Files
Super-HUGS-Revolution-98/ingame.py

43 lines
1.3 KiB
Python

# Miguel Angel Astor Romero. Created on 7-1-2013. #
###################################################
import pygame
try:
import android
except ImportError:
android = None
from state import BaseState, VALID_STATES
class InGameState(BaseState):
def __init__(self):
self.count = 0
screen_center = self.get_screen_center()
self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
self.next_transition = VALID_STATES['STAY']
def input(self):
for event in pygame.event.get():
if android:
if android.check_pause():
android.wait_for_resume()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.next_transition = VALID_STATES['QUIT']
if event.type == pygame.QUIT:
self.next_transition = VALID_STATES['QUIT']
def update(self):
if self.next_transition != VALID_STATES['QUIT']:
if self.count < 120:
self.count += 1
self.next_transition = VALID_STATES['STAY']
else:
self.count = 0
self.next_transition = VALID_STATES['SCORE']
return self.next_transition
def render(self, canvas):
pygame.draw.rect(canvas, (255, 0, 255), self.rectangle)