#! /usr/bin/env python ############################################ # Created on 1-10-2013. Miguel Angel Astor # ############################################ import pygame from particle import ParticleSystem def main(): pygame.init() screen = pygame.display.set_mode([600,400]) done = False clock = pygame.time.Clock() white = (255,255,255) ps = ParticleSystem(0, "Test", 'gfx/burbuja.png', 1000, 1000, 4, -190.0) ps.start() while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: done = True ps.update() screen.fill(white) ps.draw(screen) pygame.display.update() pygame.display.set_caption("Test :: FPS " + str(int(clock.get_fps()))) clock.tick(60) pygame.quit() if __name__ =="__main__": main()