Added a spawnable explosion.

This commit is contained in:
2013-01-22 09:45:20 -04:30
parent d7a3e41d9f
commit 7361223ebf
2 changed files with 71 additions and 7 deletions

View File

@@ -26,6 +26,7 @@ class BaseActor(pygame.sprite.Sprite):
self.current_frame = 0
self.anim_then = pygame.time.get_ticks()
self.stopped = False
self.loop = True
self.angle = 0.0
self.position = [0, 0]
@@ -113,6 +114,12 @@ class BaseActor(pygame.sprite.Sprite):
def set_friction(self, new_friction):
self.friction = new_friction
def is_looping(self):
return self.loop
def set_looping(self, loop):
self.loop = loop
def get_fps(self):
return self.fps
@@ -120,6 +127,9 @@ class BaseActor(pygame.sprite.Sprite):
self.fps = fps
self.time_per_frame = int(1000.0 / float(self.fps))
def get_current_frame(self):
return self.current_frame
def resume_animation(self):
self.stopped = False
@@ -174,7 +184,10 @@ class BaseActor(pygame.sprite.Sprite):
anim_now = pygame.time.get_ticks()
delta_t = anim_now - self.anim_then
if not self.stopped and delta_t >= self.time_per_frame:
self.current_frame = (self.current_frame + (delta_t // self.time_per_frame)) % len(self.frames)
if self.current_frame == len(self.frames) and not self.loop:
pass
else:
self.current_frame = (self.current_frame + (delta_t // self.time_per_frame)) % len(self.frames)
self.anim_then = anim_now
frame = self.frames[self.current_frame]
frame_rect = frame.get_rect()