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Normalize line endings
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@@ -1,30 +1,30 @@
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := AerofoilSDL
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SDL_PATH := ../SDL2
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LOCAL_C_INCLUDES := \
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$(LOCAL_PATH)/../GpCommon \
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$(LOCAL_PATH)/../GpShell \
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$(LOCAL_PATH)/../Common \
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$(LOCAL_PATH)/../PortabilityLayer \
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$(LOCAL_PATH)/../AerofoilPortable \
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$(LOCAL_PATH)/$(SDL_PATH)/include
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LOCAL_CFLAGS := -DGP_DEBUG_CONFIG=0
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# Add your application source files here...
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LOCAL_SRC_FILES := \
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GpAudioDriver_SDL2.cpp \
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GpDisplayDriver_SDL_GL2.cpp \
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GpInputDriver_SDL_Gamepad.cpp \
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ShaderCode/CopyQuadP.cpp \
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ShaderCode/DrawQuadPaletteP.cpp \
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ShaderCode/DrawQuad32P.cpp \
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ShaderCode/DrawQuadV.cpp \
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ShaderCode/ScaleQuadP.cpp
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include $(BUILD_STATIC_LIBRARY)
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := AerofoilSDL
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SDL_PATH := ../SDL2
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LOCAL_C_INCLUDES := \
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$(LOCAL_PATH)/../GpCommon \
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$(LOCAL_PATH)/../GpShell \
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$(LOCAL_PATH)/../Common \
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$(LOCAL_PATH)/../PortabilityLayer \
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$(LOCAL_PATH)/../AerofoilPortable \
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$(LOCAL_PATH)/$(SDL_PATH)/include
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LOCAL_CFLAGS := -DGP_DEBUG_CONFIG=0
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# Add your application source files here...
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LOCAL_SRC_FILES := \
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GpAudioDriver_SDL2.cpp \
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GpDisplayDriver_SDL_GL2.cpp \
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GpInputDriver_SDL_Gamepad.cpp \
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ShaderCode/CopyQuadP.cpp \
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ShaderCode/DrawQuadPaletteP.cpp \
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ShaderCode/DrawQuad32P.cpp \
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ShaderCode/DrawQuadV.cpp \
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ShaderCode/ScaleQuadP.cpp
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include $(BUILD_STATIC_LIBRARY)
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