TO SQUASH: Fucking magnets, how do they work?
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@@ -64,6 +64,8 @@ public class Player : MonoBehaviour
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public GameObject magnetBottom;
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public BallSpawner ballSpawner;
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private bool flipped = false;
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private bool gameOver = false;
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@@ -233,6 +235,8 @@ public class Player : MonoBehaviour
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magnetRight.GetComponent<SpriteRenderer>().enabled = false;
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magnetTop.GetComponent<SpriteRenderer>().enabled = false;
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magnetBottom.GetComponent<SpriteRenderer>().enabled = false;
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ballSpawner.MagnetInactive();
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}
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}
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}
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@@ -393,6 +397,7 @@ public class Player : MonoBehaviour
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magnetRight.GetComponent<SpriteRenderer>().enabled = true;
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}
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ballSpawner.MagnetActive(flipped);
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DisableMagnet();
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}
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