TO SQUASH: Fucking magnets, how do they work?

This commit is contained in:
2026-08-05 05:36:38 -04:00
parent a9db378127
commit 46198d6c44
10 changed files with 472 additions and 32 deletions
+31 -15
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@@ -473,7 +475,7 @@ Animator:
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@@ -530,6 +532,7 @@ SpriteRenderer:
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MonoBehaviour:
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@@ -761,7 +764,7 @@ GameObject:
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@@ -818,6 +821,7 @@ SpriteRenderer:
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@@ -948,7 +952,7 @@ Transform:
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@@ -1005,6 +1009,7 @@ SpriteRenderer:
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--- !u!95 &739145247
Animator:
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@@ -1046,7 +1051,7 @@ GameObject:
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@@ -1103,6 +1108,7 @@ SpriteRenderer:
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@@ -1152,7 +1158,7 @@ Transform:
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@@ -1209,6 +1215,7 @@ SpriteRenderer:
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--- !u!1 &933658173
GameObject:
m_ObjectHideFlags: 0
@@ -1529,6 +1536,7 @@ MonoBehaviour:
magnetRight: {fileID: 1465768807}
magnetTop: {fileID: 797752166}
magnetBottom: {fileID: 1573512371}
ballSpawner: {fileID: 240489636}
--- !u!58 &1002905793
CircleCollider2D:
m_ObjectHideFlags: 0
@@ -1634,7 +1642,7 @@ Transform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -1691,6 +1699,7 @@ SpriteRenderer:
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@@ -1711,7 +1720,7 @@ GameObject:
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@@ -1768,6 +1777,7 @@ SpriteRenderer:
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@@ -1939,7 +1950,7 @@ GameObject:
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@@ -2122,7 +2135,7 @@ GameObject:
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+39 -11
View File
@@ -31,17 +31,17 @@ public class BallSpawner : MonoBehaviour
ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(oozeBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(nuclearBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
// ballQueue.Enqueue(() => SpawnBall(eyeBallPrefab));
ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
ballQueue.Enqueue(() => SpawnBall(oozeBallPrefab));
ballQueue.Enqueue(() => SpawnBall(nuclearBallPrefab));
ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
ballQueue.Enqueue(() => SpawnBall(eyeBallPrefab));
StartCoroutine(SpawnBalls());
}
@@ -172,4 +172,32 @@ public class BallSpawner : MonoBehaviour
FixCollisions();
}
public void MagnetActive(bool flipped)
{
foreach (var ball in balls)
{
if (ball == null) continue;
var ballScript = ball.GetComponent<BallBase>();
if (ballScript != null)
{
ballScript.MagnetActive(flipped);
}
}
}
public void MagnetInactive()
{
foreach (var ball in balls)
{
if (ball == null) continue;
var ballScript = ball.GetComponent<BallBase>();
if (ballScript != null)
{
ballScript.MagnetInactive();
}
}
}
}
+149
View File
@@ -16,6 +16,20 @@ public class BallBase : MonoBehaviour
protected bool affectedByMagnet = true;
protected bool magnetActiveLeftRight = false;
protected bool magnetActiveTopBottom = false;
protected struct MagnetBounceAxisState
{
public bool magnetWasActive;
public bool bouncingToAnchor;
public float anchor;
public float target;
public float bounceTimer;
public int sideDirection;
}
void OnTriggerEnter2D(Collider2D other)
{
if(other.gameObject.CompareTag("Bar"))
@@ -42,4 +56,139 @@ public class BallBase : MonoBehaviour
}
}
}
public void MagnetActive(bool flipped)
{
if (flipped)
{
magnetActiveTopBottom = true;
}
else
{
magnetActiveLeftRight = true;
}
}
public void MagnetInactive()
{
magnetActiveTopBottom = false;
magnetActiveLeftRight = false;
}
protected float ApplyMagnetBounceAxis(
float currentValue,
float minBound,
float maxBound,
bool magnetIsActive,
ref MagnetBounceAxisState state,
float colliderExtent,
float bounceDuration,
float centerLeeway)
{
if (!magnetIsActive)
{
state.magnetWasActive = false;
state.sideDirection = 0;
state.bounceTimer = 0.0f;
return currentValue;
}
float center = (minBound + maxBound) * 0.5f;
float halfSpan = (maxBound - minBound) * 0.5f;
float maxLeeway = Mathf.Max(0.0f, halfSpan - colliderExtent);
float safeLeeway = Mathf.Clamp(centerLeeway, 0.0f, maxLeeway);
float leftAnchorMax = center - safeLeeway;
float rightAnchorMin = center + safeLeeway;
if (!state.magnetWasActive)
{
state.magnetWasActive = true;
state.anchor = currentValue;
state.sideDirection = state.anchor <= center ? -1 : 1;
state.target = state.sideDirection < 0 ? minBound + colliderExtent : maxBound - colliderExtent;
state.bouncingToAnchor = false;
state.bounceTimer = 0.0f;
}
// Keep the selected side locked while magnet is active.
if (state.sideDirection < 0)
{
state.anchor = Mathf.Min(state.anchor, leftAnchorMax);
}
else
{
state.anchor = Mathf.Max(state.anchor, rightAnchorMin);
}
state.bounceTimer += Time.fixedDeltaTime;
float t = Mathf.Clamp01(state.bounceTimer / bounceDuration);
if (state.bouncingToAnchor)
{
// Mirror NukeBall ascent: ease-out from target back to anchor.
float easedT = 1.0f - Mathf.Pow(1.0f - t, 2.0f);
currentValue = Mathf.Lerp(state.target, state.anchor, easedT);
if (t >= 1.0f)
{
state.bouncingToAnchor = false;
state.bounceTimer = 0.0f;
currentValue = state.anchor;
}
}
else
{
// Mirror NukeBall descent: ease-in from anchor down to side target.
float easedT = t * t;
currentValue = Mathf.Lerp(state.anchor, state.target, easedT);
if (t >= 1.0f)
{
state.bouncingToAnchor = true;
state.bounceTimer = 0.0f;
currentValue = state.target;
}
}
return currentValue;
}
protected bool TryCacheGameBoardBounds(out Bounds bounds)
{
var gameBoard = FindAnyObjectByType<GameBoard>();
if (gameBoard != null)
{
return TryGetWorldBounds(gameBoard.gameObject, out bounds);
}
bounds = default;
return false;
}
protected static bool TryGetWorldBounds(GameObject target, out Bounds bounds)
{
Collider2D collider2D = target.GetComponent<Collider2D>();
if (collider2D != null)
{
bounds = collider2D.bounds;
return true;
}
Renderer renderer = target.GetComponent<Renderer>();
if (renderer != null)
{
bounds = renderer.bounds;
return true;
}
Collider collider3D = target.GetComponent<Collider>();
if (collider3D != null)
{
bounds = collider3D.bounds;
return true;
}
bounds = default;
return false;
}
}
+49
View File
@@ -2,13 +2,32 @@ using UnityEngine;
public class BasicBall : BallBase
{
private Bounds boardBounds;
private Collider2D selfCollider;
private bool hasBoardBounds = false;
// Faster pull keeps the ball on its current board half while magnet is active.
private float magnetBounceDuration = 0.35f;
// Prevents magnet bounces from reaching the board center line.
private float magnetCenterLeeway = 0.12f;
private MagnetBounceAxisState xMagnetBounceState;
private MagnetBounceAxisState yMagnetBounceState;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
audioSource = GetComponent<AudioSource>();
animator = GetComponent<Animator>();
selfCollider = GetComponent<Collider2D>();
speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f));
hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
audioSource.PlayOneShot(spawnSound);
}
@@ -19,6 +38,35 @@ public class BasicBall : BallBase
if (stateInfo.IsName("BasicBallMove")) {
transform.Translate(speed);
if (affectedByMagnet && hasBoardBounds)
{
Vector3 currentPosition = transform.position;
currentPosition.x = ApplyMagnetBounceAxis(
currentPosition.x,
boardBounds.min.x,
boardBounds.max.x,
magnetActiveLeftRight,
ref xMagnetBounceState,
selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
magnetBounceDuration,
magnetCenterLeeway
);
currentPosition.y = ApplyMagnetBounceAxis(
currentPosition.y,
boardBounds.min.y,
boardBounds.max.y,
magnetActiveTopBottom,
ref yMagnetBounceState,
selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
magnetBounceDuration,
magnetCenterLeeway
);
transform.position = currentPosition;
}
}
}
@@ -32,4 +80,5 @@ public class BasicBall : BallBase
speed = Vector2.Reflect(speed, contact.normal);
}
}
}
+46
View File
@@ -4,13 +4,30 @@ public class EyeBall : BallBase
{
private static float reorientationAngleDegrees = 3f;
private Bounds boardBounds;
private Collider2D selfCollider;
private bool hasBoardBounds = false;
private float magnetBounceDuration = 0.35f;
private float magnetCenterLeeway = 0.12f;
private MagnetBounceAxisState xMagnetBounceState;
private MagnetBounceAxisState yMagnetBounceState;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
audioSource = GetComponent<AudioSource>();
animator = GetComponent<Animator>();
selfCollider = GetComponent<Collider2D>();
speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f));
hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
audioSource.PlayOneShot(spawnSound);
}
@@ -40,6 +57,35 @@ public class EyeBall : BallBase
if (stateInfo.IsName("EyeBallMove")) {
transform.Translate(speed);
if (affectedByMagnet && hasBoardBounds)
{
Vector3 currentPosition = transform.position;
currentPosition.x = ApplyMagnetBounceAxis(
currentPosition.x,
boardBounds.min.x,
boardBounds.max.x,
magnetActiveLeftRight,
ref xMagnetBounceState,
selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
magnetBounceDuration,
magnetCenterLeeway
);
currentPosition.y = ApplyMagnetBounceAxis(
currentPosition.y,
boardBounds.min.y,
boardBounds.max.y,
magnetActiveTopBottom,
ref yMagnetBounceState,
selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
magnetBounceDuration,
magnetCenterLeeway
);
transform.position = currentPosition;
}
}
}
+46
View File
@@ -6,14 +6,31 @@ public class FruitBall : BallBase
private float speedIncreaseTimer = 0.0f;
private Bounds boardBounds;
private Collider2D selfCollider;
private bool hasBoardBounds = false;
private float magnetBounceDuration = 0.35f;
private float magnetCenterLeeway = 0.12f;
private MagnetBounceAxisState xMagnetBounceState;
private MagnetBounceAxisState yMagnetBounceState;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
audioSource = GetComponent<AudioSource>();
animator = GetComponent<Animator>();
selfCollider = GetComponent<Collider2D>();
speed = new Vector2(Mathf.Sign(Random.Range(-1f, 1f)) * 0.005f,
Mathf.Sign(Random.Range(-1f, 1f)) * 0.005f);
hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
audioSource.PlayOneShot(spawnSound);
}
@@ -24,6 +41,35 @@ public class FruitBall : BallBase
if (stateInfo.IsName("FruitBallMove")) {
transform.Translate(speed * speedMultiplier);
if (affectedByMagnet && hasBoardBounds)
{
Vector3 currentPosition = transform.position;
currentPosition.x = ApplyMagnetBounceAxis(
currentPosition.x,
boardBounds.min.x,
boardBounds.max.x,
magnetActiveLeftRight,
ref xMagnetBounceState,
selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
magnetBounceDuration,
magnetCenterLeeway
);
currentPosition.y = ApplyMagnetBounceAxis(
currentPosition.y,
boardBounds.min.y,
boardBounds.max.y,
magnetActiveTopBottom,
ref yMagnetBounceState,
selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
magnetBounceDuration,
magnetCenterLeeway
);
transform.position = currentPosition;
}
}
if (speedIncreaseTimer > 0.0f)
+46
View File
@@ -15,14 +15,31 @@ public class GlassBall : BallBase
private SpriteRenderer spriteRenderer;
private Bounds boardBounds;
private Collider2D selfCollider;
private bool hasBoardBounds = false;
private float magnetBounceDuration = 0.35f;
private float magnetCenterLeeway = 0.12f;
private MagnetBounceAxisState xMagnetBounceState;
private MagnetBounceAxisState yMagnetBounceState;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
audioSource = GetComponent<AudioSource>();
animator = GetComponent<Animator>();
spriteRenderer = GetComponent<SpriteRenderer>();
selfCollider = GetComponent<Collider2D>();
speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f));
hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
audioSource.PlayOneShot(spawnSound);
}
@@ -41,6 +58,35 @@ public class GlassBall : BallBase
stateInfo.IsName("GlassBallMove3"))
{
transform.Translate(speed);
if (affectedByMagnet && hasBoardBounds)
{
Vector3 currentPosition = transform.position;
currentPosition.x = ApplyMagnetBounceAxis(
currentPosition.x,
boardBounds.min.x,
boardBounds.max.x,
magnetActiveLeftRight,
ref xMagnetBounceState,
selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
magnetBounceDuration,
magnetCenterLeeway
);
currentPosition.y = ApplyMagnetBounceAxis(
currentPosition.y,
boardBounds.min.y,
boardBounds.max.y,
magnetActiveTopBottom,
ref yMagnetBounceState,
selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
magnetBounceDuration,
magnetCenterLeeway
);
transform.position = currentPosition;
}
}
}
+46
View File
@@ -13,6 +13,20 @@ public class OozeBall : BallBase
private SpriteRenderer spriteRenderer;
private Bounds boardBounds;
private Collider2D selfCollider;
private bool hasBoardBounds = false;
private float magnetBounceDuration = 0.35f;
private float magnetCenterLeeway = 0.12f;
private MagnetBounceAxisState xMagnetBounceState;
private MagnetBounceAxisState yMagnetBounceState;
private float splitTimer = 10.0f;
private float tickTimer = 0.5f;
@@ -23,8 +37,11 @@ public class OozeBall : BallBase
audioSource = GetComponent<AudioSource>();
animator = GetComponent<Animator>();
spriteRenderer = GetComponent<SpriteRenderer>();
selfCollider = GetComponent<Collider2D>();
speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f));
hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
audioSource.PlayOneShot(spawnSound);
}
@@ -35,6 +52,35 @@ public class OozeBall : BallBase
if (stateInfo.IsName("OozeBallMove") || stateInfo.IsName("OozeBallSplit")) {
transform.Translate(speed);
if (affectedByMagnet && hasBoardBounds)
{
Vector3 currentPosition = transform.position;
currentPosition.x = ApplyMagnetBounceAxis(
currentPosition.x,
boardBounds.min.x,
boardBounds.max.x,
magnetActiveLeftRight,
ref xMagnetBounceState,
selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
magnetBounceDuration,
magnetCenterLeeway
);
currentPosition.y = ApplyMagnetBounceAxis(
currentPosition.y,
boardBounds.min.y,
boardBounds.max.y,
magnetActiveTopBottom,
ref yMagnetBounceState,
selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
magnetBounceDuration,
magnetCenterLeeway
);
transform.position = currentPosition;
}
}
splitTimer -= Time.deltaTime;
+5
View File
@@ -64,6 +64,8 @@ public class Player : MonoBehaviour
public GameObject magnetBottom;
public BallSpawner ballSpawner;
private bool flipped = false;
private bool gameOver = false;
@@ -233,6 +235,8 @@ public class Player : MonoBehaviour
magnetRight.GetComponent<SpriteRenderer>().enabled = false;
magnetTop.GetComponent<SpriteRenderer>().enabled = false;
magnetBottom.GetComponent<SpriteRenderer>().enabled = false;
ballSpawner.MagnetInactive();
}
}
}
@@ -393,6 +397,7 @@ public class Player : MonoBehaviour
magnetRight.GetComponent<SpriteRenderer>().enabled = true;
}
ballSpawner.MagnetActive(flipped);
DisableMagnet();
}
+15 -6
View File
@@ -3,7 +3,7 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 28
serializedVersion: 29
productGUID: 1f164c2a78e61e58c8fe4990ed305175
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
@@ -65,10 +65,15 @@ PlayerSettings:
useOSAutorotation: 1
use32BitDisplayBuffer: 1
preserveFramebufferAlpha: 0
adjustIOSFPSUsingThermalState: 1
thermalStateSeriousIOSFPS: 30
thermalStateCriticalIOSFPS: 15
disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 1
androidUseSwappy: 1
androidRequestedVisibleInsets: 0
androidSystemBarsBehavior: 2
androidDisplayOptions: 1
androidBlitType: 0
androidResizeableActivity: 1
@@ -172,7 +177,7 @@ PlayerSettings:
tvOS: 0
overrideDefaultApplicationIdentifier: 1
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 25
AndroidMinSdkVersion: 26
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
AndroidPreferredDataLocation: 1
@@ -197,6 +202,7 @@ PlayerSettings:
tvOSTargetOSVersionString: 15.0
VisionOSSdkVersion: 0
VisionOSTargetOSVersionString: 1.0
xcodeProjectType: 0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
@@ -264,7 +270,6 @@ PlayerSettings:
useCustomGradleSettingsTemplate: 0
useCustomProguardFile: 0
AndroidTargetArchitectures: 2
AndroidAllowedArchitectures: -13
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
@@ -301,7 +306,10 @@ PlayerSettings:
m_Height: 128
m_Kind: 0
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: []
m_BuildTargetBatching:
- m_BuildTarget: Standalone
m_StaticBatching: 1
m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs:
- m_BuildTarget: MacStandaloneSupport
@@ -338,7 +346,6 @@ PlayerSettings:
- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
m_BuildTargetVRSettings: []
m_DefaultShaderChunkSizeInMB: 16
m_DefaultShaderChunkCount: 0
openGLRequireES31: 0
@@ -515,6 +522,8 @@ PlayerSettings:
switchMicroSleepForYieldTime: 25
switchRamDiskSpaceSize: 12
switchUpgradedPlayerSettingsToNMETA: 0
switchCaStoreSource: 0
switchCaStoreFilePath:
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:
@@ -631,6 +640,7 @@ PlayerSettings:
Android: 1
il2cppCompilerConfiguration: {}
il2cppCodeGeneration: {}
il2cppLTOMode: {}
il2cppStacktraceInformation: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
@@ -700,7 +710,6 @@ PlayerSettings:
XboxOneXTitleMemory: 8
XboxOneOverrideIdentityName:
XboxOneOverrideIdentityPublisher:
vrEditorSettings: {}
cloudServicesEnabled: {}
luminIcon:
m_Name: