Minor tweaks.

This commit is contained in:
2013-01-23 13:15:24 -04:30
parent ad6fc27a2a
commit b924411032

View File

@@ -46,7 +46,7 @@ class IntroState(BaseState):
self.submarine.set_fps(10) self.submarine.set_fps(10)
self.submarine.add_frame(image4) self.submarine.add_frame(image4)
self.particle_system = particle.ParticleSystem(0, "Bubbles", 'gfx/burbuja.png', 1000, 1000, 1, -130.0) self.particle_system = particle.ParticleSystem(0, "Bubbles", 'gfx/burbuja.png', 1000, 1000, 3, -130.0)
self.particle_system.set_friction(1.0) self.particle_system.set_friction(1.0)
self.particle_system.set_gravity([0.0, -60.0]) self.particle_system.set_gravity([0.0, -60.0])
self.particle_system.set_max_velocity(5.0) self.particle_system.set_max_velocity(5.0)
@@ -92,7 +92,7 @@ class IntroState(BaseState):
self.sine_movement.update() self.sine_movement.update()
sm_position = self.sine_movement.get_position() sm_position = self.sine_movement.get_position()
self.submarine.set_position([sm_position[0], self.submarine.set_position([sm_position[0],
self.screen_vertical_half + math.sin(0.05 * float(sm_position[0])) * 42.0]) self.screen_vertical_half + math.sin(0.05 * float(0.5 * sm_position[0])) * 42.0])
self.particle_system.set_position(self.submarine.get_image_point(0)) self.particle_system.set_position(self.submarine.get_image_point(0))
self.particle_system.update() self.particle_system.update()