Read the score database in MenuState.

This commit is contained in:
2013-01-13 13:00:01 -04:30
parent ec80af118b
commit 4d5f03116b
5 changed files with 81 additions and 6 deletions

7
database.py Normal file
View File

@@ -0,0 +1,7 @@
############################################
# Created on 1-13-2013. Miguel Angel Astor #
############################################
import sqlite3
scores = sqlite3.connect('db/scores.db')
cursor = scores.cursor()

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@@ -24,14 +24,14 @@ class IntroState(BaseState):
self.count = 0 self.count = 0
self.next_transition = VALID_STATES['STAY'] self.next_transition = VALID_STATES['STAY']
self.screen_vertical_half = pygame.display.Info().current_h / 2 self.screen_vertical_half = pygame.display.Info().current_h / 3
image = imloader.cached_image_loader.get_image_to_screen_percent('gfx/burbuja.png') image = imloader.cached_image_loader.get_image_to_screen_percent('gfx/burbuja.png')
image2 = imloader.cached_image_loader.get_image_to_screen_percent('gfx/submarino1.png') image2 = imloader.cached_image_loader.get_image_to_screen_percent('gfx/submarino1.png')
image3 = imloader.cached_image_loader.get_image_to_screen_percent('gfx/oneoop.png') image3 = imloader.cached_image_loader.get_image_to_screen_percent('gfx/oneoop.png')
self.sine_movement = actor.BulletActor(0, image, "SineMovement", False, True, False) self.sine_movement = actor.BulletActor(0, image, "SineMovement", False, True, False)
self.sine_movement.set_position([-(image2.get_width() / 2 + 10), pygame.display.Info().current_h / 2]) self.sine_movement.set_position([-(image2.get_width() / 2 + 10), pygame.display.Info().current_h / 4])
# The next line calculates the horizontal velocity of sine_movement. # The next line calculates the horizontal velocity of sine_movement.
# We want it to cover the width of the screen plus the width of the submarine sprite # We want it to cover the width of the screen plus the width of the submarine sprite
# in 20 seconds. We divide by 60 to obtain the speed in pixels per frame. # in 20 seconds. We divide by 60 to obtain the speed in pixels per frame.
@@ -53,6 +53,16 @@ class IntroState(BaseState):
self.oneoop_logo.set_position([10 + (image3.get_width() / 2), self.oneoop_logo.set_position([10 + (image3.get_width() / 2),
pygame.display.Info().current_h - 10 - (image3.get_height() / 2)]) pygame.display.Info().current_h - 10 - (image3.get_height() / 2)])
screen_prop = (25.0 / 768.0)
screen_fract = (float(pygame.display.Info().current_h) * screen_prop) / 768.0
scale_factor = screen_fract / screen_prop
font = pygame.font.Font('font/PressStart2P/PressStart2P.ttf', int(25.0 * scale_factor))
text_surf = font.render("1-OOP Presenta", True, (0, 0, 0))
self.text = actor.BaseActor(2, text_surf, "Text", False, True, False)
self.text.set_position([self.oneoop_logo.get_position()[0] + image3.get_width() + (text_surf.get_width() // 2) + 10,
pygame.display.Info().current_h - 10 - (image3.get_height() / 2)])
if game.DEBUG: if game.DEBUG:
print "Velocity: " + str(self.sine_movement.get_velocity()) print "Velocity: " + str(self.sine_movement.get_velocity())
print "Position: " + str(self.sine_movement.get_position()) print "Position: " + str(self.sine_movement.get_position())
@@ -100,5 +110,6 @@ class IntroState(BaseState):
def render(self, canvas): def render(self, canvas):
canvas.fill(self.background_color) canvas.fill(self.background_color)
self.oneoop_logo.draw(canvas) self.oneoop_logo.draw(canvas)
self.text.draw(canvas)
self.submarine.draw(canvas) self.submarine.draw(canvas)
self.particle_system.draw(canvas) self.particle_system.draw(canvas)

View File

@@ -9,6 +9,7 @@ try:
except ImportError: except ImportError:
android = None android = None
import database
from game import Game from game import Game
def main(): def main():
@@ -18,6 +19,7 @@ def main():
# Init PyGame. # Init PyGame.
pygame.init() pygame.init()
pygame.font.init()
if android: if android:
# Init pgs4a and map Android's back button to PyGame's escape key. # Init pgs4a and map Android's back button to PyGame's escape key.
@@ -38,6 +40,7 @@ def main():
game.game_loop() game.game_loop()
# Cleanly terminate PyGame. # Cleanly terminate PyGame.
database.scores.close()
pygame.quit() pygame.quit()
# Required by pgs4a. # Required by pgs4a.

62
menu.py
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@@ -1,12 +1,15 @@
############################################ ###########################################
# Created on 1-7-2013. Miguel Angel Astor # # Created on 1-7-2013. Miguel Angel Astor #
############################################ ###########################################
# Update score database:
# UPDATE score SET player_name = ?, score = ? WHERE _id IN (SELECT _id FROM score WHERE score IN (SELECT MIN(score) FROM score))
import pygame import pygame
try: try:
import android import android
except ImportError: except ImportError:
android = None android = None
import database
from constants import DEBUG from constants import DEBUG
from imloader import cached_image_loader from imloader import cached_image_loader
from actor import BaseActor from actor import BaseActor
@@ -57,9 +60,20 @@ class MenuState(BaseState):
self.back_button.set_position([self.scoreboard.get_position()[0] + image.get_width() - (image.get_width() // 10), self.back_button.set_position([self.scoreboard.get_position()[0] + image.get_width() - (image.get_width() // 10),
pygame.display.Info().current_h // 2]) pygame.display.Info().current_h // 2])
# Load story screen sprites. screen_prop = (42.0 / 768.0)
screen_fract = (float(pygame.display.Info().current_h) * screen_prop) / 768.0
scale_factor = screen_fract / screen_prop
# Add sound support. self.font = pygame.font.Font('font/ProfaisalEliteRiqa/Profaisal-EliteRiqaV1.0.ttf', int(42.0 * scale_factor))
self.score_1 = None
self.score_2 = None
self.score_3 = None
self.score_4 = None
self.score_5 = None
self.score_text_x = int(float(image.get_width()) * 0.183) + self.scoreboard.rect.left
self.score_text_1_y = int(float(image.get_height()) * 0.300) + self.scoreboard.rect.top
self.score_text_inc = int(float(image.get_height()) * 0.112)
def input(self): def input(self):
for event in pygame.event.get(): for event in pygame.event.get():
@@ -85,8 +99,22 @@ class MenuState(BaseState):
if self.current_menu == MENUS['MAIN']: if self.current_menu == MENUS['MAIN']:
if self.quit_button.rect.collidepoint(self.cursor_x, self.cursor_y): if self.quit_button.rect.collidepoint(self.cursor_x, self.cursor_y):
self.next_transition = VALID_STATES['QUIT'] self.next_transition = VALID_STATES['QUIT']
elif self.scr_button.rect.collidepoint(self.cursor_x, self.cursor_y): elif self.scr_button.rect.collidepoint(self.cursor_x, self.cursor_y):
self.current_menu = MENUS['SCORE'] self.current_menu = MENUS['SCORE']
# Reload the scores from the database.
for row in database.scores.execute('SELECT * FROM score ORDER BY _id'):
if row[0] == 1:
self.score_1 = self.font.render("1) " + row[1] + " . . . . . . . . . " + str(max(row[2], 0)), True, (0, 0, 0))
elif row[0] == 2:
self.score_2 = self.font.render("2) " + row[1] + " . . . . . . . . . " + str(max(row[2], 0)), True, (0, 0, 0))
elif row[0] == 3:
self.score_3 = self.font.render("3) " + row[1] + " . . . . . . . . . " + str(max(row[2], 0)), True, (0, 0, 0))
elif row[0] == 4:
self.score_4 = self.font.render("4) " + row[1] + " . . . . . . . . . " + str(max(row[2], 0)), True, (0, 0, 0))
else:
self.score_5 = self.font.render("5) " + row[1] + " . . . . . . . . . " + str(max(row[2], 0)), True, (0, 0, 0))
elif self.new_button.rect.collidepoint(self.cursor_x, self.cursor_y): elif self.new_button.rect.collidepoint(self.cursor_x, self.cursor_y):
self.current_menu = MENUS['INTRO'] self.current_menu = MENUS['INTRO']
@@ -114,3 +142,29 @@ class MenuState(BaseState):
elif self.current_menu == MENUS['SCORE']: elif self.current_menu == MENUS['SCORE']:
self.scoreboard.draw(canvas) self.scoreboard.draw(canvas)
self.back_button.draw(canvas) self.back_button.draw(canvas)
if self.score_1 is not None:
rect = self.score_1.get_rect()
rect.top = self.score_text_1_y
rect.left = self.score_text_x
canvas.blit(self.score_1, rect)
if self.score_2 is not None:
rect = self.score_2.get_rect()
rect.top = self.score_text_1_y + self.score_text_inc
rect.left = self.score_text_x
canvas.blit(self.score_2, rect)
if self.score_3 is not None:
rect = self.score_3.get_rect()
rect.top = self.score_text_1_y + (2 * self.score_text_inc)
rect.left = self.score_text_x
canvas.blit(self.score_3, rect)
if self.score_4 is not None:
rect = self.score_4.get_rect()
rect.top = self.score_text_1_y + (3 * self.score_text_inc)
rect.left = self.score_text_x
canvas.blit(self.score_4, rect)
if self.score_5 is not None:
rect = self.score_5.get_rect()
rect.top = self.score_text_1_y + (4 * self.score_text_inc)
rect.left = self.score_text_x
canvas.blit(self.score_5, rect)