diff --git a/audio.py b/audio.py new file mode 100644 index 0000000..3d10ec1 --- /dev/null +++ b/audio.py @@ -0,0 +1,3 @@ +############################################ +# Created on 1-23-2013. Miguel Angel Astor # +############################################ diff --git a/test_main.py b/test_main.py deleted file mode 100755 index b3494b6..0000000 --- a/test_main.py +++ /dev/null @@ -1,39 +0,0 @@ -#! /usr/bin/env python -############################################ -# Created on 1-10-2013. Miguel Angel Astor # -############################################ -import pygame -from particle import ParticleSystem - -def main(): - pygame.init() - screen = pygame.display.set_mode([600,400]) - done = False - clock = pygame.time.Clock() - - white = (255,255,255) - - ps = ParticleSystem(0, "Test", 'gfx/burbuja.png', 1000, 1000, 4, -190.0) - ps.start() - - while not done: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - done = True - if event.type == pygame.KEYDOWN: - if event.key == pygame.K_ESCAPE: - done = True - - ps.update() - - screen.fill(white) - ps.draw(screen) - pygame.display.update() - - pygame.display.set_caption("Test :: FPS " + str(int(clock.get_fps()))) - clock.tick(60) - - pygame.quit() - -if __name__ =="__main__": - main()