TO SQUASH: Fucking magnets, how do they work?
This commit is contained in:
+31
-15
@@ -239,7 +239,7 @@ GameObject:
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Transform:
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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--- !u!114 &171200258
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MonoBehaviour:
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@@ -761,7 +764,7 @@ GameObject:
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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Transform:
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@@ -948,7 +952,7 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &739145246
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SpriteRenderer:
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@@ -1005,6 +1009,7 @@ SpriteRenderer:
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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--- !u!95 &739145247
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Animator:
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@@ -1046,7 +1051,7 @@ GameObject:
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SpriteRenderer:
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@@ -1103,6 +1108,7 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_BlendShapeWeights: []
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--- !u!4 &797752168
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Transform:
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@@ -1152,7 +1158,7 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &835753046
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SpriteRenderer:
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@@ -1209,6 +1215,7 @@ SpriteRenderer:
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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--- !u!1 &933658173
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1529,6 +1536,7 @@ MonoBehaviour:
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magnetRight: {fileID: 1465768807}
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magnetTop: {fileID: 797752166}
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magnetBottom: {fileID: 1573512371}
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ballSpawner: {fileID: 240489636}
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--- !u!58 &1002905793
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CircleCollider2D:
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m_ObjectHideFlags: 0
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@@ -1634,7 +1642,7 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &1331432503
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SpriteRenderer:
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@@ -1691,6 +1699,7 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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--- !u!1 &1357719764
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1711,7 +1720,7 @@ GameObject:
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m_IsActive: 1
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--- !u!212 &1357719765
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SpriteRenderer:
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@@ -1768,6 +1777,7 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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--- !u!4 &1357719766
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Transform:
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@@ -1848,7 +1858,7 @@ GameObject:
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--- !u!212 &1360965132
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SpriteRenderer:
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@@ -1905,6 +1915,7 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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--- !u!4 &1360965133
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Transform:
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@@ -1939,7 +1950,7 @@ GameObject:
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--- !u!212 &1465768808
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@@ -1996,6 +2007,7 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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Transform:
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@@ -2030,7 +2042,7 @@ GameObject:
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@@ -2087,6 +2099,7 @@ SpriteRenderer:
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Transform:
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@@ -2122,7 +2135,7 @@ GameObject:
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@@ -2179,6 +2192,7 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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Transform:
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@@ -2260,7 +2274,7 @@ GameObject:
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@@ -2317,6 +2331,7 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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Transform:
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@@ -2398,7 +2413,7 @@ GameObject:
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--- !u!212 &2050805087
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m_SpriteSortPoint: 0
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m_BlendShapeWeights: []
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--- !u!4 &2050805088
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Transform:
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m_ObjectHideFlags: 0
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@@ -31,17 +31,17 @@ public class BallSpawner : MonoBehaviour
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ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
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||||
ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(oozeBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(nuclearBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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||||
// ballQueue.Enqueue(() => SpawnBall(eyeBallPrefab));
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||||
ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
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||||
ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
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||||
ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
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||||
ballQueue.Enqueue(() => SpawnBall(oozeBallPrefab));
|
||||
ballQueue.Enqueue(() => SpawnBall(nuclearBallPrefab));
|
||||
ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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||||
ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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||||
ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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||||
ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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||||
ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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||||
ballQueue.Enqueue(() => SpawnBall(eyeBallPrefab));
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||||
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StartCoroutine(SpawnBalls());
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}
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@@ -172,4 +172,32 @@ public class BallSpawner : MonoBehaviour
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FixCollisions();
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}
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public void MagnetActive(bool flipped)
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{
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foreach (var ball in balls)
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{
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if (ball == null) continue;
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var ballScript = ball.GetComponent<BallBase>();
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if (ballScript != null)
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{
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ballScript.MagnetActive(flipped);
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}
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}
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}
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public void MagnetInactive()
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{
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foreach (var ball in balls)
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{
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if (ball == null) continue;
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var ballScript = ball.GetComponent<BallBase>();
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if (ballScript != null)
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{
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ballScript.MagnetInactive();
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}
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}
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}
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}
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@@ -16,6 +16,20 @@ public class BallBase : MonoBehaviour
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protected bool affectedByMagnet = true;
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protected bool magnetActiveLeftRight = false;
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protected bool magnetActiveTopBottom = false;
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protected struct MagnetBounceAxisState
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{
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public bool magnetWasActive;
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public bool bouncingToAnchor;
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public float anchor;
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public float target;
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public float bounceTimer;
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public int sideDirection;
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}
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void OnTriggerEnter2D(Collider2D other)
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{
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if(other.gameObject.CompareTag("Bar"))
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@@ -42,4 +56,139 @@ public class BallBase : MonoBehaviour
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}
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}
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}
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public void MagnetActive(bool flipped)
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{
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if (flipped)
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{
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magnetActiveTopBottom = true;
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}
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else
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{
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magnetActiveLeftRight = true;
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}
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}
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public void MagnetInactive()
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{
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magnetActiveTopBottom = false;
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magnetActiveLeftRight = false;
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}
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protected float ApplyMagnetBounceAxis(
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float currentValue,
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float minBound,
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float maxBound,
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bool magnetIsActive,
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ref MagnetBounceAxisState state,
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float colliderExtent,
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float bounceDuration,
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float centerLeeway)
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{
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||||
if (!magnetIsActive)
|
||||
{
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state.magnetWasActive = false;
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||||
state.sideDirection = 0;
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||||
state.bounceTimer = 0.0f;
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return currentValue;
|
||||
}
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||||
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||||
float center = (minBound + maxBound) * 0.5f;
|
||||
float halfSpan = (maxBound - minBound) * 0.5f;
|
||||
float maxLeeway = Mathf.Max(0.0f, halfSpan - colliderExtent);
|
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float safeLeeway = Mathf.Clamp(centerLeeway, 0.0f, maxLeeway);
|
||||
float leftAnchorMax = center - safeLeeway;
|
||||
float rightAnchorMin = center + safeLeeway;
|
||||
|
||||
if (!state.magnetWasActive)
|
||||
{
|
||||
state.magnetWasActive = true;
|
||||
state.anchor = currentValue;
|
||||
state.sideDirection = state.anchor <= center ? -1 : 1;
|
||||
state.target = state.sideDirection < 0 ? minBound + colliderExtent : maxBound - colliderExtent;
|
||||
state.bouncingToAnchor = false;
|
||||
state.bounceTimer = 0.0f;
|
||||
}
|
||||
|
||||
// Keep the selected side locked while magnet is active.
|
||||
if (state.sideDirection < 0)
|
||||
{
|
||||
state.anchor = Mathf.Min(state.anchor, leftAnchorMax);
|
||||
}
|
||||
else
|
||||
{
|
||||
state.anchor = Mathf.Max(state.anchor, rightAnchorMin);
|
||||
}
|
||||
|
||||
state.bounceTimer += Time.fixedDeltaTime;
|
||||
float t = Mathf.Clamp01(state.bounceTimer / bounceDuration);
|
||||
|
||||
if (state.bouncingToAnchor)
|
||||
{
|
||||
// Mirror NukeBall ascent: ease-out from target back to anchor.
|
||||
float easedT = 1.0f - Mathf.Pow(1.0f - t, 2.0f);
|
||||
currentValue = Mathf.Lerp(state.target, state.anchor, easedT);
|
||||
|
||||
if (t >= 1.0f)
|
||||
{
|
||||
state.bouncingToAnchor = false;
|
||||
state.bounceTimer = 0.0f;
|
||||
currentValue = state.anchor;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Mirror NukeBall descent: ease-in from anchor down to side target.
|
||||
float easedT = t * t;
|
||||
currentValue = Mathf.Lerp(state.anchor, state.target, easedT);
|
||||
|
||||
if (t >= 1.0f)
|
||||
{
|
||||
state.bouncingToAnchor = true;
|
||||
state.bounceTimer = 0.0f;
|
||||
currentValue = state.target;
|
||||
}
|
||||
}
|
||||
|
||||
return currentValue;
|
||||
}
|
||||
|
||||
protected bool TryCacheGameBoardBounds(out Bounds bounds)
|
||||
{
|
||||
var gameBoard = FindAnyObjectByType<GameBoard>();
|
||||
if (gameBoard != null)
|
||||
{
|
||||
return TryGetWorldBounds(gameBoard.gameObject, out bounds);
|
||||
}
|
||||
|
||||
bounds = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected static bool TryGetWorldBounds(GameObject target, out Bounds bounds)
|
||||
{
|
||||
Collider2D collider2D = target.GetComponent<Collider2D>();
|
||||
if (collider2D != null)
|
||||
{
|
||||
bounds = collider2D.bounds;
|
||||
return true;
|
||||
}
|
||||
|
||||
Renderer renderer = target.GetComponent<Renderer>();
|
||||
if (renderer != null)
|
||||
{
|
||||
bounds = renderer.bounds;
|
||||
return true;
|
||||
}
|
||||
|
||||
Collider collider3D = target.GetComponent<Collider>();
|
||||
if (collider3D != null)
|
||||
{
|
||||
bounds = collider3D.bounds;
|
||||
return true;
|
||||
}
|
||||
|
||||
bounds = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,32 @@ using UnityEngine;
|
||||
|
||||
public class BasicBall : BallBase
|
||||
{
|
||||
private Bounds boardBounds;
|
||||
|
||||
private Collider2D selfCollider;
|
||||
|
||||
private bool hasBoardBounds = false;
|
||||
|
||||
// Faster pull keeps the ball on its current board half while magnet is active.
|
||||
private float magnetBounceDuration = 0.35f;
|
||||
|
||||
// Prevents magnet bounces from reaching the board center line.
|
||||
private float magnetCenterLeeway = 0.12f;
|
||||
|
||||
private MagnetBounceAxisState xMagnetBounceState;
|
||||
|
||||
private MagnetBounceAxisState yMagnetBounceState;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
animator = GetComponent<Animator>();
|
||||
selfCollider = GetComponent<Collider2D>();
|
||||
speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f));
|
||||
|
||||
hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
|
||||
|
||||
audioSource.PlayOneShot(spawnSound);
|
||||
}
|
||||
|
||||
@@ -19,6 +38,35 @@ public class BasicBall : BallBase
|
||||
|
||||
if (stateInfo.IsName("BasicBallMove")) {
|
||||
transform.Translate(speed);
|
||||
|
||||
if (affectedByMagnet && hasBoardBounds)
|
||||
{
|
||||
Vector3 currentPosition = transform.position;
|
||||
|
||||
currentPosition.x = ApplyMagnetBounceAxis(
|
||||
currentPosition.x,
|
||||
boardBounds.min.x,
|
||||
boardBounds.max.x,
|
||||
magnetActiveLeftRight,
|
||||
ref xMagnetBounceState,
|
||||
selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
|
||||
magnetBounceDuration,
|
||||
magnetCenterLeeway
|
||||
);
|
||||
|
||||
currentPosition.y = ApplyMagnetBounceAxis(
|
||||
currentPosition.y,
|
||||
boardBounds.min.y,
|
||||
boardBounds.max.y,
|
||||
magnetActiveTopBottom,
|
||||
ref yMagnetBounceState,
|
||||
selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
|
||||
magnetBounceDuration,
|
||||
magnetCenterLeeway
|
||||
);
|
||||
|
||||
transform.position = currentPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,4 +80,5 @@ public class BasicBall : BallBase
|
||||
speed = Vector2.Reflect(speed, contact.normal);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -4,13 +4,30 @@ public class EyeBall : BallBase
|
||||
{
|
||||
private static float reorientationAngleDegrees = 3f;
|
||||
|
||||
private Bounds boardBounds;
|
||||
|
||||
private Collider2D selfCollider;
|
||||
|
||||
private bool hasBoardBounds = false;
|
||||
|
||||
private float magnetBounceDuration = 0.35f;
|
||||
|
||||
private float magnetCenterLeeway = 0.12f;
|
||||
|
||||
private MagnetBounceAxisState xMagnetBounceState;
|
||||
|
||||
private MagnetBounceAxisState yMagnetBounceState;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
animator = GetComponent<Animator>();
|
||||
selfCollider = GetComponent<Collider2D>();
|
||||
speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f));
|
||||
|
||||
hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
|
||||
|
||||
audioSource.PlayOneShot(spawnSound);
|
||||
}
|
||||
|
||||
@@ -40,6 +57,35 @@ public class EyeBall : BallBase
|
||||
|
||||
if (stateInfo.IsName("EyeBallMove")) {
|
||||
transform.Translate(speed);
|
||||
|
||||
if (affectedByMagnet && hasBoardBounds)
|
||||
{
|
||||
Vector3 currentPosition = transform.position;
|
||||
|
||||
currentPosition.x = ApplyMagnetBounceAxis(
|
||||
currentPosition.x,
|
||||
boardBounds.min.x,
|
||||
boardBounds.max.x,
|
||||
magnetActiveLeftRight,
|
||||
ref xMagnetBounceState,
|
||||
selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
|
||||
magnetBounceDuration,
|
||||
magnetCenterLeeway
|
||||
);
|
||||
|
||||
currentPosition.y = ApplyMagnetBounceAxis(
|
||||
currentPosition.y,
|
||||
boardBounds.min.y,
|
||||
boardBounds.max.y,
|
||||
magnetActiveTopBottom,
|
||||
ref yMagnetBounceState,
|
||||
selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
|
||||
magnetBounceDuration,
|
||||
magnetCenterLeeway
|
||||
);
|
||||
|
||||
transform.position = currentPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,14 +6,31 @@ public class FruitBall : BallBase
|
||||
|
||||
private float speedIncreaseTimer = 0.0f;
|
||||
|
||||
private Bounds boardBounds;
|
||||
|
||||
private Collider2D selfCollider;
|
||||
|
||||
private bool hasBoardBounds = false;
|
||||
|
||||
private float magnetBounceDuration = 0.35f;
|
||||
|
||||
private float magnetCenterLeeway = 0.12f;
|
||||
|
||||
private MagnetBounceAxisState xMagnetBounceState;
|
||||
|
||||
private MagnetBounceAxisState yMagnetBounceState;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
animator = GetComponent<Animator>();
|
||||
selfCollider = GetComponent<Collider2D>();
|
||||
speed = new Vector2(Mathf.Sign(Random.Range(-1f, 1f)) * 0.005f,
|
||||
Mathf.Sign(Random.Range(-1f, 1f)) * 0.005f);
|
||||
|
||||
hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
|
||||
|
||||
audioSource.PlayOneShot(spawnSound);
|
||||
}
|
||||
|
||||
@@ -24,6 +41,35 @@ public class FruitBall : BallBase
|
||||
|
||||
if (stateInfo.IsName("FruitBallMove")) {
|
||||
transform.Translate(speed * speedMultiplier);
|
||||
|
||||
if (affectedByMagnet && hasBoardBounds)
|
||||
{
|
||||
Vector3 currentPosition = transform.position;
|
||||
|
||||
currentPosition.x = ApplyMagnetBounceAxis(
|
||||
currentPosition.x,
|
||||
boardBounds.min.x,
|
||||
boardBounds.max.x,
|
||||
magnetActiveLeftRight,
|
||||
ref xMagnetBounceState,
|
||||
selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
|
||||
magnetBounceDuration,
|
||||
magnetCenterLeeway
|
||||
);
|
||||
|
||||
currentPosition.y = ApplyMagnetBounceAxis(
|
||||
currentPosition.y,
|
||||
boardBounds.min.y,
|
||||
boardBounds.max.y,
|
||||
magnetActiveTopBottom,
|
||||
ref yMagnetBounceState,
|
||||
selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
|
||||
magnetBounceDuration,
|
||||
magnetCenterLeeway
|
||||
);
|
||||
|
||||
transform.position = currentPosition;
|
||||
}
|
||||
}
|
||||
|
||||
if (speedIncreaseTimer > 0.0f)
|
||||
|
||||
@@ -15,14 +15,31 @@ public class GlassBall : BallBase
|
||||
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
||||
private Bounds boardBounds;
|
||||
|
||||
private Collider2D selfCollider;
|
||||
|
||||
private bool hasBoardBounds = false;
|
||||
|
||||
private float magnetBounceDuration = 0.35f;
|
||||
|
||||
private float magnetCenterLeeway = 0.12f;
|
||||
|
||||
private MagnetBounceAxisState xMagnetBounceState;
|
||||
|
||||
private MagnetBounceAxisState yMagnetBounceState;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
animator = GetComponent<Animator>();
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
selfCollider = GetComponent<Collider2D>();
|
||||
speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f));
|
||||
|
||||
hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
|
||||
|
||||
audioSource.PlayOneShot(spawnSound);
|
||||
}
|
||||
|
||||
@@ -41,6 +58,35 @@ public class GlassBall : BallBase
|
||||
stateInfo.IsName("GlassBallMove3"))
|
||||
{
|
||||
transform.Translate(speed);
|
||||
|
||||
if (affectedByMagnet && hasBoardBounds)
|
||||
{
|
||||
Vector3 currentPosition = transform.position;
|
||||
|
||||
currentPosition.x = ApplyMagnetBounceAxis(
|
||||
currentPosition.x,
|
||||
boardBounds.min.x,
|
||||
boardBounds.max.x,
|
||||
magnetActiveLeftRight,
|
||||
ref xMagnetBounceState,
|
||||
selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
|
||||
magnetBounceDuration,
|
||||
magnetCenterLeeway
|
||||
);
|
||||
|
||||
currentPosition.y = ApplyMagnetBounceAxis(
|
||||
currentPosition.y,
|
||||
boardBounds.min.y,
|
||||
boardBounds.max.y,
|
||||
magnetActiveTopBottom,
|
||||
ref yMagnetBounceState,
|
||||
selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
|
||||
magnetBounceDuration,
|
||||
magnetCenterLeeway
|
||||
);
|
||||
|
||||
transform.position = currentPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,20 @@ public class OozeBall : BallBase
|
||||
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
||||
private Bounds boardBounds;
|
||||
|
||||
private Collider2D selfCollider;
|
||||
|
||||
private bool hasBoardBounds = false;
|
||||
|
||||
private float magnetBounceDuration = 0.35f;
|
||||
|
||||
private float magnetCenterLeeway = 0.12f;
|
||||
|
||||
private MagnetBounceAxisState xMagnetBounceState;
|
||||
|
||||
private MagnetBounceAxisState yMagnetBounceState;
|
||||
|
||||
private float splitTimer = 10.0f;
|
||||
|
||||
private float tickTimer = 0.5f;
|
||||
@@ -23,8 +37,11 @@ public class OozeBall : BallBase
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
animator = GetComponent<Animator>();
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
selfCollider = GetComponent<Collider2D>();
|
||||
speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f));
|
||||
|
||||
hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
|
||||
|
||||
audioSource.PlayOneShot(spawnSound);
|
||||
}
|
||||
|
||||
@@ -35,6 +52,35 @@ public class OozeBall : BallBase
|
||||
|
||||
if (stateInfo.IsName("OozeBallMove") || stateInfo.IsName("OozeBallSplit")) {
|
||||
transform.Translate(speed);
|
||||
|
||||
if (affectedByMagnet && hasBoardBounds)
|
||||
{
|
||||
Vector3 currentPosition = transform.position;
|
||||
|
||||
currentPosition.x = ApplyMagnetBounceAxis(
|
||||
currentPosition.x,
|
||||
boardBounds.min.x,
|
||||
boardBounds.max.x,
|
||||
magnetActiveLeftRight,
|
||||
ref xMagnetBounceState,
|
||||
selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
|
||||
magnetBounceDuration,
|
||||
magnetCenterLeeway
|
||||
);
|
||||
|
||||
currentPosition.y = ApplyMagnetBounceAxis(
|
||||
currentPosition.y,
|
||||
boardBounds.min.y,
|
||||
boardBounds.max.y,
|
||||
magnetActiveTopBottom,
|
||||
ref yMagnetBounceState,
|
||||
selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
|
||||
magnetBounceDuration,
|
||||
magnetCenterLeeway
|
||||
);
|
||||
|
||||
transform.position = currentPosition;
|
||||
}
|
||||
}
|
||||
|
||||
splitTimer -= Time.deltaTime;
|
||||
|
||||
@@ -64,6 +64,8 @@ public class Player : MonoBehaviour
|
||||
|
||||
public GameObject magnetBottom;
|
||||
|
||||
public BallSpawner ballSpawner;
|
||||
|
||||
private bool flipped = false;
|
||||
|
||||
private bool gameOver = false;
|
||||
@@ -233,6 +235,8 @@ public class Player : MonoBehaviour
|
||||
magnetRight.GetComponent<SpriteRenderer>().enabled = false;
|
||||
magnetTop.GetComponent<SpriteRenderer>().enabled = false;
|
||||
magnetBottom.GetComponent<SpriteRenderer>().enabled = false;
|
||||
|
||||
ballSpawner.MagnetInactive();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -393,6 +397,7 @@ public class Player : MonoBehaviour
|
||||
magnetRight.GetComponent<SpriteRenderer>().enabled = true;
|
||||
}
|
||||
|
||||
ballSpawner.MagnetActive(flipped);
|
||||
DisableMagnet();
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
--- !u!129 &1
|
||||
PlayerSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 28
|
||||
serializedVersion: 29
|
||||
productGUID: 1f164c2a78e61e58c8fe4990ed305175
|
||||
AndroidProfiler: 0
|
||||
AndroidFilterTouchesWhenObscured: 0
|
||||
@@ -65,10 +65,15 @@ PlayerSettings:
|
||||
useOSAutorotation: 1
|
||||
use32BitDisplayBuffer: 1
|
||||
preserveFramebufferAlpha: 0
|
||||
adjustIOSFPSUsingThermalState: 1
|
||||
thermalStateSeriousIOSFPS: 30
|
||||
thermalStateCriticalIOSFPS: 15
|
||||
disableDepthAndStencilBuffers: 0
|
||||
androidStartInFullscreen: 1
|
||||
androidRenderOutsideSafeArea: 1
|
||||
androidUseSwappy: 1
|
||||
androidRequestedVisibleInsets: 0
|
||||
androidSystemBarsBehavior: 2
|
||||
androidDisplayOptions: 1
|
||||
androidBlitType: 0
|
||||
androidResizeableActivity: 1
|
||||
@@ -172,7 +177,7 @@ PlayerSettings:
|
||||
tvOS: 0
|
||||
overrideDefaultApplicationIdentifier: 1
|
||||
AndroidBundleVersionCode: 1
|
||||
AndroidMinSdkVersion: 25
|
||||
AndroidMinSdkVersion: 26
|
||||
AndroidTargetSdkVersion: 0
|
||||
AndroidPreferredInstallLocation: 1
|
||||
AndroidPreferredDataLocation: 1
|
||||
@@ -197,6 +202,7 @@ PlayerSettings:
|
||||
tvOSTargetOSVersionString: 15.0
|
||||
VisionOSSdkVersion: 0
|
||||
VisionOSTargetOSVersionString: 1.0
|
||||
xcodeProjectType: 0
|
||||
uIPrerenderedIcon: 0
|
||||
uIRequiresPersistentWiFi: 0
|
||||
uIRequiresFullScreen: 1
|
||||
@@ -264,7 +270,6 @@ PlayerSettings:
|
||||
useCustomGradleSettingsTemplate: 0
|
||||
useCustomProguardFile: 0
|
||||
AndroidTargetArchitectures: 2
|
||||
AndroidAllowedArchitectures: -13
|
||||
AndroidSplashScreenScale: 0
|
||||
androidSplashScreen: {fileID: 0}
|
||||
AndroidKeystoreName:
|
||||
@@ -301,7 +306,10 @@ PlayerSettings:
|
||||
m_Height: 128
|
||||
m_Kind: 0
|
||||
m_BuildTargetPlatformIcons: []
|
||||
m_BuildTargetBatching: []
|
||||
m_BuildTargetBatching:
|
||||
- m_BuildTarget: Standalone
|
||||
m_StaticBatching: 1
|
||||
m_DynamicBatching: 0
|
||||
m_BuildTargetShaderSettings: []
|
||||
m_BuildTargetGraphicsJobs:
|
||||
- m_BuildTarget: MacStandaloneSupport
|
||||
@@ -338,7 +346,6 @@ PlayerSettings:
|
||||
- m_BuildTarget: iOSSupport
|
||||
m_APIs: 10000000
|
||||
m_Automatic: 1
|
||||
m_BuildTargetVRSettings: []
|
||||
m_DefaultShaderChunkSizeInMB: 16
|
||||
m_DefaultShaderChunkCount: 0
|
||||
openGLRequireES31: 0
|
||||
@@ -515,6 +522,8 @@ PlayerSettings:
|
||||
switchMicroSleepForYieldTime: 25
|
||||
switchRamDiskSpaceSize: 12
|
||||
switchUpgradedPlayerSettingsToNMETA: 0
|
||||
switchCaStoreSource: 0
|
||||
switchCaStoreFilePath:
|
||||
ps4NPAgeRating: 12
|
||||
ps4NPTitleSecret:
|
||||
ps4NPTrophyPackPath:
|
||||
@@ -631,6 +640,7 @@ PlayerSettings:
|
||||
Android: 1
|
||||
il2cppCompilerConfiguration: {}
|
||||
il2cppCodeGeneration: {}
|
||||
il2cppLTOMode: {}
|
||||
il2cppStacktraceInformation: {}
|
||||
managedStrippingLevel: {}
|
||||
incrementalIl2cppBuild: {}
|
||||
@@ -700,7 +710,6 @@ PlayerSettings:
|
||||
XboxOneXTitleMemory: 8
|
||||
XboxOneOverrideIdentityName:
|
||||
XboxOneOverrideIdentityPublisher:
|
||||
vrEditorSettings: {}
|
||||
cloudServicesEnabled: {}
|
||||
luminIcon:
|
||||
m_Name:
|
||||
|
||||
Reference in New Issue
Block a user