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https://github.com/elasota/Aerofoil.git
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Normalize line endings
This commit contains only the result of `git add --renormalize .` `git show --ignore-space-change` can verify that this commit only changes whitespace.
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@@ -1,8 +1,8 @@
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#include "GpAudioDriver_SDL2.cpp"
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#include "GpDisplayDriver_SDL_GL2.cpp"
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#include "GpInputDriver_SDL_Gamepad.cpp"
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#include "ShaderCode/CopyQuadP.cpp"
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#include "ShaderCode/DrawQuadPaletteP.cpp"
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#include "ShaderCode/DrawQuad32P.cpp"
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#include "ShaderCode/DrawQuadV.cpp"
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#include "ShaderCode/ScaleQuadP.cpp"
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#include "GpAudioDriver_SDL2.cpp"
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#include "GpDisplayDriver_SDL_GL2.cpp"
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#include "GpInputDriver_SDL_Gamepad.cpp"
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#include "ShaderCode/CopyQuadP.cpp"
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#include "ShaderCode/DrawQuadPaletteP.cpp"
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#include "ShaderCode/DrawQuad32P.cpp"
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#include "ShaderCode/DrawQuadV.cpp"
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#include "ShaderCode/ScaleQuadP.cpp"
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@@ -1,30 +1,30 @@
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := AerofoilSDL
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SDL_PATH := ../SDL2
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LOCAL_C_INCLUDES := \
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$(LOCAL_PATH)/../GpCommon \
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$(LOCAL_PATH)/../GpShell \
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$(LOCAL_PATH)/../Common \
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$(LOCAL_PATH)/../PortabilityLayer \
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$(LOCAL_PATH)/../AerofoilPortable \
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$(LOCAL_PATH)/$(SDL_PATH)/include
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LOCAL_CFLAGS := -DGP_DEBUG_CONFIG=0
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# Add your application source files here...
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LOCAL_SRC_FILES := \
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GpAudioDriver_SDL2.cpp \
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GpDisplayDriver_SDL_GL2.cpp \
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GpInputDriver_SDL_Gamepad.cpp \
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ShaderCode/CopyQuadP.cpp \
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ShaderCode/DrawQuadPaletteP.cpp \
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ShaderCode/DrawQuad32P.cpp \
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ShaderCode/DrawQuadV.cpp \
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ShaderCode/ScaleQuadP.cpp
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include $(BUILD_STATIC_LIBRARY)
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := AerofoilSDL
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SDL_PATH := ../SDL2
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LOCAL_C_INCLUDES := \
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$(LOCAL_PATH)/../GpCommon \
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$(LOCAL_PATH)/../GpShell \
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$(LOCAL_PATH)/../Common \
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$(LOCAL_PATH)/../PortabilityLayer \
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$(LOCAL_PATH)/../AerofoilPortable \
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$(LOCAL_PATH)/$(SDL_PATH)/include
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LOCAL_CFLAGS := -DGP_DEBUG_CONFIG=0
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# Add your application source files here...
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LOCAL_SRC_FILES := \
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GpAudioDriver_SDL2.cpp \
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GpDisplayDriver_SDL_GL2.cpp \
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GpInputDriver_SDL_Gamepad.cpp \
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ShaderCode/CopyQuadP.cpp \
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ShaderCode/DrawQuadPaletteP.cpp \
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ShaderCode/DrawQuad32P.cpp \
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ShaderCode/DrawQuadV.cpp \
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ShaderCode/ScaleQuadP.cpp
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include $(BUILD_STATIC_LIBRARY)
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@@ -1,5 +1,5 @@
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#ifdef __CYGWIN__
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#define GP_SDL_DIRECTORY_PREFIX "SDL2/"
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#else
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#define GP_SDL_DIRECTORY_PREFIX
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#endif
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#ifdef __CYGWIN__
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#define GP_SDL_DIRECTORY_PREFIX "SDL2/"
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#else
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#define GP_SDL_DIRECTORY_PREFIX
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#endif
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@@ -1,5 +1,5 @@
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#define GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H "uniform vec4 constants_Modulation;\n"\
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"uniform vec2 constants_FlickerAxis;\n"\
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"uniform float constants_FlickerStartThreshold;\n"\
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"uniform float constants_FlickerEndThreshold;\n"\
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"uniform float constants_Desaturation;\n"
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#define GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H "uniform vec4 constants_Modulation;\n"\
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"uniform vec2 constants_FlickerAxis;\n"\
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"uniform float constants_FlickerStartThreshold;\n"\
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"uniform float constants_FlickerEndThreshold;\n"\
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"uniform float constants_Desaturation;\n"
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