TO SQUASH: Fucking magnets, how do they work?

This commit is contained in:
2026-08-05 05:36:38 -04:00
parent a9db378127
commit 46198d6c44
10 changed files with 472 additions and 32 deletions
+5
View File
@@ -64,6 +64,8 @@ public class Player : MonoBehaviour
public GameObject magnetBottom;
public BallSpawner ballSpawner;
private bool flipped = false;
private bool gameOver = false;
@@ -233,6 +235,8 @@ public class Player : MonoBehaviour
magnetRight.GetComponent<SpriteRenderer>().enabled = false;
magnetTop.GetComponent<SpriteRenderer>().enabled = false;
magnetBottom.GetComponent<SpriteRenderer>().enabled = false;
ballSpawner.MagnetInactive();
}
}
}
@@ -393,6 +397,7 @@ public class Player : MonoBehaviour
magnetRight.GetComponent<SpriteRenderer>().enabled = true;
}
ballSpawner.MagnetActive(flipped);
DisableMagnet();
}