diff --git a/.android.json b/.android.json index 276d82f..d08b018 100644 --- a/.android.json +++ b/.android.json @@ -1 +1 @@ -{"layout": "internal", "orientation": "landscape", "package": "com.blogspot.oneoop.hugs", "include_pil": false, "name": "Super HUGS Revolution 98", "icon_name": "HUGS 98", "version": "1.0", "permissions": ["INTERNET", "VIBRATE"], "include_sqlite": true, "numeric_version": "100"} \ No newline at end of file +{"layout": "internal", "orientation": "landscape", "package": "com.blogspot.oneoop.hugs", "include_pil": false, "name": "Super HUGS Revolution 98", "icon_name": "HUGS 98", "version": "1.0.1", "permissions": ["INTERNET", "VIBRATE"], "include_sqlite": true, "numeric_version": "10001"} \ No newline at end of file diff --git a/README.md b/README.md index c2944ea..dec8b1c 100644 --- a/README.md +++ b/README.md @@ -72,7 +72,7 @@ How to play Executing: To play on a PC execute the main.py script of Super HUGS Revolution 98. To play -on Android start the installed app (it is named HUGS by default). +on Android start the installed app (it is named HUGS 98 by default). Controls: Guide Moncho by tapping and holding on the screen wherever you want him to diff --git a/ingame.py b/ingame.py index 44b2815..69274c0 100644 --- a/ingame.py +++ b/ingame.py @@ -110,7 +110,7 @@ class InGameState(BaseState): bg_h - int((155.0 * float(pygame.display.Info().current_h)) / 768.0)] # Place the spawners in position. - positions = [(137, 181), (660, 181), (1190, 181), (1190, 662), (1190, 1155), (660, 1155), (137, 1155), (137, 662)] + positions = [(180, 200), (660, 200), (1140, 200), (1140, 662), (1140, 1055), (660, 1055), (180, 1055), (180, 662)] i = 0 for spawner in self.spawners: spawner.set_position([(positions[i][0] * bg_w) / 1315, (positions[i][1] * bg_h) / 1280]) @@ -579,6 +579,7 @@ class InGameState(BaseState): # TODO: Destroy all NPC's. self.explosions.clear() self.npcs.clear() + self.enemies.clear() player.PLAYERS[1].revive()