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Super-HUGS-Revolution-98/main.py

59 lines
2.5 KiB
Python

###################################################################################
# Copyright (c) 2012, Miguel Angel Astor Romero #
# All rights reserved. #
# #
# Redistribution and use in source and binary forms, with or without #
# modification, are permitted provided that the following conditions are met: #
# #
# *) Redistributions of source code must retain the above #
# copyright notice, this list of conditions and the following disclaimer. #
# *) Redistributions in binary form must reproduce the above copyright notice, #
# this list of conditions and the following disclaimer in the documentation #
# and/or other materials provided with the distribution. #
# #
# -- #
# Created on 1-7-2013. Miguel Angel Astor #
###################################################################################
import pygame
try:
import android
except ImportError:
android = None
from game import Game
def main():
""" Initializes PyGame and pgs4a and starts the game loop. """
# Variables.
screen = None
# Init PyGame.
pygame.init()
if android:
# Init pgs4a and map Android's back button to PyGame's escape key.
android.init()
android.map_key(android.KEYCODE_BACK, pygame.K_ESCAPE)
# Get the device's screen size and request a surface of that size.
screen_size = (pygame.display.Info().current_w,
pygame.display.Info().current_h)
screen = pygame.display.set_mode(screen_size)
else:
# If not on Android, default to a 800x600 pixels screen.
screen = pygame.display.set_mode((800, 600),
pygame.FULLSCREEN | pygame.HWSURFACE)
pygame.display.set_caption("Super HUGS Revolution 98")
pygame.mouse.set_visible(False)
# Create the main game object and start the main game loop.
game = Game(screen)
game.game_loop()
# Cleanly terminate PyGame.
pygame.quit()
# Required by pgs4a.
if __name__ =="__main__":
main()