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Add API for saving driver prefs. Save fullscreen state in D3D11 driver.
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@@ -5,6 +5,7 @@
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struct IGpDisplayDriverSurface;
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struct IGpCursor;
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struct IGpPrefsHandler;
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struct GpDisplayDriverProperties;
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struct GpDisplayDriverSurfaceEffects
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@@ -45,6 +46,7 @@ public:
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virtual void RequestResetVirtualResolution() = 0;
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virtual const GpDisplayDriverProperties &GetProperties() const = 0;
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virtual IGpPrefsHandler *GetPrefsHandler() const = 0;
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};
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inline GpDisplayDriverSurfaceEffects::GpDisplayDriverSurfaceEffects()
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