Files

47 lines
1.2 KiB
C#

using UnityEngine;
public class Smoke : MonoBehaviour
{
public float smokeDuration = 1.5f; // Duration in seconds for the smoke effect
public float sparkTimer = 0.1f; // Timer for spark effect
public GameObject sparkEffectPrefab; // Prefab for the spark effect
private float smokeTimer = 0.0f;
private float sparkEffectTimer = 0.0f;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
smokeTimer += Time.deltaTime;
if (smokeTimer >= smokeDuration)
{
Destroy(gameObject);
}
else
{
sparkEffectTimer += Time.deltaTime;
if (sparkEffectTimer >= sparkTimer)
{
sparkEffectTimer = 0.0f;
Vector2 randomOffset = Random.insideUnitCircle * 0.1f;
Instantiate(
sparkEffectPrefab,
transform.position + new Vector3(randomOffset.x, randomOffset.y, 0),
Quaternion.identity
);
}
}
}
}