Files
Super-HUGS-Revolution-98/intro.py

116 lines
4.8 KiB
Python

###########################################
# Created on 1-7-2013. Miguel Angel Astor #
###########################################
import math
import pygame
try:
import android
except ImportError:
android = None
from state import BaseState, VALID_STATES
import actor
import game
import particle
import imloader
from constants import DEBUG
class IntroState(BaseState):
def __init__(self):
BaseState.__init__(self)
self.count = 0
self.next_transition = VALID_STATES['STAY']
self.screen_vertical_half = pygame.display.Info().current_h / 3
image = imloader.cached_image_loader.get_image_to_screen_percent('gfx/burbuja.png')
image2 = imloader.cached_image_loader.get_image_to_screen_percent('gfx/submarino1.png')
image3 = imloader.cached_image_loader.get_image_to_screen_percent('gfx/oneoop.png')
self.sine_movement = actor.BulletActor(0, image, "SineMovement", False, True, False)
self.sine_movement.set_position([-(image2.get_width() / 2 + 10), pygame.display.Info().current_h / 4])
# The next line calculates the horizontal velocity of sine_movement.
# We want it to cover the width of the screen plus the width of the submarine sprite
# in 20 seconds. We divide by 60 to obtain the speed in pixels per frame.
x_velocity = (float(pygame.display.Info().current_w + image2.get_width()) / 20.0) / 60.0
self.sine_movement.set_velocity([0.5, 0])
self.sine_movement.move()
self.submarine = actor.BaseActor(1, image2, "Submarine", True, True, False)
self.submarine.set_image_point_xy(int(float(image2.get_width()) * 0.195), int(float(image2.get_height()) * 0.835))
# Instert second animation frame of the subamrine.
self.particle_system = particle.ParticleSystem(0, "Bubbles", 'gfx/burbuja.png', 1000, 1000, 1, -130.0)
self.particle_system.set_friction(1.0)
self.particle_system.set_gravity([0.0, -60.0])
self.particle_system.set_max_velocity(5.0)
self.particle_system.start()
self.oneoop_logo = actor.BaseActor(2, image3, "1-Oop logo", False, True, False)
self.oneoop_logo.set_position([10 + (image3.get_width() / 2),
pygame.display.Info().current_h - 10 - (image3.get_height() / 2)])
screen_prop = (25.0 / 768.0)
screen_fract = (float(pygame.display.Info().current_h) * screen_prop) / 768.0
scale_factor = screen_fract / screen_prop
font = pygame.font.Font('font/PressStart2P/PressStart2P.ttf', int(25.0 * scale_factor))
text_surf = font.render("1-OOP Presenta", True, (0, 0, 0))
self.text = actor.BaseActor(2, text_surf, "Text", False, True, False)
self.text.set_position([self.oneoop_logo.get_position()[0] + image3.get_width() + (text_surf.get_width() // 2) + 10,
pygame.display.Info().current_h - 10 - (image3.get_height() / 2)])
if game.DEBUG:
print "Velocity: " + str(self.sine_movement.get_velocity())
print "Position: " + str(self.sine_movement.get_position())
print self.sine_movement.is_moving()
def input(self):
for event in pygame.event.get():
if android is not None:
if android.check_pause():
android.wait_for_resume()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.next_transition = VALID_STATES['QUIT']
else:
self.next_transition = VALID_STATES['MENU']
if event.type == pygame.QUIT:
self.next_transition = VALID_STATES['QUIT']
if event.type == pygame.MOUSEBUTTONDOWN:
self.next_transition = VALID_STATES['MENU']
def update(self):
self.sine_movement.update()
sm_position = self.sine_movement.get_position()
self.submarine.set_position([sm_position[0],
self.screen_vertical_half + math.sin(0.05 * float(sm_position[0])) * 42.0])
self.particle_system.set_position(self.submarine.get_image_point(0))
self.particle_system.update()
if game.DEBUG:
print
print "OBJECT: " + self.sine_movement.get_name()
print "Velocity: " + str(self.sine_movement.get_velocity())
print "Position: " + str(self.sine_movement.get_position())
print self.sine_movement.is_moving()
if self.next_transition != VALID_STATES['QUIT']:
sm_position = self.sine_movement.get_position()
if sm_position[0] > pygame.display.Info().current_w + 300:
self.next_transition = VALID_STATES['MENU']
return self.next_transition
def render(self, canvas):
canvas.fill(self.background_color)
self.oneoop_logo.draw(canvas)
self.text.draw(canvas)
self.submarine.draw(canvas)
self.particle_system.draw(canvas)