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Super-HUGS-Revolution-98/actor.py

21 lines
730 B
Python

###########################################
# Created on 1-9-2013. Miguel Angel Astor #
###########################################
import pygame
from animation import Animation
class Actor:
""" Represents any game object. """
def __init__(self):
""" Initializes the actor object. """
# All sprites for an actor are stored as a list of pygame sprites.
self.sprites = []
# Animations are stored as a key (animation name),
# value (list of sprite indices) pairs.
self.animations = {}
# Parameters.
self.angle = 0
self.speed = [0, 0] # [X speed, Y speed].
self.acceleration = [0, 0] # Ditto.
self.b_box = [0, 0] # [X length, Y length].