Add API for saving driver prefs. Save fullscreen state in D3D11 driver.

This commit is contained in:
elasota
2020-07-03 02:46:43 -04:00
parent ed9e0fec97
commit 05604e5604
23 changed files with 542 additions and 51 deletions

View File

@@ -5,6 +5,7 @@
struct IGpDisplayDriverSurface;
struct IGpCursor;
struct IGpPrefsHandler;
struct GpDisplayDriverProperties;
struct GpDisplayDriverSurfaceEffects
@@ -45,6 +46,7 @@ public:
virtual void RequestResetVirtualResolution() = 0;
virtual const GpDisplayDriverProperties &GetProperties() const = 0;
virtual IGpPrefsHandler *GetPrefsHandler() const = 0;
};
inline GpDisplayDriverSurfaceEffects::GpDisplayDriverSurfaceEffects()