Normalize line endings

This commit contains only the result of `git add --renormalize .`

`git show --ignore-space-change` can verify that this commit only
changes whitespace.
This commit is contained in:
Diomendius
2024-07-31 19:35:12 +12:00
parent bb7b663daf
commit 1b18a87495
822 changed files with 323794 additions and 323794 deletions

View File

@@ -1,8 +1,8 @@
#include "GpAudioDriver_SDL2.cpp"
#include "GpDisplayDriver_SDL_GL2.cpp"
#include "GpInputDriver_SDL_Gamepad.cpp"
#include "ShaderCode/CopyQuadP.cpp"
#include "ShaderCode/DrawQuadPaletteP.cpp"
#include "ShaderCode/DrawQuad32P.cpp"
#include "ShaderCode/DrawQuadV.cpp"
#include "ShaderCode/ScaleQuadP.cpp"
#include "GpAudioDriver_SDL2.cpp"
#include "GpDisplayDriver_SDL_GL2.cpp"
#include "GpInputDriver_SDL_Gamepad.cpp"
#include "ShaderCode/CopyQuadP.cpp"
#include "ShaderCode/DrawQuadPaletteP.cpp"
#include "ShaderCode/DrawQuad32P.cpp"
#include "ShaderCode/DrawQuadV.cpp"
#include "ShaderCode/ScaleQuadP.cpp"

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@@ -1,30 +1,30 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := AerofoilSDL
SDL_PATH := ../SDL2
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/../GpCommon \
$(LOCAL_PATH)/../GpShell \
$(LOCAL_PATH)/../Common \
$(LOCAL_PATH)/../PortabilityLayer \
$(LOCAL_PATH)/../AerofoilPortable \
$(LOCAL_PATH)/$(SDL_PATH)/include
LOCAL_CFLAGS := -DGP_DEBUG_CONFIG=0
# Add your application source files here...
LOCAL_SRC_FILES := \
GpAudioDriver_SDL2.cpp \
GpDisplayDriver_SDL_GL2.cpp \
GpInputDriver_SDL_Gamepad.cpp \
ShaderCode/CopyQuadP.cpp \
ShaderCode/DrawQuadPaletteP.cpp \
ShaderCode/DrawQuad32P.cpp \
ShaderCode/DrawQuadV.cpp \
ShaderCode/ScaleQuadP.cpp
include $(BUILD_STATIC_LIBRARY)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := AerofoilSDL
SDL_PATH := ../SDL2
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/../GpCommon \
$(LOCAL_PATH)/../GpShell \
$(LOCAL_PATH)/../Common \
$(LOCAL_PATH)/../PortabilityLayer \
$(LOCAL_PATH)/../AerofoilPortable \
$(LOCAL_PATH)/$(SDL_PATH)/include
LOCAL_CFLAGS := -DGP_DEBUG_CONFIG=0
# Add your application source files here...
LOCAL_SRC_FILES := \
GpAudioDriver_SDL2.cpp \
GpDisplayDriver_SDL_GL2.cpp \
GpInputDriver_SDL_Gamepad.cpp \
ShaderCode/CopyQuadP.cpp \
ShaderCode/DrawQuadPaletteP.cpp \
ShaderCode/DrawQuad32P.cpp \
ShaderCode/DrawQuadV.cpp \
ShaderCode/ScaleQuadP.cpp
include $(BUILD_STATIC_LIBRARY)

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@@ -1,5 +1,5 @@
#ifdef __CYGWIN__
#define GP_SDL_DIRECTORY_PREFIX "SDL2/"
#else
#define GP_SDL_DIRECTORY_PREFIX
#endif
#ifdef __CYGWIN__
#define GP_SDL_DIRECTORY_PREFIX "SDL2/"
#else
#define GP_SDL_DIRECTORY_PREFIX
#endif

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@@ -1,5 +1,5 @@
#define GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H "uniform vec4 constants_Modulation;\n"\
"uniform vec2 constants_FlickerAxis;\n"\
"uniform float constants_FlickerStartThreshold;\n"\
"uniform float constants_FlickerEndThreshold;\n"\
"uniform float constants_Desaturation;\n"
#define GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H "uniform vec4 constants_Modulation;\n"\
"uniform vec2 constants_FlickerAxis;\n"\
"uniform float constants_FlickerStartThreshold;\n"\
"uniform float constants_FlickerEndThreshold;\n"\
"uniform float constants_Desaturation;\n"