86 lines
2.0 KiB
C#
86 lines
2.0 KiB
C#
using UnityEngine;
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public class OozeBall : MonoBehaviour
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{
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private Animator animator;
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public AudioClip spawnSound;
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public AudioClip bounceSound;
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public AudioClip hitSound;
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public AudioClip timerSound;
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public AudioClip splitSound;
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public AudioClip stoppedSound;
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private AudioSource audioSource;
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private Vector2 speed;
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private float splitTimer = 30.0f;
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private float tickTimer = 1.0f;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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audioSource = GetComponent<AudioSource>();
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animator = GetComponent<Animator>();
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speed = new Vector2(Random.Range(-0.005f, 0.005f), Random.Range(-0.005f, 0.005f));
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audioSource.PlayOneShot(spawnSound);
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}
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// Update is called once per frame
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void Update()
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{
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AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
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if (stateInfo.IsName("OozeBallMove")) {
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transform.Translate(speed);
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}
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splitTimer -= Time.deltaTime;
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tickTimer -= Time.deltaTime;
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if (splitTimer <= 0.0f)
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{
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Split();
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Destroy(gameObject);
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}
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if (tickTimer <= 0.0f)
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{
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tickTimer = 1.0f;
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audioSource.PlayOneShot(timerSound);
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}
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// TODO: Implement logic to halt the OozeBall's splitting behavior.
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}
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void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Wall"))
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{
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ContactPoint2D contact = collision.GetContact(0);
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speed = Vector2.Reflect(speed, contact.normal);
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}
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}
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void Split()
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{
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animator.SetTrigger("split");
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audioSource.PlayOneShot(splitSound);
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// TODO: Implement the logic for splitting the OozeBall into smaller balls
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}
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void Halt()
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{
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audioSource.PlayOneShot(stoppedSound);
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// TODO: Implement the logic for transforming the OozeBall into a basic ball.
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}
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}
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