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2
.gitignore
vendored
@@ -111,4 +111,4 @@ flycheck_*.el
|
||||
# Swap Files #
|
||||
.*.kate-swp
|
||||
.swp.*
|
||||
|
||||
.kateproject*
|
||||
|
||||
@@ -6,9 +6,12 @@ A dungeon crawler game made with LoveDOS for the DOSember Game Jam https://itch.
|
||||
|
||||
### Sprites
|
||||
- [B&W Ornamental Cursor by qubodup](https://opengameart.org/content/bw-ornamental-cursor-19x19)
|
||||
- [Microchip texture by ZeptoBARS](https://opengameart.org/content/microchip-texture)
|
||||
- [Eris in colour by Stephen](https://openclipart.org/detail/329762/eris-in-colour)
|
||||
|
||||
### Textures
|
||||
- [Microchip texture by ZeptoBARS](https://opengameart.org/content/microchip-texture)
|
||||
- [Assorted textures by Makkon](https://www.slipseer.com/index.php?resources/makkon-textures.28/)
|
||||
|
||||
### Sound effects
|
||||
- [Click.wav by frosty ham](https://opengameart.org/content/click-0)
|
||||
- [Sci-Fi Sound Effects Library by Little Robot Sound Factory](https://opengameart.org/content/sci-fi-sound-effects-library)
|
||||
|
||||
BIN
assets/imgs/concb03.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
assets/imgs/floppy.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
BIN
assets/imgs/tchcmp1.png
Normal file
|
After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 9.9 KiB |
97
licenses/OFL.TXT
Normal file
@@ -0,0 +1,97 @@
|
||||
Copyright (c) <dates>, <Copyright Holder> (<URL|email>),
|
||||
with Reserved Font Name <Reserved Font Name>.
|
||||
Copyright (c) <dates>, <additional Copyright Holder> (<URL|email>),
|
||||
with Reserved Font Name <additional Reserved Font Name>.
|
||||
Copyright (c) <dates>, <additional Copyright Holder> (<URL|email>).
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
https://openfontlicense.org
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
22
main.lua
@@ -2,10 +2,10 @@
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local game_states = require 'src.states'
|
||||
local settings = require 'src.utils.settings'
|
||||
local Fader = require 'src.graphics.fader'
|
||||
local love = require 'love'
|
||||
local game_states = require 'src.states'
|
||||
local settings = require 'src.utils.settings'
|
||||
local Fader = require 'src.graphics.fader'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
@@ -24,8 +24,8 @@ Debug = false
|
||||
|
||||
local function parse_args(args)
|
||||
for _, v in pairs(args) do
|
||||
-- Enable debug mode.
|
||||
if v == '-debug' then Debug = true end
|
||||
if v == '-debug' then Debug = true end
|
||||
if v == '-skip-intro' then Current_state = 2 end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -74,7 +74,6 @@ function love.update(dt)
|
||||
if Change_state and Fade.done then
|
||||
game_states[Current_state]:unload(dt)
|
||||
Current_state = new_state
|
||||
game_states[Current_state]:load()
|
||||
Change_state = false
|
||||
Fade:fade_in()
|
||||
end
|
||||
@@ -88,13 +87,14 @@ function love.draw()
|
||||
Fade:draw()
|
||||
|
||||
if Debug then
|
||||
love.graphics.setColor(0, 0, 0)
|
||||
love.graphics.rectangle('fill', 0, 0, 140, 50)
|
||||
love.graphics.setColor()
|
||||
-- love.graphics.setColor(0, 0, 0)
|
||||
-- love.graphics.rectangle('fill', 0, 0, 140, 50)
|
||||
love.graphics.setColor(255, 250, 0)
|
||||
love.graphics.print(string.format('OS: %s', love.system.getOS()), 5, 5)
|
||||
love.graphics.print(string.format('Love version: %s', love.getVersion()), 5, 15)
|
||||
love.graphics.print(string.format('Memory usage: %s KiB', love.system.getMemUsage()), 5, 25)
|
||||
love.graphics.print(string.format('FPS: %.2f', 1.0 / love.timer.getAverageDelta()), 5, 35)
|
||||
love.graphics.setColor()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -134,7 +134,7 @@ end
|
||||
function love.mousepressed(x, y, btn)
|
||||
-- Send events to the active game state if there is no fade active.
|
||||
if Fade.done then
|
||||
game_states[Current_state]:mousemoved(x, y, btn)
|
||||
game_states[Current_state]:mousepressed(x, y, btn)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -3,13 +3,13 @@
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local Asset = require 'src.utils.asset'
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local Drawable = make_class(Asset)
|
||||
---@class Drawable
|
||||
local Drawable = make_class()
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
@@ -4,28 +4,41 @@
|
||||
|
||||
local love = require 'love'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local Asset = require 'src.utils.asset'
|
||||
local Drawable = require 'src.graphics.drawable'
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local Sprite = make_class(Drawable)
|
||||
local Sprite = make_class(Drawable, Asset)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function Sprite:_init(sprite_name, x, y)
|
||||
self.sprite_name = string.format('assets/%s', sprite_name)
|
||||
function Sprite:_init(file_name, x, y)
|
||||
Asset._init(self, file_name)
|
||||
self.x = (x ~= nil and x) or 0
|
||||
self.y = (y ~= nil and y) or 0
|
||||
end
|
||||
|
||||
|
||||
function Sprite:load()
|
||||
self.sprite = love.graphics.newImage(self.sprite_name)
|
||||
if not self:is_loaded() then
|
||||
self.sprite = love.graphics.newImage(self.file_name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Sprite:unload()
|
||||
self.sprite = nil
|
||||
end
|
||||
|
||||
|
||||
function Sprite:is_loaded()
|
||||
return self.sprite ~= nil
|
||||
end
|
||||
|
||||
|
||||
@@ -36,11 +49,6 @@ function Sprite:draw()
|
||||
end
|
||||
|
||||
|
||||
function Sprite:unload()
|
||||
self.sprite = nil
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
@@ -3,8 +3,10 @@
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local assets = require 'src.utils.asstmngr'
|
||||
local Drawable = require 'src.graphics.drawable'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
@@ -18,13 +20,23 @@ local GameState = make_class(Drawable)
|
||||
|
||||
function GameState:_init(name, index)
|
||||
Drawable._init(self)
|
||||
self.name = name
|
||||
self.index = index
|
||||
self.name = name
|
||||
self.index = index
|
||||
self.next_state = self.index
|
||||
end
|
||||
|
||||
|
||||
function GameState:update(_)
|
||||
return self.index
|
||||
return self.next_state
|
||||
end
|
||||
|
||||
|
||||
function GameState:load()
|
||||
end
|
||||
|
||||
|
||||
function GameState:unload()
|
||||
assets:unload(self.name)
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -2,92 +2,184 @@
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local GameState = require 'src.gstates.gstate'
|
||||
local Fader = require 'src.graphics.fader'
|
||||
local Sprite = require 'src.graphics.sprite'
|
||||
local Cursor = require 'src.ui.cursor'
|
||||
local SoundEffect = require 'src.sound.sfx'
|
||||
local love = require 'love'
|
||||
local assets = require 'src.utils.asstmngr'
|
||||
local sound_manager = require 'src.sound.sndmngr'
|
||||
local dialog_manager = require 'src.ui.dlgmngr'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local constants = require 'src.gstates.menus.const'
|
||||
local GameState = require 'src.gstates.gstate'
|
||||
local MainMenu = require 'src.gstates.menus.mainmenu'
|
||||
local OptionsMenu = require 'src.gstates.menus.options'
|
||||
local Fader = require 'src.graphics.fader'
|
||||
local Cursor = require 'src.ui.cursor'
|
||||
local Font = require 'src.ui.font'
|
||||
local SoundEffect = require 'src.sound.sfx'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local MainMenu = make_class(GameState)
|
||||
local Menu = make_class(GameState)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function MainMenu:_init(name, index)
|
||||
function Menu:_init(name, index)
|
||||
GameState._init(self, name, index)
|
||||
self.skip = false
|
||||
self.fade = Fader()
|
||||
self.fade = Fader()
|
||||
self.current_menu = constants.MAIN_MENU
|
||||
self.next_menu = constants.MAIN_MENU
|
||||
self.all_loaded = false
|
||||
|
||||
-- Create sprites and buttons.
|
||||
self.background = Sprite('imgs/cpu.png')
|
||||
self.btn_font = Font('fonts/Concrete.ttf')
|
||||
self.title_font = Font('fonts/BBrick.ttf', 35)
|
||||
|
||||
-- Create a mouse cursor object at the current mouse position.
|
||||
local mx, my = love.mouse.getPosition()
|
||||
self.cursor = Cursor(mx, my)
|
||||
self.cursor = Cursor(mx, my)
|
||||
|
||||
-- Create sound effects.
|
||||
self.bgm = SoundEffect('bgm/eskisky.wav')
|
||||
|
||||
-- Create the sub-menus.
|
||||
self.menus = { }
|
||||
self.menus[constants.MAIN_MENU] = MainMenu(self, self.title_font, self.btn_font)
|
||||
self.menus[constants.OPTIONS_MENU] = OptionsMenu(self, self.title_font, self.btn_font)
|
||||
|
||||
-- Register all assets.
|
||||
assets:register(self.name, self.btn_font)
|
||||
assets:register(self.name, self.title_font)
|
||||
assets:register(self.name, self.cursor)
|
||||
assets:register(self.name, self.bgm)
|
||||
end
|
||||
|
||||
|
||||
function MainMenu:load()
|
||||
-- Load sprites.
|
||||
self.background:load()
|
||||
self.cursor:load()
|
||||
function Menu:update(dt)
|
||||
if not self.bgm:isPlaying() then sound_manager:play_music(self.bgm) end
|
||||
|
||||
-- Load sound effects and start playing the background music
|
||||
self.bgm:load()
|
||||
self.bgm:play()
|
||||
if self.all_loaded then
|
||||
self.menus[self.current_menu]:update(dt)
|
||||
dialog_manager:update(dt)
|
||||
|
||||
-- If the game state changed then trigger a fade out.
|
||||
if self.next_menu ~= self.current_menu and self.fade.done then
|
||||
self.fade:fade_out()
|
||||
end
|
||||
|
||||
self.fade:update(dt)
|
||||
|
||||
-- Update the game state.
|
||||
if self.menus[self.next_menu] == nil then
|
||||
error(string.format('%s: switched to unknown menu', self.next_menu))
|
||||
else
|
||||
-- If the new state exists then unload it's data and set the new state.
|
||||
if self.next_menu ~= self.current_menu and self.fade.done then
|
||||
self.current_menu = self.next_menu
|
||||
self.fade:fade_in()
|
||||
end
|
||||
end
|
||||
else
|
||||
local done = true
|
||||
|
||||
assets:update(self.name)
|
||||
|
||||
for _, v in pairs(self.menus) do
|
||||
assets:update(v.name)
|
||||
done = done and assets:done(v.name)
|
||||
end
|
||||
|
||||
self.all_loaded = assets:done(self.name) and done
|
||||
end
|
||||
|
||||
return self.next_state
|
||||
end
|
||||
|
||||
|
||||
function MainMenu:update(dt)
|
||||
-- Update the fader.
|
||||
self.fade:update(dt)
|
||||
|
||||
-- Move on to the next game state if the user skipped the intro or all stages are complete.
|
||||
if not self.skip then return self.index else return -1 end
|
||||
function Menu:draw()
|
||||
if self.all_loaded then
|
||||
self.menus[self.current_menu]:draw()
|
||||
dialog_manager:draw()
|
||||
self.cursor:draw()
|
||||
self.fade:draw()
|
||||
else
|
||||
assets:draw()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function MainMenu:draw()
|
||||
self.background:draw()
|
||||
self.cursor:draw()
|
||||
self.fade:draw()
|
||||
end
|
||||
|
||||
|
||||
function MainMenu:unload()
|
||||
self.background:unload()
|
||||
self.cursor:unload()
|
||||
self.bgm:unload()
|
||||
end
|
||||
|
||||
|
||||
function MainMenu:keypressed(key)
|
||||
-- Skip the intro on any key press.
|
||||
if key == "escape" then
|
||||
self.skip = true
|
||||
function Menu:keypressed(key, code, isrepeat)
|
||||
-- Send events to the active game state if there is no fade active.
|
||||
if Fade.done then
|
||||
if dialog_manager:empty() then
|
||||
self.menus[self.current_menu]:keypressed(key, code, isrepeat)
|
||||
else
|
||||
dialog_manager:keypressed(key, code, isrepeat)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function MainMenu:mousemoved(x, y, dx, dy)
|
||||
function Menu:keyreleased(key, code)
|
||||
-- Send events to the active game state if there is no fade active.
|
||||
if Fade.done then
|
||||
if dialog_manager:empty() then
|
||||
self.menus[self.current_menu]:keyreleased(key, code)
|
||||
else
|
||||
dialog_manager:keyreleased(key, code)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Menu:textinput(text)
|
||||
-- Send events to the active game state if there is no fade active.
|
||||
if Fade.done then
|
||||
if dialog_manager:empty() then
|
||||
self.menus[self.current_menu]:textinput(text)
|
||||
else
|
||||
dialog_manager:textinput(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Menu:mousemoved(x, y, dx, dy)
|
||||
if dialog_manager:empty() then
|
||||
self.menus[self.current_menu]:mousemoved(x, y, dx, dy)
|
||||
else
|
||||
dialog_manager:mousemoved(x, y, dx, dy)
|
||||
end
|
||||
self.cursor:mousemoved(x, y, dx, dy)
|
||||
end
|
||||
|
||||
|
||||
function Menu:mousepressed(x, y, btn)
|
||||
if self.fade.done then
|
||||
if dialog_manager:empty() then
|
||||
self.menus[self.current_menu]:mousepressed(x, y, btn)
|
||||
else
|
||||
dialog_manager:mousepressed(x, y, btn)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Menu:mousereleased(x, y, btn)
|
||||
if self.fade.done then
|
||||
if dialog_manager:empty() then
|
||||
self.menus[self.current_menu]:mousereleased(x, y, btn)
|
||||
else
|
||||
dialog_manager:mousereleased(x, y, btn)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return MainMenu
|
||||
return Menu
|
||||
|
||||
75
src/gstates/menus/base.lua
Normal file
@@ -0,0 +1,75 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local assets = require 'src.utils.asstmngr'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local GameState = require 'src.gstates.gstate'
|
||||
local Sprite = require 'src.graphics.sprite'
|
||||
local VBox = require 'src.ui.vbox'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local BaseMenu = make_class(GameState)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function BaseMenu:_init(parent, name, index, bckg)
|
||||
GameState._init(self, name, index)
|
||||
|
||||
self.parent = parent
|
||||
|
||||
-- Create background sprite and container.
|
||||
self.background = Sprite(bckg)
|
||||
self.container = VBox(15, 5, love.graphics.getWidth() - 15)
|
||||
|
||||
-- Register the background and container into the asset manager.
|
||||
assets:register(self.name, self.background)
|
||||
assets:register(self.name, self.container)
|
||||
end
|
||||
|
||||
|
||||
function BaseMenu:mousemoved(x, y, dx, dy)
|
||||
self.container:mousemoved(x, y, dx, dy)
|
||||
end
|
||||
|
||||
|
||||
function BaseMenu:mousepressed(x, y, btn)
|
||||
self.container:mousepressed(x, y, btn)
|
||||
end
|
||||
|
||||
|
||||
function BaseMenu:mousereleased(x, y, btn)
|
||||
self.container:mousereleased(x, y, btn)
|
||||
end
|
||||
|
||||
|
||||
function BaseMenu:update()
|
||||
if not assets:done(self.name) then
|
||||
assets:update(self.name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function BaseMenu:draw()
|
||||
if assets:done(self.name) then
|
||||
self.background:draw()
|
||||
self.container:draw()
|
||||
else
|
||||
assets:draw()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return BaseMenu
|
||||
17
src/gstates/menus/const.lua
Normal file
@@ -0,0 +1,17 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Constants
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local constants = {
|
||||
MAIN_MENU = 1,
|
||||
OPTIONS_MENU = 2,
|
||||
STORY = 3,
|
||||
LOAD_MENU = 4,
|
||||
}
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return constants
|
||||
41
src/gstates/menus/mainmenu.lua
Normal file
@@ -0,0 +1,41 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local constants = require 'src.gstates.menus.const'
|
||||
local BaseMenu = require 'src.gstates.menus.base'
|
||||
local Color = require 'src.utils.color'
|
||||
local Label = require 'src.ui.label'
|
||||
local TextButton = require 'src.ui.textbtn'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local MainMenu = make_class(BaseMenu)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Main Menu Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function MainMenu:_init(parent, title_font, button_font)
|
||||
BaseMenu._init(self, parent, "Main Menu", constants.MAIN_MENU, 'imgs/concb03.png')
|
||||
|
||||
-- Create UI elements of the main menu.
|
||||
self.container:add(Label(nil, nil, 'LoveDOS', title_font, Color(215, 0, 0), true))
|
||||
self.container:add(TextButton('New Game', button_font))
|
||||
self.container:add(TextButton('Load Game', button_font))
|
||||
self.container:add(TextButton('Options', button_font, nil, nil, function() parent.next_menu = constants.OPTIONS_MENU end))
|
||||
self.container:add(TextButton('Help & Story', button_font))
|
||||
self.container:add(TextButton('Quit', button_font, nil, nil, function() parent.next_state = -1 end))
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return MainMenu
|
||||
178
src/gstates/menus/options.lua
Normal file
@@ -0,0 +1,178 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local constants = require 'src.gstates.menus.const'
|
||||
local settings = require 'src.utils.settings'
|
||||
local sound_manager = require 'src.sound.sndmngr'
|
||||
local assets = require 'src.utils.asstmngr'
|
||||
local BaseMenu = require 'src.gstates.menus.base'
|
||||
local Color = require 'src.utils.color'
|
||||
local HBox = require 'src.ui.hbox'
|
||||
local Label = require 'src.ui.label'
|
||||
local TextButton = require 'src.ui.textbtn'
|
||||
local TextInput = require 'src.ui.textinpt'
|
||||
local Checkbox = require 'src.ui.chkbox'
|
||||
local Bar = require 'src.ui.bar'
|
||||
local Dialog = require 'src.ui.dialog'
|
||||
local Font = require 'src.ui.font'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local OptionsMenu = make_class(BaseMenu)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function OptionsMenu:_init(parent, title_font, button_font)
|
||||
BaseMenu._init(self, parent, "Options Menu", constants.OPTIONS_MENU, 'imgs/cpu.png')
|
||||
|
||||
self.subtitle_font = Font('fonts/BBrick.ttf', 25)
|
||||
|
||||
-- Create UI elements of the menu.
|
||||
self.container:add(Label(nil, nil, 'Options', title_font, Color(215, 0, 0), true))
|
||||
|
||||
-- Permadeath checkbox.
|
||||
local box = HBox()
|
||||
|
||||
box:add(Label(nil, nil, 'Enable Permadeath: ', button_font))
|
||||
box:add(Checkbox(
|
||||
function()
|
||||
settings.permadeath = not settings.permadeath
|
||||
end,
|
||||
function()
|
||||
return settings.permadeath
|
||||
end,
|
||||
17,
|
||||
15))
|
||||
|
||||
self.container:add(box)
|
||||
|
||||
-- Control binding dialog.
|
||||
local dlg = Dialog('imgs/tchcmp1.png', nil, 15, nil, nil, button_font)
|
||||
|
||||
dlg:add(Label(nil, nil, 'Set Controls', self.subtitle_font, Color(215, 0, 0), true))
|
||||
|
||||
box = HBox()
|
||||
box.spacing = 30
|
||||
-- text, font, x, y, callback, value, float, base_col, sel_color, press_col
|
||||
box:add(TextInput('Step Forw.',
|
||||
button_font,
|
||||
nil, nil,
|
||||
function(v) settings.forward = v end,
|
||||
function() return settings.forward end))
|
||||
box:add(TextInput('Step Back',
|
||||
button_font,
|
||||
nil, nil,
|
||||
function(v) settings.backward = v end,
|
||||
function() return settings.backward end))
|
||||
|
||||
dlg:add(box)
|
||||
|
||||
box = HBox()
|
||||
box.spacing = 40
|
||||
box:add(TextInput('Step Left',
|
||||
button_font,
|
||||
nil, nil,
|
||||
function(v) settings.stepleft = v end,
|
||||
function() return settings.stepleft end))
|
||||
box:add(TextInput('Step Right',
|
||||
button_font,
|
||||
nil, nil,
|
||||
function(v) settings.stepright = v end,
|
||||
function() return settings.stepright end))
|
||||
|
||||
dlg:add(box)
|
||||
|
||||
box = HBox()
|
||||
box.spacing = 42
|
||||
box:add(TextInput('Turn Left',
|
||||
button_font,
|
||||
nil, nil,
|
||||
function(v) settings.turnleft = v end,
|
||||
function() return settings.turnleft end))
|
||||
box:add(TextInput('Turn Right',
|
||||
button_font,
|
||||
nil, nil,
|
||||
function(v) settings.turnright = v end,
|
||||
function() return settings.turnright end))
|
||||
|
||||
dlg:add(box)
|
||||
|
||||
box = HBox()
|
||||
|
||||
box:add(TextButton(
|
||||
'Set Controls',
|
||||
button_font,
|
||||
nil,
|
||||
nil,
|
||||
function()
|
||||
dlg:show()
|
||||
end))
|
||||
|
||||
self.container:add(box)
|
||||
|
||||
-- Sound volume bar.
|
||||
box = HBox()
|
||||
|
||||
box:add(Label(nil, nil, 'Sound Volume: ', button_font))
|
||||
box:add(Bar(
|
||||
function(v)
|
||||
settings.soundvol = math.ceil(v)
|
||||
end,
|
||||
function()
|
||||
return settings.soundvol
|
||||
end,
|
||||
0, 100,
|
||||
170, 15))
|
||||
|
||||
self.container:add(box)
|
||||
|
||||
-- Music volume bar.
|
||||
box = HBox()
|
||||
box.spacing = 13
|
||||
|
||||
box:add(Label(nil, nil, 'Music Volume: ', button_font))
|
||||
box:add(Bar(
|
||||
function(v)
|
||||
settings.musicvol = math.ceil(v)
|
||||
sound_manager:update_volumes()
|
||||
end,
|
||||
function()
|
||||
return settings.musicvol
|
||||
end,
|
||||
0, 100,
|
||||
170, 15))
|
||||
|
||||
self.container:add(box)
|
||||
|
||||
-- Back button.
|
||||
box = HBox()
|
||||
box:add(TextButton(
|
||||
'Go Back',
|
||||
button_font,
|
||||
nil,
|
||||
nil,
|
||||
function()
|
||||
settings:save_settings()
|
||||
parent.next_menu = constants.MAIN_MENU
|
||||
end))
|
||||
self.container:add(box)
|
||||
|
||||
-- Register the dialog with the asset manager.
|
||||
assets:register(self.name, dlg)
|
||||
assets:register(self.name, self.subtitle_font)
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return OptionsMenu
|
||||
@@ -11,7 +11,7 @@ local Asset = require 'src.utils.asset'
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
-- SoundEffect is a simple wrapper around Löve's Source class to allow for
|
||||
-- easy loading/unloading and automatically hecking if a sound effect is valid
|
||||
-- easy loading/unloading and automatically checking if a sound effect is valid
|
||||
-- before using it.
|
||||
local SoundEffect = make_class(Asset)
|
||||
|
||||
@@ -21,12 +21,14 @@ local SoundEffect = make_class(Asset)
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function SoundEffect:_init(file_name)
|
||||
self.file_name = string.format('assets/%s', file_name)
|
||||
Asset._init(self, file_name)
|
||||
end
|
||||
|
||||
|
||||
function SoundEffect:load()
|
||||
self.sfx = love.audio.newSource(self.file_name)
|
||||
if not self:is_loaded() then
|
||||
self.sfx = love.audio.newSource(self.file_name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -36,6 +38,11 @@ function SoundEffect:unload()
|
||||
end
|
||||
|
||||
|
||||
function SoundEffect:is_loaded()
|
||||
return self.sfx ~= nil
|
||||
end
|
||||
|
||||
|
||||
function SoundEffect:setVolume(volume)
|
||||
if self.sfx ~= nil then self.sfx:setVolume(volume) end
|
||||
end
|
||||
|
||||
57
src/sound/sndmngr.lua
Normal file
@@ -0,0 +1,57 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local settings = require 'src.utils.settings'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local SoundManager = make_class()
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function SoundManager:_init()
|
||||
self.active_bgm = nil
|
||||
end
|
||||
|
||||
|
||||
function SoundManager:play_sound(sfx)
|
||||
local vol = math.max(math.min(settings.soundvol / 100, 1.0), 0.0)
|
||||
sfx:setVolume(vol)
|
||||
sfx:play()
|
||||
end
|
||||
|
||||
|
||||
function SoundManager:play_music(bgm)
|
||||
local vol = math.max(math.min(settings.musicvol / 100, 1.0), 0.0)
|
||||
|
||||
if self.active_bgm ~= nil then
|
||||
self.active_bgm:stop()
|
||||
end
|
||||
|
||||
self.active_bgm = bgm
|
||||
self.active_bgm:setVolume(vol)
|
||||
self.active_bgm:play()
|
||||
end
|
||||
|
||||
|
||||
function SoundManager:update_volumes()
|
||||
if self.active_bgm ~= nil then
|
||||
local vol = math.max(math.min(settings.musicvol / 100, 1.0), 0.0)
|
||||
self.active_bgm:setVolume(vol)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return SoundManager()
|
||||
@@ -2,8 +2,8 @@
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local Intro = require 'src.gstates.intro'
|
||||
local MainMenu = require 'src.gstates.menu'
|
||||
local Intro = require 'src.gstates.intro'
|
||||
local Menu = require 'src.gstates.menu'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
@@ -13,7 +13,7 @@ local MainMenu = require 'src.gstates.menu'
|
||||
-- Table of all valid game states.
|
||||
local states = {
|
||||
Intro('intro', 1),
|
||||
MainMenu('menu', 2),
|
||||
Menu('menu', 2),
|
||||
}
|
||||
|
||||
|
||||
|
||||
121
src/ui/bar.lua
Normal file
@@ -0,0 +1,121 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local collisions = require 'src.utils.colls'
|
||||
local UIElement = require 'src.ui.element'
|
||||
local Color = require 'src.utils.color'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local Bar = make_class(UIElement)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function Bar:_init(callback, val_fn, min, max, w, h, color, sel_color, press_col, float, x, y)
|
||||
UIElement._init(self, x, y, float, false)
|
||||
self.callback = callback
|
||||
self.val_fn = val_fn
|
||||
self.min = min
|
||||
self.max = max
|
||||
self.w = w
|
||||
self.h = h
|
||||
self.base_col = color ~= nil and color or Color(255, 255, 255)
|
||||
self.sel_color = sel_color ~= nil and sel_color or Color(215, 0, 0)
|
||||
self.press_col = press_col ~= nil and press_col or Color(99, 99, 139)
|
||||
self.disbl_col = Color(95, 63, 75)
|
||||
end
|
||||
|
||||
|
||||
function Bar:set_dimensions()
|
||||
self.w = self.w
|
||||
self.h = self.h
|
||||
end
|
||||
|
||||
|
||||
function Bar:draw()
|
||||
local color = self.callback == nil and self.disbl_col or ((self.pressed and self.press_col) or ((self.selected and self.sel_color) or self.base_col))
|
||||
|
||||
-- Convert the variable's value to the [0, 1] space.
|
||||
local v = (self.val_fn() + math.abs(self.min)) / (self.max + math.abs(self.min))
|
||||
|
||||
love.graphics.setColor(color.r, color.g, color.b)
|
||||
|
||||
-- Render the bar's outline.
|
||||
love.graphics.rectangle('line', self.x, self.y, self.w, self.h)
|
||||
|
||||
-- Render the bar's content using the [0, 1] value as a proportion of the bar's width.
|
||||
love.graphics.rectangle('fill', self.x, self.y, self.w * v, self.h)
|
||||
love.graphics.setColor()
|
||||
end
|
||||
|
||||
|
||||
function Bar:_mouse2bar(x)
|
||||
-- Take the x coord to the [0, 1] space, with clamping.
|
||||
local v = math.max(math.min(((x - self.x) / self.w), 1.0), 0.0)
|
||||
|
||||
-- Convert the value to a horizontal bar coordinate and return it.
|
||||
return (v * (self.max + math.abs(self.min))) - self.min
|
||||
end
|
||||
|
||||
|
||||
function Bar:mousemoved(x, y)
|
||||
-- Select if the pointer is inside the button's bounding rect.
|
||||
self.selected = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
|
||||
|
||||
-- If the button was pressed then check if the pointer is no longer inside the button.
|
||||
if self.pressed then
|
||||
-- If it's not, then mark the button as "was pressed".
|
||||
self.pressed = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
|
||||
self.was_pressed = true
|
||||
self.callback(self:_mouse2bar(x))
|
||||
end
|
||||
|
||||
-- If the button was pressed and the pointer is inside the button right now.
|
||||
if self.was_pressed and collisions.point_in_square(x, y, self.x, self.y, self.w, self.h) then
|
||||
-- Then mark the button as pressed again.
|
||||
self.pressed = true
|
||||
self.was_pressed = false
|
||||
self.callback(self:_mouse2bar(x))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Bar:mousepressed(x, y, btn)
|
||||
-- If the pointer was inside the button when it was pressed then mark the button as pressed.
|
||||
if btn == 0 then
|
||||
self.pressed = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Bar:mousereleased(x, _, btn)
|
||||
if btn == 0 then
|
||||
if self.pressed then
|
||||
-- If the button was pressed then execute the callback if any and unmark as pressed.
|
||||
if self.callback ~= nil then
|
||||
self.callback(self:_mouse2bar(x))
|
||||
end
|
||||
|
||||
self.pressed = false
|
||||
end
|
||||
|
||||
-- The button no longer was pressed.
|
||||
self.was_pressed = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return Bar
|
||||
90
src/ui/button.lua
Normal file
@@ -0,0 +1,90 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local collisions = require 'src.utils.colls'
|
||||
local UIElement = require 'src.ui.element'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class Button: UIElement
|
||||
local Button = make_class(UIElement)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@param x number
|
||||
---@param y number
|
||||
---@param callback function
|
||||
---@param float boolean
|
||||
function Button:_init(x, y, callback, float)
|
||||
UIElement._init(self, x, y, float, false)
|
||||
self.selected = false
|
||||
self.pressed = false
|
||||
self.was_pressed = false
|
||||
self.callback = callback
|
||||
end
|
||||
|
||||
|
||||
function Button:set_dimensions()
|
||||
self.w = 0
|
||||
self.h = 0
|
||||
end
|
||||
|
||||
|
||||
function Button:mousemoved(x, y)
|
||||
-- Select if the pointer is inside the button's bounding rect.
|
||||
self.selected = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
|
||||
|
||||
-- If the button was pressed then check if the pointer is no longer inside the button.
|
||||
if self.pressed then
|
||||
-- If it's not, then mark the button as "was pressed".
|
||||
self.pressed = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
|
||||
self.was_pressed = true
|
||||
end
|
||||
|
||||
-- If the button was pressed and the pointer is inside the button right now.
|
||||
if self.was_pressed and collisions.point_in_square(x, y, self.x, self.y, self.w, self.h) then
|
||||
-- Then mark the button as pressed again.
|
||||
self.pressed = true
|
||||
self.was_pressed = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Button:mousepressed(x, y, btn)
|
||||
-- If the pointer was inside the button when it was pressed then mark the button as pressed.
|
||||
if btn == 0 then
|
||||
self.pressed = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Button:mousereleased(_, _, btn)
|
||||
if btn == 0 then
|
||||
if self.pressed then
|
||||
-- If the button was pressed then execute the callback if any and unmark as pressed.
|
||||
if self.callback ~= nil then
|
||||
self.callback()
|
||||
end
|
||||
|
||||
self.pressed = false
|
||||
end
|
||||
|
||||
-- The button no longer was pressed.
|
||||
self.was_pressed = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return Button
|
||||
55
src/ui/chkbox.lua
Normal file
@@ -0,0 +1,55 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local Button = require 'src.ui.button'
|
||||
local Color = require 'src.utils.color'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local Checkbox = make_class(Button)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function Checkbox:_init(callback, value, w, h, color, sel_color, press_col, float, x, y)
|
||||
Button._init(self, x, y, callback, float)
|
||||
self.value = value
|
||||
self.w = w ~= nil and w or 20
|
||||
self.h = h ~= nil and h or 20
|
||||
self.base_col = color ~= nil and color or Color(255, 255, 255)
|
||||
self.sel_color = sel_color ~= nil and sel_color or Color(215, 0, 0)
|
||||
self.press_col = press_col ~= nil and press_col or Color(99, 99, 139)
|
||||
self.disbl_col = Color(95, 63, 75)
|
||||
end
|
||||
|
||||
|
||||
function Checkbox:set_dimensions()
|
||||
self.w = self.w
|
||||
self.h = self.h
|
||||
end
|
||||
|
||||
|
||||
function Checkbox:draw()
|
||||
local color = self.callback == nil and self.disbl_col or ((self.pressed and self.press_col) or ((self.selected and self.sel_color) or self.base_col))
|
||||
local mode = nil
|
||||
if self.value() then mode = 'fill' else mode = 'line' end
|
||||
|
||||
love.graphics.setColor(color.r, color.g, color.b)
|
||||
love.graphics.rectangle(mode, self.x, self.y, self.w, self.h)
|
||||
love.graphics.setColor()
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return Checkbox
|
||||
117
src/ui/dialog.lua
Normal file
@@ -0,0 +1,117 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local dialog_manager = require 'src.ui.dlgmngr'
|
||||
local VBox = require 'src.ui.vbox'
|
||||
local Sprite = require 'src.graphics.sprite'
|
||||
local TextButton = require 'src.ui.textbtn'
|
||||
local HBox = require 'src.ui.hbox'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local Dialog = make_class(VBox)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function Dialog:_init(bckg, spacing, padding, close_btn, accept_btn, font)
|
||||
VBox._init(self, nil, nil, nil, nil, spacing, false)
|
||||
self.spacing = spacing ~= nil and spacing or 10
|
||||
self.padding = padding ~= nil and padding or 15
|
||||
self.background = Sprite(bckg)
|
||||
self.shown = false
|
||||
|
||||
local close = nil
|
||||
|
||||
if close_btn ~= nil then
|
||||
close = close_btn
|
||||
else
|
||||
close = TextButton(
|
||||
'Close',
|
||||
font,
|
||||
nil,
|
||||
nil,
|
||||
function()
|
||||
self:hide()
|
||||
end)
|
||||
end
|
||||
|
||||
local accept = nil
|
||||
if accept_btn ~= nil then accept = accept_btn end
|
||||
|
||||
-- Create a container for the close and accept button and add them.
|
||||
local box = HBox(nil, nil, nil, nil, 10, true)
|
||||
box:add(close)
|
||||
|
||||
if accept ~= nil then box:add(accept) end
|
||||
|
||||
self.elements[9001] = box
|
||||
end
|
||||
|
||||
|
||||
function Dialog:add(element)
|
||||
table.insert(self.elements, element)
|
||||
end
|
||||
|
||||
|
||||
function Dialog:load()
|
||||
self.background:load()
|
||||
self:set_dimensions()
|
||||
VBox.load(self)
|
||||
end
|
||||
|
||||
|
||||
function Dialog:set_dimensions()
|
||||
self.w = self.background.sprite:getWidth()
|
||||
self.h = self.background.sprite:getHeight()
|
||||
|
||||
-- Center the dialog on the screen.
|
||||
self.x = (320 - self.w) / 2
|
||||
self.y = (200 - self.h) / 2
|
||||
|
||||
self.background.x = self.x
|
||||
self.background.y = self.y
|
||||
|
||||
-- Add padding.
|
||||
self.x = self.x + self.padding
|
||||
self.y = self.y + self.padding / 2
|
||||
end
|
||||
|
||||
|
||||
function Dialog:draw()
|
||||
love.graphics.setColor(0, 0, 0)
|
||||
love.graphics.rectangle('line', self.x - self.padding - 1, self.y - (self.padding / 2) - 1, self.w + 2, self.h + 2)
|
||||
love.graphics.setColor()
|
||||
|
||||
self.background:draw()
|
||||
VBox.draw(self)
|
||||
end
|
||||
|
||||
|
||||
function Dialog:show()
|
||||
if not self.shown then
|
||||
dialog_manager:add(self)
|
||||
self.shown = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Dialog:hide()
|
||||
dialog_manager:remove(self)
|
||||
self.shown = false
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return Dialog
|
||||
104
src/ui/dlgmngr.lua
Normal file
@@ -0,0 +1,104 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local Drawable = require 'src.graphics.drawable'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local DialogManager = make_class(Drawable)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function DialogManager:_init()
|
||||
Drawable._init(self)
|
||||
self.dialogs = {}
|
||||
self.count = 0
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:add(dialog)
|
||||
self.dialogs[dialog] = true
|
||||
self.count = self.count + 1
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:remove(dialog)
|
||||
self.dialogs[dialog] = nil
|
||||
self.count = math.max(self.count - 1, 0)
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:empty()
|
||||
return self.count == 0
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:update(dt)
|
||||
for d, _ in pairs(self.dialogs) do
|
||||
d:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:draw()
|
||||
for d, _ in pairs(self.dialogs) do
|
||||
d:draw()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:keypressed(key, code, isrepeat)
|
||||
for d, _ in pairs(self.dialogs) do
|
||||
d:keypressed(key, code, isrepeat)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:textinput(text)
|
||||
for d, _ in pairs(self.dialogs) do
|
||||
d:textinput(text)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:keyreleased(key, code)
|
||||
for d, _ in pairs(self.dialogs) do
|
||||
d:keyreleased(key, code)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:mousemoved(x, y, dx, dy)
|
||||
for d, _ in pairs(self.dialogs) do
|
||||
d:mousemoved(x, y, dx, dy)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:mousepressed(x, y, btn)
|
||||
for d, _ in pairs(self.dialogs) do
|
||||
d:mousepressed(x, y, btn)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function DialogManager:mousereleased(x, y, btn)
|
||||
for d, _ in pairs(self.dialogs) do
|
||||
d:mousereleased(x, y, btn)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return DialogManager()
|
||||
84
src/ui/element.lua
Normal file
@@ -0,0 +1,84 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local Asset = require 'src.utils.asset'
|
||||
local Drawable = require 'src.graphics.drawable'
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local focused_element = nil
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class UIElement: Drawable, Asset
|
||||
local UIElement = make_class(Drawable, Asset)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@param x integer
|
||||
---@param y integer
|
||||
---@param float boolean
|
||||
---@param focusable boolean
|
||||
function UIElement:_init(x, y, float, focusable)
|
||||
Asset._init(self)
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.w = nil
|
||||
self.h = nil
|
||||
self.float_right = float and float or false
|
||||
self.focusable = focusable ~= nil and focusable or false
|
||||
end
|
||||
|
||||
|
||||
function UIElement:set_dimensions()
|
||||
self.w = 0
|
||||
self.h = 0
|
||||
end
|
||||
|
||||
|
||||
function UIElement:load()
|
||||
end
|
||||
|
||||
|
||||
function UIElement:unload()
|
||||
end
|
||||
|
||||
|
||||
function UIElement:is_loaded()
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
function UIElement:focus()
|
||||
if self.focusable then
|
||||
focused_element = self
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function UIElement:blur()
|
||||
if self.focusable and focused_element == self then
|
||||
focused_element = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function UIElement:is_focused()
|
||||
return self.focusable and focused_element == self
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return UIElement
|
||||
73
src/ui/font.lua
Normal file
@@ -0,0 +1,73 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local Asset = require 'src.utils.asset'
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class Font: Asset
|
||||
-- Font is a simple wrapper around Löve's own Font class to allow for
|
||||
-- easy loading/unloading and automatically checking if it's is valid
|
||||
-- before using it.
|
||||
local Font = make_class(Asset)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@param file_name string
|
||||
---@param size number
|
||||
function Font:_init(file_name, size)
|
||||
self.file_name = string.format('assets/%s', file_name)
|
||||
self.size = (size ~= nil and size) or 20
|
||||
end
|
||||
|
||||
|
||||
function Font:load()
|
||||
if not self:is_loaded() then
|
||||
self.f = love.graphics.newFont(self.file_name, self.size)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Font:unload()
|
||||
self.f = nil
|
||||
end
|
||||
|
||||
|
||||
function Font:is_loaded()
|
||||
return self.f ~= nil
|
||||
end
|
||||
|
||||
|
||||
function Font:set()
|
||||
if self.f ~= nil then love.graphics.setFont(self.f) end
|
||||
end
|
||||
|
||||
|
||||
function Font:unset()
|
||||
love.graphics.setFont()
|
||||
end
|
||||
|
||||
|
||||
function Font:get_width(text)
|
||||
if self.f ~= nil then return self.f:getWidth(text) else return nil end
|
||||
end
|
||||
|
||||
|
||||
function Font:get_height(text)
|
||||
if self.f ~= nil then return self.f:getHeight(text) else return nil end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return Font
|
||||
63
src/ui/hbox.lua
Normal file
@@ -0,0 +1,63 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local Layout = require 'src.ui.layout'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class HBox: Layout
|
||||
local HBox = make_class(Layout)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function HBox:_init(x, y, w, h, spacing, float)
|
||||
Layout._init(self, x, y, w, h, spacing, float)
|
||||
end
|
||||
|
||||
|
||||
function HBox:load()
|
||||
Layout.load(self)
|
||||
|
||||
local _x = self.x
|
||||
|
||||
-- Load required assets if needed and then compute the coordinates of each button.
|
||||
for _, v in pairs(self.elements) do
|
||||
v.y = self.y
|
||||
|
||||
v.x = _x
|
||||
_x = _x + v.w + self.spacing
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function HBox:set_dimensions()
|
||||
if self.w == nil then
|
||||
self.w = 0
|
||||
for i, v in pairs(self.elements) do
|
||||
self.w = self.w + v.w
|
||||
if i < #self.elements then self.w = self.w + self.spacing end
|
||||
end
|
||||
end
|
||||
|
||||
if self.h == nil then
|
||||
self.h = 0
|
||||
for _, v in pairs(self.elements) do
|
||||
if v.h > self.h then self.h = v.h end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return HBox
|
||||
74
src/ui/label.lua
Normal file
@@ -0,0 +1,74 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local UIElement = require 'src.ui.element'
|
||||
local Color = require 'src.utils.color'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class Label: UIElement
|
||||
local Label = make_class(UIElement)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@param x number
|
||||
---@param y number
|
||||
---@param text string
|
||||
---@param font Font
|
||||
---@param color Color
|
||||
---@param float boolean
|
||||
function Label:_init(x, y, text, font, color, float)
|
||||
UIElement._init(self, x, y, float, false)
|
||||
self.text = text
|
||||
self.font = font
|
||||
self.color = color ~= nil and color or Color(255, 255, 255)
|
||||
end
|
||||
|
||||
|
||||
function Label:set_dimensions()
|
||||
self.w = self.font:get_width(self.text)
|
||||
self.h = self.font:get_height(self.text)
|
||||
end
|
||||
|
||||
|
||||
function Label:load()
|
||||
self.font:load()
|
||||
|
||||
-- If the label's size has not been computed then do it.
|
||||
if self.w == nil or self.h == nil then self:set_dimensions() end
|
||||
end
|
||||
|
||||
|
||||
function Label:unload()
|
||||
self.font:unload()
|
||||
end
|
||||
|
||||
|
||||
function Label:is_loaded()
|
||||
return self.font:is_loaded() and self.w ~= nil and self.h ~= nil
|
||||
end
|
||||
|
||||
|
||||
function Label:draw()
|
||||
love.graphics.setColor(self.color.r, self.color.g, self.color.b)
|
||||
self.font:set()
|
||||
love.graphics.print(self.text, self.x, self.y)
|
||||
self.font:unset()
|
||||
love.graphics.setColor()
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return Label
|
||||
118
src/ui/layout.lua
Normal file
@@ -0,0 +1,118 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local UIElement = require 'src.ui.element'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class Layout: UIElement
|
||||
local Layout = make_class(UIElement)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function Layout:_init(x, y, w, h, spacing, float)
|
||||
UIElement._init(self, x, y, float, false)
|
||||
self.x = x ~= nil and x or 0
|
||||
self.y = y ~= nil and y or 0
|
||||
self.w = w
|
||||
self.h = h
|
||||
self.spacing = spacing ~= nil and spacing or 10
|
||||
self.elements = {}
|
||||
end
|
||||
|
||||
|
||||
function Layout:add(element)
|
||||
table.insert(self.elements, element)
|
||||
end
|
||||
|
||||
|
||||
function Layout:load()
|
||||
-- Load required assets if needed and then compute the coordinates of each button.
|
||||
for _, v in pairs(self.elements) do
|
||||
if v.is_a[UIElement] then
|
||||
v:load()
|
||||
end
|
||||
end
|
||||
|
||||
self:set_dimensions()
|
||||
end
|
||||
|
||||
|
||||
function Layout:unload()
|
||||
for _, v in pairs(self.elements) do
|
||||
if v.is_a[UIElement] then
|
||||
v:unload()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Layout:update(dt)
|
||||
for _, v in pairs(self.elements) do
|
||||
v:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Layout:draw()
|
||||
for _, v in pairs(self.elements) do
|
||||
v:draw()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Layout:keypressed(key, code, isrepeat)
|
||||
for _, v in pairs(self.elements) do
|
||||
v:keypressed(key, code, isrepeat)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Layout:textinput(text)
|
||||
for _, v in pairs(self.elements) do
|
||||
v:textinput(text)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Layout:keyreleased(key, code)
|
||||
for _, v in pairs(self.elements) do
|
||||
v:keyreleased(key, code)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Layout:mousemoved(x, y, dx, dy)
|
||||
for _, v in pairs(self.elements) do
|
||||
v:mousemoved(x, y, dx, dy)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Layout:mousepressed(x, y, btn)
|
||||
for _, v in pairs(self.elements) do
|
||||
v:mousepressed(x, y, btn)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Layout:mousereleased(x, y, btn)
|
||||
for _, v in pairs(self.elements) do
|
||||
v:mousereleased(x, y, btn)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return Layout
|
||||
74
src/ui/textbtn.lua
Normal file
@@ -0,0 +1,74 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local Button = require 'src.ui.button'
|
||||
local Color = require 'src.utils.color'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local TextButton = make_class(Button)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function TextButton:_init(text, font, x, y, callback, float, base_col, sel_color, press_col)
|
||||
Button._init(self, x, y, callback, float)
|
||||
self.font = font
|
||||
self.text = text
|
||||
self.base_col = base_col ~= nil and base_col or Color(255, 255, 255)
|
||||
self.sel_color = sel_color ~= nil and sel_color or Color(215, 0, 0)
|
||||
self.press_col = press_col ~= nil and press_col or Color(99, 99, 139)
|
||||
self.disbl_col = Color(95, 63, 75)
|
||||
end
|
||||
|
||||
|
||||
function TextButton:load()
|
||||
if not self.font:is_loaded() then
|
||||
self.font:load()
|
||||
end
|
||||
|
||||
-- If the label's size has not been computed then do it.
|
||||
if self.w == nil or self.h == nil then self:set_dimensions() end
|
||||
end
|
||||
|
||||
|
||||
function TextButton:unload()
|
||||
self.font:unload()
|
||||
end
|
||||
|
||||
|
||||
function TextButton:is_loaded()
|
||||
return self.font:is_loaded() and self.w ~= nil and self.h ~= nil
|
||||
end
|
||||
|
||||
|
||||
function TextButton:set_dimensions()
|
||||
self.w = self.font:get_width(self.text)
|
||||
self.h = self.font:get_height(self.text)
|
||||
end
|
||||
|
||||
|
||||
function TextButton:draw()
|
||||
local color = self.callback == nil and self.disbl_col or ((self.pressed and self.press_col) or ((self.selected and self.sel_color) or self.base_col))
|
||||
|
||||
love.graphics.setColor(color.r, color.g, color.b)
|
||||
self.font:set()
|
||||
love.graphics.print(self.text, self.x, self.y)
|
||||
self.font:unset()
|
||||
love.graphics.setColor()
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return TextButton
|
||||
118
src/ui/textinpt.lua
Normal file
@@ -0,0 +1,118 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local collisions = require 'src.utils.colls'
|
||||
local UIElement = require 'src.ui.element'
|
||||
local Color = require 'src.utils.color'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class CharInput: UIElement
|
||||
local TextInput = make_class(UIElement)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@param text string
|
||||
---@param font Font
|
||||
---@param x number
|
||||
---@param y number
|
||||
---@param callback function
|
||||
---@param value function
|
||||
---@param float boolean
|
||||
---@param base_col Color
|
||||
---@param sel_color Color
|
||||
---@param press_col Color
|
||||
function TextInput:_init(text, font, x, y, callback, value, float, base_col, sel_color, press_col)
|
||||
UIElement._init(self, x, y, float, true)
|
||||
self.callback = callback
|
||||
self.value = value
|
||||
self.font = font
|
||||
self.text = text
|
||||
self.base_col = base_col ~= nil and base_col or Color(255, 255, 255)
|
||||
self.sel_color = sel_color ~= nil and sel_color or Color(215, 0, 0)
|
||||
self.press_col = press_col ~= nil and press_col or Color(99, 99, 139)
|
||||
self.disbl_col = Color(95, 63, 75)
|
||||
self.selected = false
|
||||
self.pressed = false
|
||||
end
|
||||
|
||||
|
||||
function TextInput:load()
|
||||
self.font:load()
|
||||
|
||||
-- If the label's size has not been computed then do it.
|
||||
if self.w == nil or self.h == nil then self:set_dimensions() end
|
||||
end
|
||||
|
||||
|
||||
function TextInput:unload()
|
||||
self.font:unload()
|
||||
end
|
||||
|
||||
|
||||
function TextInput:is_loaded()
|
||||
return self.font:is_loaded() and self.w ~= nil and self.h ~= nil
|
||||
end
|
||||
|
||||
|
||||
function TextInput:set_dimensions()
|
||||
self.w = self.font:get_width(self.text .. 'm')
|
||||
self.h = self.font:get_height(self.text)
|
||||
end
|
||||
|
||||
|
||||
function TextInput:draw()
|
||||
local color = self.callback == nil and self.disbl_col or (((self.pressed or self:is_focused()) and self.press_col) or ((self.selected and self.sel_color) or self.base_col))
|
||||
|
||||
love.graphics.setColor(color.r, color.g, color.b)
|
||||
self.font:set()
|
||||
|
||||
if self:is_focused() then
|
||||
love.graphics.print(self.text .. ': ?', self.x, self.y)
|
||||
else
|
||||
love.graphics.print(self.text .. ': ' .. self.value(), self.x, self.y)
|
||||
end
|
||||
|
||||
self.font:unset()
|
||||
love.graphics.setColor()
|
||||
end
|
||||
|
||||
|
||||
function TextInput:mousemoved(x, y)
|
||||
-- Select if the pointer is inside the button's bounding rect.
|
||||
self.selected = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
|
||||
end
|
||||
|
||||
|
||||
function TextInput:mousepressed(_, _, btn)
|
||||
-- If the pointer was inside the button when it was pressed then mark the button as pressed.
|
||||
if btn == 0 and self.selected then
|
||||
self:focus()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function TextInput:keypressed(key)
|
||||
if self:is_focused() then
|
||||
if #key == 1 then
|
||||
if self.callback ~= nil then self.callback(key) end
|
||||
self:blur()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return TextInput
|
||||
66
src/ui/vbox.lua
Normal file
@@ -0,0 +1,66 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
local Layout = require 'src.ui.layout'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class VBox: Layout
|
||||
local VBox = make_class(Layout)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function VBox:_init(x, y, w, h, spacing, float)
|
||||
Layout._init(self, x, y, w, h, spacing, float)
|
||||
end
|
||||
|
||||
|
||||
function VBox:load()
|
||||
Layout.load(self)
|
||||
|
||||
local _y = self.y
|
||||
|
||||
-- Load required assets if needed and then compute the coordinates of each button.
|
||||
for _, v in pairs(self.elements) do
|
||||
if v.float_right then
|
||||
v.x = self.w - v.w
|
||||
else
|
||||
v.x = self.x
|
||||
end
|
||||
|
||||
v.y = _y
|
||||
_y = _y + v.h + self.spacing
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function VBox:set_dimensions()
|
||||
if self.w == nil then
|
||||
self.w = 0
|
||||
for _, v in pairs(self.elements) do
|
||||
if v.w > self.w then self.w = v.w end
|
||||
end
|
||||
end
|
||||
|
||||
if self.h == nil then
|
||||
self.h = 0
|
||||
for i, v in pairs(self.elements) do
|
||||
self.h = self.h + v.h
|
||||
if i < #self.elements then self.h = self.h + self.spacing end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return VBox
|
||||
@@ -9,6 +9,7 @@ local make_class = require 'src.utils.classes'
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class Asset
|
||||
local Asset = make_class()
|
||||
|
||||
|
||||
@@ -16,15 +17,23 @@ local Asset = make_class()
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function Asset:_init()
|
||||
function Asset:_init(file_name)
|
||||
self.file_name = string.format('assets/%s', file_name)
|
||||
end
|
||||
|
||||
|
||||
function Asset:load()
|
||||
error 'Attempted to load unimplemented asset.'
|
||||
end
|
||||
|
||||
|
||||
function Asset:unload()
|
||||
error 'Attempted to unload unimplemented asset.'
|
||||
end
|
||||
|
||||
|
||||
function Asset:is_loaded()
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
135
src/utils/asstmngr.lua
Normal file
@@ -0,0 +1,135 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local love = require 'love'
|
||||
local make_class = require 'src.utils.classes'
|
||||
local Drawable = require 'src.graphics.drawable'
|
||||
local Asset = require 'src.utils.asset'
|
||||
local Sprite = require 'src.graphics.sprite'
|
||||
local Font = require 'src.ui.font'
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local AssetManager = make_class(Drawable)
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Helper functions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local function _load(manager, owner)
|
||||
if manager.assets[owner] ~= nil then
|
||||
for k, _ in pairs(manager.assets[owner]) do
|
||||
if k.is_a ~= nil and k.is_a[Asset] then
|
||||
k:load()
|
||||
end
|
||||
coroutine.yield(false)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function AssetManager:_init()
|
||||
Drawable._init(self)
|
||||
self.assets = {}
|
||||
self.bckg = Sprite('imgs/floppy.png')
|
||||
self.font = Font('fonts/BBrick.ttf', 40)
|
||||
self.co = nil
|
||||
|
||||
self.bckg:load()
|
||||
self.font:load()
|
||||
end
|
||||
|
||||
|
||||
function AssetManager:unload(owner)
|
||||
-- If the owner is known...
|
||||
if self.assets[owner] ~= nil then
|
||||
-- Iterate over it's asset set and unload everything.
|
||||
for k, _ in pairs(self.assets[owner]) do
|
||||
if k.is_a ~= nil and k.is_a[Asset] then
|
||||
k:unload()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function AssetManager:update(owner)
|
||||
if self.assets[owner] ~= nil then
|
||||
if self.assets[owner].co == nil then
|
||||
self.assets[owner].co = coroutine.create(_load)
|
||||
end
|
||||
|
||||
local errorfree, retval = coroutine.resume(self.assets[owner].co, self, owner)
|
||||
|
||||
if errorfree then
|
||||
self.assets[owner].done = retval
|
||||
|
||||
if retval then
|
||||
self.assets[owner].co = nil
|
||||
end
|
||||
else
|
||||
error(retval)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function AssetManager:draw()
|
||||
self.bckg:draw()
|
||||
|
||||
love.graphics.setColor(195, 147, 123)
|
||||
self.font:set()
|
||||
love.graphics.print('Loading...', 5, 150)
|
||||
self.font:unset()
|
||||
love.graphics.setColor()
|
||||
end
|
||||
|
||||
|
||||
function AssetManager:register(owner, asset)
|
||||
-- If the owner is new, then create an asset set for it.
|
||||
if self.assets[owner] == nil then
|
||||
self.assets[owner] = {
|
||||
done = false,
|
||||
co = nil,
|
||||
}
|
||||
end
|
||||
|
||||
-- Store the asset in the set.
|
||||
self.assets[owner][asset] = true
|
||||
end
|
||||
|
||||
|
||||
function AssetManager:remove(owner, asset)
|
||||
-- If the owner is new, then create an asset set for it.
|
||||
if self.assets[owner] ~= nil then
|
||||
-- Unload the asset just in case.
|
||||
if self.assets[owner][asset] ~= nil then
|
||||
self.assets[owner][asset]:unload()
|
||||
end
|
||||
|
||||
-- Then remove it from the set.
|
||||
self.assets[owner][asset] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function AssetManager:done(owner)
|
||||
return self.assets[owner] ~= nil and self.assets[owner].done
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return AssetManager()
|
||||
@@ -2,15 +2,16 @@
|
||||
-- Methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
-- Single inheritance version of the sample code from
|
||||
-- http://lua-users.org/wiki/ObjectOrientationTutorial
|
||||
local function make_class(BaseClass)
|
||||
--- Code from http://lua-users.org/wiki/ObjectOrientationTutorial
|
||||
---@param ... table Optional base classes
|
||||
---@return table cls A class definition
|
||||
local function make_class(...)
|
||||
-- "cls" is the new class
|
||||
local cls = {}
|
||||
local cls, bases = {}, {...}
|
||||
|
||||
-- copy base class contents into the new class
|
||||
if BaseClass ~= nil then
|
||||
for k, v in pairs(BaseClass) do
|
||||
for _, base in ipairs(bases) do
|
||||
for k, v in pairs(base) do
|
||||
cls[k] = v
|
||||
end
|
||||
end
|
||||
@@ -19,8 +20,11 @@ local function make_class(BaseClass)
|
||||
-- so you can do an "instance of" check using my_instance.is_a[MyClass]
|
||||
cls.__index, cls.is_a = cls, {[cls] = true}
|
||||
|
||||
if BaseClass ~= nil then
|
||||
cls.is_a[BaseClass] = true
|
||||
for _, base in ipairs(bases) do
|
||||
for c in pairs(base.is_a) do
|
||||
cls.is_a[c] = true
|
||||
end
|
||||
cls.is_a[base] = true
|
||||
end
|
||||
|
||||
-- the class's __call metamethod
|
||||
|
||||
17
src/utils/colls.lua
Normal file
@@ -0,0 +1,17 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Module definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local collisions = {
|
||||
-- Default setting values.
|
||||
point_in_square = function(x, y, ox, oy, w, h)
|
||||
return x >= ox and x <= ox + w and y >= oy and y <= oy + h
|
||||
end,
|
||||
}
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return collisions
|
||||
31
src/utils/color.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
------------------------------------------------------------------------------
|
||||
-- Imports
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local make_class = require 'src.utils.classes'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class Color
|
||||
local Color = make_class()
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function Color:_init(r, g, b)
|
||||
self.r = r ~= nil and r or 255
|
||||
self.g = g ~= nil and g or 255
|
||||
self.b = b ~= nil and b or 255
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return Color
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
local love = require 'love'
|
||||
local magiclines = require 'src.utils.mgclines'
|
||||
local make_class = require 'src.utils.classes'
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
@@ -17,25 +18,29 @@ local SETTINGS_PATH = 'settings.ini'
|
||||
-- Module definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local settings = {
|
||||
-- Default setting values.
|
||||
permadeath = true,
|
||||
forward = 'w',
|
||||
backward = 's',
|
||||
stepleft = 'a',
|
||||
stepright = 'd',
|
||||
turnleft = 'q',
|
||||
turnright = 'e',
|
||||
musicvol = 75,
|
||||
soundvol = 100,
|
||||
}
|
||||
---@class Settings
|
||||
local Settings = make_class()
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
-- Private module methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function settings:_parse_settings_str(s)
|
||||
function Settings:_init()
|
||||
-- Default setting values.
|
||||
self.permadeath = true
|
||||
self.forward = 'w'
|
||||
self.backward = 's'
|
||||
self.stepleft = 'a'
|
||||
self.stepright = 'd'
|
||||
self.turnleft = 'q'
|
||||
self.turnright = 'e'
|
||||
self.musicvol = 75
|
||||
self.soundvol = 100
|
||||
end
|
||||
|
||||
|
||||
function Settings:_parse_settings_str(s)
|
||||
-- For each line in the data string.
|
||||
for line in magiclines(s) do
|
||||
-- Check if the line matches a key=value pair
|
||||
@@ -67,7 +72,7 @@ function settings:_parse_settings_str(s)
|
||||
end
|
||||
|
||||
|
||||
function settings:_get_settings_str()
|
||||
function Settings:_get_settings_str()
|
||||
-- Start with the settings category.
|
||||
local s = '[settings]\n'
|
||||
|
||||
@@ -84,7 +89,7 @@ function settings:_get_settings_str()
|
||||
end
|
||||
|
||||
|
||||
function settings:_open_or_create()
|
||||
function Settings:_open_or_create()
|
||||
if not love.filesystem.exists(SETTINGS_PATH) then
|
||||
-- If the settings file doesn't exist then create it with the default values.
|
||||
local setts = self:_get_settings_str()
|
||||
@@ -106,14 +111,14 @@ end
|
||||
-- Public module methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function settings:load_settings()
|
||||
function Settings:load_settings()
|
||||
-- Obtain the settings data and parse it.
|
||||
local s = self:_open_or_create()
|
||||
self:_parse_settings_str(s)
|
||||
end
|
||||
|
||||
|
||||
function settings:save_settings()
|
||||
function Settings:save_settings()
|
||||
if not love.filesystem.exists(SETTINGS_PATH) or love.filesystem.isFile(SETTINGS_PATH) then
|
||||
-- If the settings file doesn't exist or it exists and is a file then save the current data.
|
||||
love.filesystem.write(SETTINGS_PATH, self:_get_settings_str())
|
||||
@@ -128,4 +133,4 @@ end
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return settings
|
||||
return Settings()
|
||||
|
||||