocity[1] += direction[1] * 0.9
self.velocity[0] += direction[0] * self.acc_fract_x
self.velocity[1] += direction[1] * self.acc_fract_y
self.position[0] += (self.velocity[0] * delta_t) * (self.frame_rate / 1000)
self.position[1] += (self.velocity[1] * delta_t) * (self.frame_rate / 1000)