Changed background color.
This commit is contained in:
56
intro.py
56
intro.py
@@ -11,33 +11,35 @@ except ImportError:
|
|||||||
from state import BaseState, VALID_STATES
|
from state import BaseState, VALID_STATES
|
||||||
|
|
||||||
class IntroState(BaseState):
|
class IntroState(BaseState):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.count = 0
|
self.count = 0
|
||||||
screen_center = self.get_screen_center()
|
screen_center = self.get_screen_center()
|
||||||
self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
|
self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
|
||||||
self.next_transition = VALID_STATES['STAY']
|
self.next_transition = VALID_STATES['STAY']
|
||||||
|
self.background_color = (139, 210, 228)
|
||||||
|
|
||||||
def input(self):
|
def input(self):
|
||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
if android:
|
if android:
|
||||||
if android.check_pause():
|
if android.check_pause():
|
||||||
android.wait_for_resume()
|
android.wait_for_resume()
|
||||||
|
|
||||||
if event.type == pygame.KEYDOWN:
|
if event.type == pygame.KEYDOWN:
|
||||||
if event.key == pygame.K_ESCAPE:
|
if event.key == pygame.K_ESCAPE:
|
||||||
self.next_transition = VALID_STATES['QUIT']
|
self.next_transition = VALID_STATES['QUIT']
|
||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
self.next_transition = VALID_STATES['QUIT']
|
self.next_transition = VALID_STATES['QUIT']
|
||||||
|
|
||||||
def update(self):
|
def update(self):
|
||||||
if self.next_transition != VALID_STATES['QUIT']:
|
if self.next_transition != VALID_STATES['QUIT']:
|
||||||
if self.count < 120:
|
if self.count < 120:
|
||||||
self.count += 1
|
self.count += 1
|
||||||
self.next_transition = VALID_STATES['STAY']
|
self.next_transition = VALID_STATES['STAY']
|
||||||
else:
|
else:
|
||||||
self.count = 0
|
self.count = 0
|
||||||
self.next_transition = VALID_STATES['MENU']
|
self.next_transition = VALID_STATES['MENU']
|
||||||
return self.next_transition
|
return self.next_transition
|
||||||
|
|
||||||
def render(self, canvas):
|
def render(self, canvas):
|
||||||
pygame.draw.rect(canvas, (255, 255, 255), self.rectangle)
|
canvas.fill(self.background_color)
|
||||||
|
pygame.draw.rect(canvas, (255, 255, 255), self.rectangle)
|
||||||
|
Reference in New Issue
Block a user