171 lines
7.5 KiB
Python
171 lines
7.5 KiB
Python
###########################################
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# Created on 1-7-2013. Miguel Angel Astor #
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###########################################
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# Update score database:
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# UPDATE score SET player_name = ?, score = ? WHERE _id IN (SELECT _id FROM score WHERE score IN (SELECT MIN(score) FROM score))
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import pygame
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try:
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import android
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except ImportError:
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android = None
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import database
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from constants import DEBUG
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from imloader import cached_image_loader
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from actor import BaseActor
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from state import BaseState, VALID_STATES
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MENUS = {'MAIN':0, 'SCORE':1, 'INTRO':2}
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class MenuState(BaseState):
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def __init__(self):
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BaseState.__init__(self)
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self.next_transition = VALID_STATES['STAY']
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self.current_menu = MENUS['MAIN']
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self.intro_time = 0
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self.intro_max_time = 5000 # Miliseconds.
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self.then = 0
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self.cursor_x = 0
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self.cursor_y = 0
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# Load main menu buttons.
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image = cached_image_loader.get_image_to_screen_percent('gfx/logo.png')
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self.logo = BaseActor(0, image, "SHR98 logo", False, True, False)
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self.logo.set_position([pygame.display.Info().current_w // 2, (image.get_height() // 2) + 20])
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image2 = cached_image_loader.get_image_to_screen_percent('gfx/boton_socre.png')
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self.scr_button = BaseActor(1, image2, "Score Button", False, True, False)
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self.scr_button.set_position([pygame.display.Info().current_w // 2,
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self.logo.get_position()[1] + (image.get_height()) + 20])
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image = cached_image_loader.get_image_to_screen_percent('gfx/boton_new.png')
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self.new_button = BaseActor(2, image, "New button", False, True, False)
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self.new_button.set_position([pygame.display.Info().current_w // 2 - 10 -image2.get_width(),
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self.scr_button.get_position()[1]])
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image = cached_image_loader.get_image_to_screen_percent('gfx/boton_salir.png')
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self.quit_button = BaseActor(3, image, "Quit button", False, True, False)
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self.quit_button.set_position([pygame.display.Info().current_w // 2 + 10 +image2.get_width(),
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self.scr_button.get_position()[1]])
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# Load score menu buttons.
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image = cached_image_loader.get_image_to_screen_percent('gfx/MenosMalos.png')
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self.scoreboard = BaseActor(4, image, "Scoreboard", False, True, False)
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self.scoreboard.set_position([(image.get_width() // 2) + 20, pygame.display.Info().current_h // 2])
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image2 = cached_image_loader.get_image_to_screen_percent('gfx/boton_back.png')
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self.back_button = BaseActor(5, image2, "Back button", False, True, False)
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self.back_button.set_position([self.scoreboard.get_position()[0] + image.get_width() - (image.get_width() // 10),
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pygame.display.Info().current_h // 2])
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screen_prop = (42.0 / 768.0)
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screen_fract = (float(pygame.display.Info().current_h) * screen_prop) / 768.0
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scale_factor = screen_fract / screen_prop
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self.font = pygame.font.Font('font/ProfaisalEliteRiqa/Profaisal-EliteRiqaV1.0.ttf', int(42.0 * scale_factor))
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self.score_1 = None
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self.score_2 = None
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self.score_3 = None
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self.score_4 = None
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self.score_5 = None
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self.score_text_x = int(float(image.get_width()) * 0.183) + self.scoreboard.rect.left
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self.score_text_1_y = int(float(image.get_height()) * 0.300) + self.scoreboard.rect.top
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self.score_text_inc = int(float(image.get_height()) * 0.112)
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def input(self):
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for event in pygame.event.get():
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if android:
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if android.check_pause():
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android.wait_for_resume()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.next_transition = VALID_STATES['QUIT']
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if event.type == pygame.QUIT:
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self.next_transition = VALID_STATES['QUIT']
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# Catch the position of a mouse click (or tap).
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if event.type == pygame.MOUSEBUTTONDOWN:
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(self.cursor_x, self.cursor_y) = event.pos
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def update(self):
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if android is None:
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pygame.mouse.set_visible(True)
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if self.next_transition != VALID_STATES['QUIT']:
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if self.current_menu == MENUS['MAIN']:
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if self.quit_button.rect.collidepoint(self.cursor_x, self.cursor_y):
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self.next_transition = VALID_STATES['QUIT']
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elif self.scr_button.rect.collidepoint(self.cursor_x, self.cursor_y):
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self.current_menu = MENUS['SCORE']
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# Reload the scores from the database.
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for row in database.scores.execute('SELECT * FROM score ORDER BY _id'):
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if row[0] == 1:
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self.score_1 = self.font.render("1) " + row[1] + " . . . . . . . . . " + str(max(row[2], 0)), True, (0, 0, 0))
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elif row[0] == 2:
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self.score_2 = self.font.render("2) " + row[1] + " . . . . . . . . . " + str(max(row[2], 0)), True, (0, 0, 0))
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elif row[0] == 3:
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self.score_3 = self.font.render("3) " + row[1] + " . . . . . . . . . " + str(max(row[2], 0)), True, (0, 0, 0))
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elif row[0] == 4:
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self.score_4 = self.font.render("4) " + row[1] + " . . . . . . . . . " + str(max(row[2], 0)), True, (0, 0, 0))
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else:
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self.score_5 = self.font.render("5) " + row[1] + " . . . . . . . . . " + str(max(row[2], 0)), True, (0, 0, 0))
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elif self.new_button.rect.collidepoint(self.cursor_x, self.cursor_y):
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self.current_menu = MENUS['INTRO']
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elif self.current_menu == MENUS['SCORE']:
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if self.back_button.rect.collidepoint(self.cursor_x, self.cursor_y):
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self.current_menu = MENUS['MAIN']
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elif self.current_menu == MENUS['INTRO']:
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pass
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self.cursor_x = 0
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self.cursor_y = 0
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return self.next_transition
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def render(self, canvas):
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canvas.fill(self.background_color)
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if self.current_menu == MENUS['MAIN']:
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self.logo.draw(canvas)
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self.scr_button.draw(canvas)
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self.new_button.draw(canvas)
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self.quit_button.draw(canvas)
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elif self.current_menu == MENUS['SCORE']:
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self.scoreboard.draw(canvas)
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self.back_button.draw(canvas)
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if self.score_1 is not None:
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rect = self.score_1.get_rect()
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rect.top = self.score_text_1_y
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rect.left = self.score_text_x
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canvas.blit(self.score_1, rect)
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if self.score_2 is not None:
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rect = self.score_2.get_rect()
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rect.top = self.score_text_1_y + self.score_text_inc
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rect.left = self.score_text_x
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canvas.blit(self.score_2, rect)
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if self.score_3 is not None:
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rect = self.score_3.get_rect()
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rect.top = self.score_text_1_y + (2 * self.score_text_inc)
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rect.left = self.score_text_x
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canvas.blit(self.score_3, rect)
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if self.score_4 is not None:
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rect = self.score_4.get_rect()
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rect.top = self.score_text_1_y + (3 * self.score_text_inc)
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rect.left = self.score_text_x
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canvas.blit(self.score_4, rect)
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if self.score_5 is not None:
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rect = self.score_5.get_rect()
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rect.top = self.score_text_1_y + (4 * self.score_text_inc)
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rect.left = self.score_text_x
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canvas.blit(self.score_5, rect)
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