Fixed the font size.
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@@ -123,11 +123,7 @@ class InGameState(BaseState):
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self.vec_1 = (float(pygame.display.Info().current_w) - float(self.screen_center[0]), 0.0)
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self.vec_1 = (float(pygame.display.Info().current_w) - float(self.screen_center[0]), 0.0)
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self.vec_1 = math_utils.normalize_vector_2D(self.vec_1)
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self.vec_1 = math_utils.normalize_vector_2D(self.vec_1)
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font_size = 22
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self.font = pygame.font.Font('font/ProfaisalEliteRiqa/Profaisal-EliteRiqaV1.0.ttf', 22)
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screen_prop = (float(font_size) / 768.0)
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screen_fract = (float(pygame.display.Info().current_h) * screen_prop) / 768.0
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scale_factor = screen_fract / screen_prop
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self.font = pygame.font.Font('font/ProfaisalEliteRiqa/Profaisal-EliteRiqaV1.0.ttf', int(font_size * scale_factor))
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self.score_text = self.font.render("Puntos: " + str(1000), True, (0, 0, 0))
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self.score_text = self.font.render("Puntos: " + str(1000), True, (0, 0, 0))
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self.time_text = self.font.render("Tiempo: " + str(190), True, (0, 0, 0))
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self.time_text = self.font.render("Tiempo: " + str(190), True, (0, 0, 0))
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