Fixed the submarine's speed in IntroState.
This commit is contained in:
7
intro.py
7
intro.py
@@ -36,9 +36,10 @@ class IntroState(BaseState):
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# The next line calculates the horizontal velocity of sine_movement.
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# We want it to cover the width of the screen plus the width of the submarine sprite
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# in 20 seconds. We divide by 60 to obtain the speed in pixels per frame.
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x_velocity = (float(pygame.display.Info().current_w + image2.get_width()) / 20.0) / 60.0
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self.sine_movement.set_velocity([0.5, 0])
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x_velocity = (float(pygame.display.Info().current_w + image2.get_width()) / 26.0) / 60.0
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self.sine_movement.set_velocity([x_velocity, 0])
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self.sine_movement.move()
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self.w_extra = int((305.0 * pygame.display.Info().current_w) / 1024.0)
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self.submarine = actor.BaseActor(1, image2, "Submarine", True, True, False)
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self.submarine.set_image_point_xy(int(float(image2.get_width()) * 0.195), int(float(image2.get_height()) * 0.835))
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@@ -104,7 +105,7 @@ class IntroState(BaseState):
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if self.next_transition != VALID_STATES['QUIT']:
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sm_position = self.sine_movement.get_position()
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if sm_position[0] > pygame.display.Info().current_w + 300:
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if sm_position[0] > pygame.display.Info().current_w + self.w_extra:
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self.next_transition = VALID_STATES['MENU']
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return self.next_transition
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