# Miguel Angel Astor Romero. Created on 7-1-2013. # ################################################### import pygame try: import android except ImportError: android = None from state import BaseState, VALID_STATES class NotValidState(BaseState): def __init__(self): self.count = 0 screen_center = self.get_screen_center() self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100) self.next_transition = VALID_STATES['STAY'] def input(self): for event in pygame.event.get(): if android: if android.check_pause(): android.wait_for_resume() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: self.next_transition = VALID_STATES['QUIT'] if event.type == pygame.QUIT: self.next_transition = VALID_STATES['QUIT'] def update(self): return self.next_transition def render(self, canvas): pygame.draw.rect(canvas, (0, 0, 0), self.rectangle)