Centered the letters in ScoreState. Erased useless files.
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18
score.py
18
score.py
@@ -63,21 +63,27 @@ class ScoreState(BaseState):
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letter_list = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h',
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'j', 'k', 'l', 'z', 'x', 'c', 'v', 'b', 'n', 'm']
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q_x_position = int((float(pygame.display.Info().current_w) * 88.0 ) / 1024.0)
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image = cached_image_loader.get_image_to_screen_percent('gfx/Fuente/a.png')
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q_x_position = self.banner.rect.left + (image.get_width() // 2)
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q_y_position = int((float(pygame.display.Info().current_h) * 438.0 ) / 768.0)
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letter_sep = int((float(pygame.display.Info().current_w) * 10.0 ) / 1024.0)
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for l in letter_list:
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image = cached_image_loader.get_image_to_screen_percent('gfx/Fuente/' + l + '.png')
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letter_actor = BaseActor(89, image, string.upper(l), False, True, False)
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if l == 'a':
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q_x_position = int((float(pygame.display.Info().current_w) * 154.0 ) / 1024.0)
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q_y_position = int((float(pygame.display.Info().current_h) * 543.0 ) / 768.0)
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q_x_position = self.banner.rect.left + image.get_width()
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q_y_position = int((float(pygame.display.Info().current_h) * 543.0) / 768.0)
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elif l == 'z':
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q_x_position = int((float(pygame.display.Info().current_w) * 199.0 ) / 1024.0)
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q_y_position = int((float(pygame.display.Info().current_h) * 649.0 ) / 768.0)
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q_x_position = self.banner.rect.left + int(1.5 * image.get_width())
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q_y_position = int((float(pygame.display.Info().current_h) * 649.0) / 768.0)
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letter_actor.set_position([q_x_position, q_y_position])
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self.letters[l] = letter_actor
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q_x_position += image.get_width() + letter_sep
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if l == 'i':
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q_x_position += image.get_width() + (2 * letter_sep)
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else:
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q_x_position += image.get_width() + letter_sep
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self.letter_y = int((float(pygame.display.Info().current_h) * 265.0 ) / 768.0)
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