import pygame from particle import ParticleSystem def main(): pygame.init() pantalla=pygame.display.set_mode([600,400]) salir=False reloj1=pygame.time.Clock() blanco=(255,255,255) ps = ParticleSystem(0, "Test", 'gfx/burbuja.png') ps.start() while not salir: for event in pygame.event.get(): if event.type == pygame.QUIT: salir=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: salir = True ps.update() pantalla.fill(blanco) ps.draw(pantalla) pygame.display.update() reloj1.tick(60) pygame.quit() main()