Files
Super-HUGS-Revolution-98/animation.py

56 lines
1.9 KiB
Python

###########################################
# Created on 1-9-2013. Miguel Angel Astor #
###########################################
class Animation:
""" This class represents an animated sprite. No sprite information is
stored in this class, only sprite indexes. """
def __init__(self, name):
""" Initializes an empty animation. """
self.fps = 0
self.name = name
self.looping = False
self.current_frame = 0
self.frames = []
def __str__(self):
""" Returns a string representation of this animation. """
return "Animation :: Name: " + self.name + " :: FPS: " + str(self.fps) +
" :: Looping : " + str(self.looping) + " :: Current frame: " +
str(self.current_frame)
def add_frame(self, frame):
""" Adds a frame to this animation. Frames should be added in order. """
self.frames.append(frame)
def get_next_frame(self):
""" Returns the current frame of the animation. Moves the current frame
count by one. """
if(self.looping):
self.current_frame = (self.current_frame + 1) % len(self.frames)
elif (self.current_frame == len(self.frames) - 1):
pass
return self.frames[self.current_frame]
def get_current_frame(self):
""" Returns the current frame of the animation. """
return self.current_frame
def set_current_frame(self, frame):
""" Changes the current frame of the animation. """
# The frame is wrapped modulo the number of frames to ensure it is valid.
self.current_frame = frame % len(self.frames)
def get_looping(self):
""" Returns wether this animation should loop or not. """
return self.looping
def set_looping(self, looping):
self.looping = looping
def get_frames_per_second(self):
return self.fps
def set_frames_per_second(self, fps):
self.fps = fps