Files
Super-HUGS-Revolution-98/score.py

164 lines
7.5 KiB
Python

###########################################
# Created on 1-7-2013. Miguel Angel Astor #
###########################################
import string
import pygame
try:
import android
except ImportError:
android = None
import database
from constants import DEBUG
from imloader import cached_image_loader
from actor import BaseActor
from state import BaseState, VALID_STATES
class ScoreState(BaseState):
def __init__(self):
BaseState.__init__(self)
self.background_color = (125, 158, 192)
self.next_transition = VALID_STATES['STAY']
self.cursor_x = 0
self.cursor_y = 0
self.letter_index = 0 # Tells how many letters the user has clicked.
self.player_init = [] # Holds the player initials.
image = cached_image_loader.get_image_to_screen_percent('gfx/iniciales.png')
self.banner = BaseActor(0, image, "Banner", False, True, False)
self.banner.set_position([pygame.display.Info().current_w // 2, (image.get_height() // 2) + 20])
image2 = cached_image_loader.get_image_to_screen_percent('gfx/Fuente/_.png')
self.underscore_c = BaseActor(1, image2, "Underscore center", False, True, False)
self.underscore_c.set_position([pygame.display.Info().current_w // 2,
self.banner.get_position()[1] + image.get_height()])
self.underscore_l = BaseActor(2, image2, "Underscore left", False, True, False)
self.underscore_l.set_position([self.underscore_c.get_position()[0] - image2.get_width(),
self.underscore_c.get_position()[1]])
self.underscore_r = BaseActor(3, image2, "Underscore right", False, True, False)
self.underscore_r.set_position([self.underscore_c.get_position()[0] + image2.get_width(),
self.underscore_c.get_position()[1]])
image = cached_image_loader.get_image_to_screen_percent('gfx/del.png')
self.del_button = BaseActor(4, image, "Delete button", False, True, False)
self.del_button.set_position([self.underscore_c.get_position()[0] + (2 * image2.get_width()),
self.underscore_c.get_position()[1]])
image = cached_image_loader.get_image_to_screen_percent('gfx/listo.png')
self.done_button = BaseActor(5, image, "Done button", False, False, False)
self.done_button.set_position([self.underscore_c.get_position()[0] + (3 * image2.get_width()),
self.underscore_c.get_position()[1]])
self.letters = {}
letter_list = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h',
'j', 'k', 'l', 'z', 'x', 'c', 'v', 'b', 'n', 'm']
q_x_position = int((float(pygame.display.Info().current_w) * 88.0 ) / 1024.0)
q_y_position = int((float(pygame.display.Info().current_h) * 438.0 ) / 768.0)
letter_sep = int((float(pygame.display.Info().current_w) * 10.0 ) / 1024.0)
for l in letter_list:
image = cached_image_loader.get_image_to_screen_percent('gfx/Fuente/' + l + '.png')
letter_actor = BaseActor(89, image, string.upper(l), False, True, False)
if l == 'a':
q_x_position = int((float(pygame.display.Info().current_w) * 154.0 ) / 1024.0)
q_y_position = int((float(pygame.display.Info().current_h) * 543.0 ) / 768.0)
elif l == 'z':
q_x_position = int((float(pygame.display.Info().current_w) * 199.0 ) / 1024.0)
q_y_position = int((float(pygame.display.Info().current_h) * 649.0 ) / 768.0)
letter_actor.set_position([q_x_position, q_y_position])
self.letters[l] = letter_actor
q_x_position += image.get_width() + letter_sep
self.letter_y = int((float(pygame.display.Info().current_h) * 240.0 ) / 768.0)
def input(self):
for event in pygame.event.get():
if android is not None:
if android.check_pause():
android.wait_for_resume()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.next_transition = VALID_STATES['QUIT']
if event.type == pygame.QUIT:
self.next_transition = VALID_STATES['QUIT']
# Catch the position of a mouse click (or tap).
if event.type == pygame.MOUSEBUTTONDOWN:
(self.cursor_x, self.cursor_y) = event.pos
def update(self):
if self.next_transition != VALID_STATES['QUIT']:
if self.next_transition != VALID_STATES['STAY']:
# Set next_transition to STAY if the game gets to this state from GameState a second or third time, etc.
self.next_transition = VALID_STATES['STAY']
if self.letter_index < 3:
# If not all initials are set, check taps on every letter.
for key in self.letters.keys():
if self.letters[key].test_collision_with_point((self.cursor_x, self.cursor_y)):
self.player_init.append(self.letters[key].get_name())
self.letter_index += 1
if self.letter_index > 0 and self.del_button.test_collision_with_point((self.cursor_x, self.cursor_y)):
# If the player clicked on the delete button and there are initials set,
# remove the last one.
self.player_init.pop()
self.letter_index -= 1
if self.letter_index == 3:
# If all initials have been set, make the done button visible.
self.done_button.make_visible()
else:
self.done_button.make_invisible()
if self.done_button.is_visible() and self.done_button.test_collision_with_point((self.cursor_x, self.cursor_y)):
# If the user clicked on the done button, insert the score in the database and go to the main menu.
# TODO: Replace the 0 on the following line with player.get_score()
score = (str(self.player_init[0] + self.player_init[1] + self.player_init[2]), 0)
database.cursor.execute('UPDATE score SET player_name = ?, score = ? WHERE _id IN (SELECT _id FROM score WHERE score IN (SELECT MIN(score) FROM score))', score)
database.scores.commit()
# Don't forget to reset the initials list.
self.player_init = []
self.letter_index = 0
self.next_transition = VALID_STATES['MENU']
# Reset the mouse pointer.
self.cursor_x = 0
self.cursor_y = 0
return self.next_transition
def render(self, canvas):
canvas.fill(self.background_color)
self.banner.draw(canvas)
if self.letter_index < 1:
self.underscore_l.draw(canvas)
if self.letter_index < 2:
self.underscore_c.draw(canvas)
if self.letter_index < 3:
self.underscore_r.draw(canvas)
self.del_button.draw(canvas)
if self.done_button.is_visible():
self.done_button.draw(canvas)
for key in self.letters.keys():
self.letters[key].draw(canvas)
for i in range(self.letter_index):
initial = self.letters[string.lower(self.player_init[i])].image
position = None
if i == 0:
position = (self.underscore_l.rect.left, self.letter_y - initial.get_height())
elif i == 1:
position = (self.underscore_c.rect.left, self.letter_y - initial.get_height())
else:
position = (self.underscore_r.rect.left, self.letter_y - initial.get_height())
canvas.blit(initial, position)