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Normalize line endings
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@@ -1,55 +1,55 @@
|
||||
CREATING CUSTOM RESOURCES FOR YOUR HOUSES
|
||||
------------------------------------------------------------------------------
|
||||
When editing a house, you can create custom resources for it by creating a ZIP
|
||||
archive with the name of the house .gpf and .gpd files and giving it a .gpa
|
||||
extension. This is referred to as a "resource archive."
|
||||
|
||||
Within a resource archive, you can place resources in a subfolder named after
|
||||
the resource type, and resource files within the subfolder with a specified
|
||||
ID.
|
||||
|
||||
Supported resource types and their corresponding folder names:
|
||||
"icl4": 32x32 4-bit-per-pixel icon graphics in BMP format.
|
||||
"icl8": 32x32 8-bit-per-pixel icon graphics in BMP format.
|
||||
"ICN$23": 32x64 black and white icon graphics and masks. The top half of the
|
||||
image is the image, and bottom half is the mask. The mask should
|
||||
be white for transparent pixels and black for opaque pixels.
|
||||
"ics4": 16x16 4-bit-per-pixel icon graphics in BMP format.
|
||||
"ics8": 16x16 8-bit-per-pixel icon graphics in BMP format.
|
||||
"ics$23": 16x32 black and white icon graphics and masks. The top half of the
|
||||
image is the image, and bottom half is the mask. The mask should
|
||||
be white for transparent pixels and black for opaque pixels.
|
||||
"PICT": BMP format images.
|
||||
"snd$20": Sounds in 8-bit mono unsigned 22254Hz WAV format.
|
||||
|
||||
|
||||
For example, to create a custom image with the resource ID 1200, create a BMP
|
||||
format image named "1200.bmp" and place it in the "PICT" directory inside of
|
||||
the resource archive.
|
||||
|
||||
IDs can range from -32768 to 32767.
|
||||
|
||||
To create a custom icon, create an "icl8" or "ICN$23" resource with the ID
|
||||
-16455.
|
||||
|
||||
|
||||
PACKAGING YOUR HOUSE FOR DISTRIBUTION
|
||||
-------------------------------------------------------------------------------
|
||||
To package a house for single-file distribution, use the "MergeGPF" tool to
|
||||
combine the metadata, house data, and resources into a single GPF file. Doing
|
||||
this will make your house read-only, so make a copy first!
|
||||
|
||||
If you accidentally make your house read-only by doing this, then you can
|
||||
return it to an editable state via the following steps:
|
||||
- Open the GPF file using a ZIP archive tool.
|
||||
- Extract the "!data" file from the GPF and change it to the name of the house
|
||||
with a ".gpd" extension.
|
||||
- If the house has any custom resources, then duplicate the GPF file and rename
|
||||
it to the house name with a ".gpa" extension, then open it with a ZIP archive
|
||||
tool and remove the "!!meta" and "!data" files from the ".gpa" archive.
|
||||
- Remove the "!data" file and any custom resources from the GPF file.
|
||||
|
||||
Alternately, you can export a house to play with the original Glider PRO by
|
||||
using the "Export Glider PRO House..." option in the Import/Export menu. Doing
|
||||
this will output a MacBinary file to the "Export" subdirectory of the "Aerofoil"
|
||||
CREATING CUSTOM RESOURCES FOR YOUR HOUSES
|
||||
------------------------------------------------------------------------------
|
||||
When editing a house, you can create custom resources for it by creating a ZIP
|
||||
archive with the name of the house .gpf and .gpd files and giving it a .gpa
|
||||
extension. This is referred to as a "resource archive."
|
||||
|
||||
Within a resource archive, you can place resources in a subfolder named after
|
||||
the resource type, and resource files within the subfolder with a specified
|
||||
ID.
|
||||
|
||||
Supported resource types and their corresponding folder names:
|
||||
"icl4": 32x32 4-bit-per-pixel icon graphics in BMP format.
|
||||
"icl8": 32x32 8-bit-per-pixel icon graphics in BMP format.
|
||||
"ICN$23": 32x64 black and white icon graphics and masks. The top half of the
|
||||
image is the image, and bottom half is the mask. The mask should
|
||||
be white for transparent pixels and black for opaque pixels.
|
||||
"ics4": 16x16 4-bit-per-pixel icon graphics in BMP format.
|
||||
"ics8": 16x16 8-bit-per-pixel icon graphics in BMP format.
|
||||
"ics$23": 16x32 black and white icon graphics and masks. The top half of the
|
||||
image is the image, and bottom half is the mask. The mask should
|
||||
be white for transparent pixels and black for opaque pixels.
|
||||
"PICT": BMP format images.
|
||||
"snd$20": Sounds in 8-bit mono unsigned 22254Hz WAV format.
|
||||
|
||||
|
||||
For example, to create a custom image with the resource ID 1200, create a BMP
|
||||
format image named "1200.bmp" and place it in the "PICT" directory inside of
|
||||
the resource archive.
|
||||
|
||||
IDs can range from -32768 to 32767.
|
||||
|
||||
To create a custom icon, create an "icl8" or "ICN$23" resource with the ID
|
||||
-16455.
|
||||
|
||||
|
||||
PACKAGING YOUR HOUSE FOR DISTRIBUTION
|
||||
-------------------------------------------------------------------------------
|
||||
To package a house for single-file distribution, use the "MergeGPF" tool to
|
||||
combine the metadata, house data, and resources into a single GPF file. Doing
|
||||
this will make your house read-only, so make a copy first!
|
||||
|
||||
If you accidentally make your house read-only by doing this, then you can
|
||||
return it to an editable state via the following steps:
|
||||
- Open the GPF file using a ZIP archive tool.
|
||||
- Extract the "!data" file from the GPF and change it to the name of the house
|
||||
with a ".gpd" extension.
|
||||
- If the house has any custom resources, then duplicate the GPF file and rename
|
||||
it to the house name with a ".gpa" extension, then open it with a ZIP archive
|
||||
tool and remove the "!!meta" and "!data" files from the ".gpa" archive.
|
||||
- Remove the "!data" file and any custom resources from the GPF file.
|
||||
|
||||
Alternately, you can export a house to play with the original Glider PRO by
|
||||
using the "Export Glider PRO House..." option in the Import/Export menu. Doing
|
||||
this will output a MacBinary file to the "Export" subdirectory of the "Aerofoil"
|
||||
directory in your Documents directory.
|
@@ -1,202 +1,202 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
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|
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|
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|
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|
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|
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||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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||||
1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
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|
||||
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|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
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|
||||
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|
||||
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|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
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|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
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|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
@@ -1,94 +1,94 @@
|
||||
Copyright (c) 2011, Juan Pablo del Peral (juan@huertatipografica.com.ar),
|
||||
with Reserved Font Names "Gochi" and "Gochi Hand"
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
Copyright (c) 2011, Juan Pablo del Peral (juan@huertatipografica.com.ar),
|
||||
with Reserved Font Names "Gochi" and "Gochi Hand"
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
|
@@ -1,28 +1,28 @@
|
||||
Many Glider PRO houses, including the bundled ones, contain images in QuickDraw
|
||||
PICT format in the game resource data.
|
||||
|
||||
PICT is a very complex format, many of its features are not completely
|
||||
documented, and some PICT features are impossible to support because they
|
||||
require copyrighted pattern sets and fonts that are bundled with the
|
||||
operating system.
|
||||
|
||||
My goal is to support as many community houses as possible, but there is a
|
||||
point where supporting the format is more work than just manually converting
|
||||
the resources on a Macintosh machine or emulator.
|
||||
|
||||
All of the remaining known unsupported features necessary to decode the
|
||||
remaining cases are only used by one house that I'm aware of each.
|
||||
|
||||
Known error codes:
|
||||
|
||||
Code 5 subcode 25: Strange image channel layout
|
||||
Code 8 subcode 145: Unsupported BitsRgn opcode.
|
||||
Code 8 subcode 40960: Undocumented opcode, possibly a format parsing error.
|
||||
|
||||
Code 8 subcode 34: Unsupported ShortLine opcode. (PICT contains vector graphics.)
|
||||
Code 8 subcode 35: Unsupported ShortLineFrom opcode. (PICT contains vector graphics.)
|
||||
Code 8 subcode 49: Unsupported PaintRect opcode. (PICT contains vector graphics.)
|
||||
Code 8 subcode 51: Unsupported PaintOval opcode. (PICT contains vector graphics.)
|
||||
Code 8 subcode 129: paintRgn opcode. (PICT contains vector graphics.)
|
||||
Code 8 subcode 33280: Unsupported CompressedQuickTime opcode. (PICT contains a QuickTime frame.)
|
||||
Code 8 subcode 33281: Unsupported UncompressedQuickTime opcode. (PICT contains a QuickTime frame.)
|
||||
Many Glider PRO houses, including the bundled ones, contain images in QuickDraw
|
||||
PICT format in the game resource data.
|
||||
|
||||
PICT is a very complex format, many of its features are not completely
|
||||
documented, and some PICT features are impossible to support because they
|
||||
require copyrighted pattern sets and fonts that are bundled with the
|
||||
operating system.
|
||||
|
||||
My goal is to support as many community houses as possible, but there is a
|
||||
point where supporting the format is more work than just manually converting
|
||||
the resources on a Macintosh machine or emulator.
|
||||
|
||||
All of the remaining known unsupported features necessary to decode the
|
||||
remaining cases are only used by one house that I'm aware of each.
|
||||
|
||||
Known error codes:
|
||||
|
||||
Code 5 subcode 25: Strange image channel layout
|
||||
Code 8 subcode 145: Unsupported BitsRgn opcode.
|
||||
Code 8 subcode 40960: Undocumented opcode, possibly a format parsing error.
|
||||
|
||||
Code 8 subcode 34: Unsupported ShortLine opcode. (PICT contains vector graphics.)
|
||||
Code 8 subcode 35: Unsupported ShortLineFrom opcode. (PICT contains vector graphics.)
|
||||
Code 8 subcode 49: Unsupported PaintRect opcode. (PICT contains vector graphics.)
|
||||
Code 8 subcode 51: Unsupported PaintOval opcode. (PICT contains vector graphics.)
|
||||
Code 8 subcode 129: paintRgn opcode. (PICT contains vector graphics.)
|
||||
Code 8 subcode 33280: Unsupported CompressedQuickTime opcode. (PICT contains a QuickTime frame.)
|
||||
Code 8 subcode 33281: Unsupported UncompressedQuickTime opcode. (PICT contains a QuickTime frame.)
|
||||
|
@@ -1,150 +1,150 @@
|
||||
Thank you for trying Aerofoil!
|
||||
|
||||
IMPORTANT: Aerofoil is not maintained by, supported by, endorsed by, or
|
||||
otherwise associated with the authors and publishers of Glider PRO.
|
||||
Please do not contact any of them regarding issues related to Aerofoil.
|
||||
|
||||
If you have an issue with Aerofoil, please post an issue to the Aerofoil
|
||||
issue tracker on GitHub:
|
||||
https://github.com/elasota/Aerofoil/issues
|
||||
|
||||
|
||||
IN-GAME SHORTCUT COMMANDS
|
||||
-------------------------------------------------------------------------------
|
||||
- Ctrl-S saves the game. You can reload a saved game from the main menu.
|
||||
- Ctrl-Q quits the game.
|
||||
- Alt-Enter toggles full screen.
|
||||
|
||||
|
||||
GAMEPAD SUPPORT (WINDOWS)
|
||||
-------------------------------------------------------------------------------
|
||||
XInput gamepads are supported. Other gamepads may be supported via third-party
|
||||
software that maps them to XInput (i.e. PS4 gamepads are supported via
|
||||
DS4Windows)
|
||||
|
||||
|
||||
LEGAL NOTICES
|
||||
-------------------------------------------------------------------------------
|
||||
Aerofoil is (c)2019-2020 Eric Lasota
|
||||
Based on Glider PRO (c)1994-2000 Casady & Greene, Inc., written by John Calhoun
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
|
||||
A copy of the license is included in the accompanying license_gplv2.txt file.
|
||||
|
||||
|
||||
ADDITIONAL CREDITS
|
||||
-------------------------------------------------------------------------------
|
||||
* Demo House and CD Demo House are by John Calhoun and Kim Money.
|
||||
* Davis Station, Metropolis and Titanic are by Jonathan Chin (alias Paul Finn)
|
||||
and John Calhoun.
|
||||
* Grand Prix, Leviathan, ImagineHouse PRO II and In The Mirror are by Jonathan
|
||||
Chin (alias Paul Finn).
|
||||
* Land of Illusion, Nemo's Market, Rainbow's End and SpacePods are by Ward
|
||||
Hartenstein.
|
||||
* Slumberland is by John Calhoun (first house and top of fourth house)
|
||||
Jonathan Chin (second house), Steve Sullivan (third house) and Ward
|
||||
Hartenstein (bottom of fourth house).
|
||||
* Teddy World is by Shawn Brenneman.
|
||||
* The Asylum Pro is by Steve Sullivan.
|
||||
* PICT resource 3975 (Ozma) is derived from an illustration by John R. Neill
|
||||
from [Ozma of Oz](https://www.gutenberg.org/files/33361/33361-h/33361-h.htm).
|
||||
* PICT resource 153 (About box) features a portion of
|
||||
[this Little Nemo comic](http://www.comicstriplibrary.org/display/116)
|
||||
byWinsor McCay.
|
||||
|
||||
|
||||
Aerofoil uses the following third-party software:
|
||||
|
||||
Open Sans font:
|
||||
(c)2011 Google
|
||||
Distributed under the Apache License (see license_apache.txt)
|
||||
|
||||
|
||||
Roboto Mono font:
|
||||
(c)2015 Google
|
||||
Distributed under the Apache License (see license_apache.txt)
|
||||
|
||||
|
||||
Gochi Hand font:
|
||||
(c) 2011 Juan Pablo del Peral
|
||||
Distributed under the Open Font License (see license_ofl.txt)
|
||||
|
||||
|
||||
stb_image_write:
|
||||
Created by Sean Barrett
|
||||
|
||||
|
||||
LIBICONV:
|
||||
Copyright (C) 1999-2001, 2016 Free Software Foundation, Inc.
|
||||
|
||||
Distributed under the LGPLv2 license (See license_lgplv2.txt)
|
||||
|
||||
|
||||
RapidJSON:
|
||||
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All
|
||||
rights reserved.
|
||||
|
||||
Distributed under the MIT license (See license_rapidjson.txt)
|
||||
|
||||
|
||||
zlib:
|
||||
|
||||
(C) 1995-2017 Jean-loup Gailly and Mark Adler
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Jean-loup Gailly Mark Adler
|
||||
jloup@gzip.org madler@alumni.caltech.edu
|
||||
|
||||
|
||||
FreeType:
|
||||
|
||||
Portions of this software are copyright (c)2020 The FreeType Project
|
||||
(www.freetype.org).
|
||||
All rights reserved.
|
||||
|
||||
Distributed under the GPLv2 license (see license_gplv2.txt)
|
||||
|
||||
|
||||
The Unarchiver:
|
||||
|
||||
The "unpacktool" utility is heavily based on code from The Unarchiver.
|
||||
Copyright (C) 2006-2013 Dag Ågren
|
||||
|
||||
Distributed under the LGPLv2 license (See license_lgplv2.txt)
|
||||
|
||||
|
||||
FFmpeg:
|
||||
|
||||
The "gpr2gpa" tool uses MACE decompression code from FFmpeg.
|
||||
Copyright (c) 2002 Laszlo Torok <torokl@alpha.dfmk.hu>
|
||||
|
||||
Distributed under the LGPLv2 license (See license_lgplv2.txt)
|
||||
Thank you for trying Aerofoil!
|
||||
|
||||
IMPORTANT: Aerofoil is not maintained by, supported by, endorsed by, or
|
||||
otherwise associated with the authors and publishers of Glider PRO.
|
||||
Please do not contact any of them regarding issues related to Aerofoil.
|
||||
|
||||
If you have an issue with Aerofoil, please post an issue to the Aerofoil
|
||||
issue tracker on GitHub:
|
||||
https://github.com/elasota/Aerofoil/issues
|
||||
|
||||
|
||||
IN-GAME SHORTCUT COMMANDS
|
||||
-------------------------------------------------------------------------------
|
||||
- Ctrl-S saves the game. You can reload a saved game from the main menu.
|
||||
- Ctrl-Q quits the game.
|
||||
- Alt-Enter toggles full screen.
|
||||
|
||||
|
||||
GAMEPAD SUPPORT (WINDOWS)
|
||||
-------------------------------------------------------------------------------
|
||||
XInput gamepads are supported. Other gamepads may be supported via third-party
|
||||
software that maps them to XInput (i.e. PS4 gamepads are supported via
|
||||
DS4Windows)
|
||||
|
||||
|
||||
LEGAL NOTICES
|
||||
-------------------------------------------------------------------------------
|
||||
Aerofoil is (c)2019-2020 Eric Lasota
|
||||
Based on Glider PRO (c)1994-2000 Casady & Greene, Inc., written by John Calhoun
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
|
||||
A copy of the license is included in the accompanying license_gplv2.txt file.
|
||||
|
||||
|
||||
ADDITIONAL CREDITS
|
||||
-------------------------------------------------------------------------------
|
||||
* Demo House and CD Demo House are by John Calhoun and Kim Money.
|
||||
* Davis Station, Metropolis and Titanic are by Jonathan Chin (alias Paul Finn)
|
||||
and John Calhoun.
|
||||
* Grand Prix, Leviathan, ImagineHouse PRO II and In The Mirror are by Jonathan
|
||||
Chin (alias Paul Finn).
|
||||
* Land of Illusion, Nemo's Market, Rainbow's End and SpacePods are by Ward
|
||||
Hartenstein.
|
||||
* Slumberland is by John Calhoun (first house and top of fourth house)
|
||||
Jonathan Chin (second house), Steve Sullivan (third house) and Ward
|
||||
Hartenstein (bottom of fourth house).
|
||||
* Teddy World is by Shawn Brenneman.
|
||||
* The Asylum Pro is by Steve Sullivan.
|
||||
* PICT resource 3975 (Ozma) is derived from an illustration by John R. Neill
|
||||
from [Ozma of Oz](https://www.gutenberg.org/files/33361/33361-h/33361-h.htm).
|
||||
* PICT resource 153 (About box) features a portion of
|
||||
[this Little Nemo comic](http://www.comicstriplibrary.org/display/116)
|
||||
byWinsor McCay.
|
||||
|
||||
|
||||
Aerofoil uses the following third-party software:
|
||||
|
||||
Open Sans font:
|
||||
(c)2011 Google
|
||||
Distributed under the Apache License (see license_apache.txt)
|
||||
|
||||
|
||||
Roboto Mono font:
|
||||
(c)2015 Google
|
||||
Distributed under the Apache License (see license_apache.txt)
|
||||
|
||||
|
||||
Gochi Hand font:
|
||||
(c) 2011 Juan Pablo del Peral
|
||||
Distributed under the Open Font License (see license_ofl.txt)
|
||||
|
||||
|
||||
stb_image_write:
|
||||
Created by Sean Barrett
|
||||
|
||||
|
||||
LIBICONV:
|
||||
Copyright (C) 1999-2001, 2016 Free Software Foundation, Inc.
|
||||
|
||||
Distributed under the LGPLv2 license (See license_lgplv2.txt)
|
||||
|
||||
|
||||
RapidJSON:
|
||||
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All
|
||||
rights reserved.
|
||||
|
||||
Distributed under the MIT license (See license_rapidjson.txt)
|
||||
|
||||
|
||||
zlib:
|
||||
|
||||
(C) 1995-2017 Jean-loup Gailly and Mark Adler
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Jean-loup Gailly Mark Adler
|
||||
jloup@gzip.org madler@alumni.caltech.edu
|
||||
|
||||
|
||||
FreeType:
|
||||
|
||||
Portions of this software are copyright (c)2020 The FreeType Project
|
||||
(www.freetype.org).
|
||||
All rights reserved.
|
||||
|
||||
Distributed under the GPLv2 license (see license_gplv2.txt)
|
||||
|
||||
|
||||
The Unarchiver:
|
||||
|
||||
The "unpacktool" utility is heavily based on code from The Unarchiver.
|
||||
Copyright (C) 2006-2013 Dag Ågren
|
||||
|
||||
Distributed under the LGPLv2 license (See license_lgplv2.txt)
|
||||
|
||||
|
||||
FFmpeg:
|
||||
|
||||
The "gpr2gpa" tool uses MACE decompression code from FFmpeg.
|
||||
Copyright (c) 2002 Laszlo Torok <torokl@alpha.dfmk.hu>
|
||||
|
||||
Distributed under the LGPLv2 license (See license_lgplv2.txt)
|
||||
|
@@ -1,95 +1,95 @@
|
||||
ADDING A THIRD-PARTY HOUSE TO AEROFOIL
|
||||
-------------------------------------------------------------------------------
|
||||
To add a third-party house to Aerofoil, copy the house .gpf file, and .gpd/.gpa
|
||||
files, if necessary, to the "Houses" directory inside of the "Aerofoil"
|
||||
directory in your "Documents" directory, then restart Aerofoil.
|
||||
|
||||
|
||||
|
||||
|
||||
IMPORTING EXISTING COMMUNITY CONTENT TO AEROFOIL
|
||||
-------------------------------------------------------------------------------
|
||||
If you want to import an existing third-party Glider PRO house to Aerofoil,
|
||||
a few steps are required.
|
||||
|
||||
You need to convert the file into Aerofoil's "triplet" format, which consists
|
||||
of a metadata file (extension .gpf), and file forks (.gpd for data, .gpr for
|
||||
resources). How you get these depends on the input format:
|
||||
- For MacBinary files (.bin), use the "bin2gp" utility
|
||||
- For BinHex files (.hqx), use the "hqx2gp" utility
|
||||
- For StuffIt (.sit) and Compact Pro (.cpt) archives, use the "unpacktool"
|
||||
utility to extract the contents in triplet format. The "unpacktool"
|
||||
utility should support most vintage StuffIt archives made with StuffIt
|
||||
Deluxe 6 or lower.
|
||||
|
||||
(NOTE: ".sea" files are self-extracting archives, typically StuffIt or Compact
|
||||
Pro archives with the self-extractor program in the resources. These will
|
||||
always be distributed in a fork-grouping container like MacBinary or BinHex.
|
||||
For cases like these, you need to split the self-extracting archive using
|
||||
"bin2gp" or "hqx2gp" and then pass the ".sea.gpd" file (which contains the
|
||||
archive data) to "unpacktool" to decompress it.)
|
||||
|
||||
Once you've done that, if the house has custom resources (i.e. a .gpr file),
|
||||
you need to convert it to an Aerofoil resource archive, which you can do using
|
||||
the "gpr2gpa" tool.
|
||||
|
||||
gpr2gpa's PICT converter may not support all PICT encodings. If you find a
|
||||
house with custom PICT resources that isn't supported, please submit a sample
|
||||
to Aerofoil's issue tracker.
|
||||
|
||||
|
||||
IMPORTING TV QUICKTIME MOVIES
|
||||
-------------------------------------------------------------------------------
|
||||
Converting QuickTime movies for displaying on in-game TVs is a bit more complex.
|
||||
First, you need to convert the movie to a sequence of BMP images, which you
|
||||
can do with third-party tools such as FFMPEG. Second, you need to create a
|
||||
JSON file containing the movie metadata, which looks like this, for example:
|
||||
|
||||
{
|
||||
"frameRateNumerator" : 8,
|
||||
"frameRateDenominator" : 1
|
||||
}
|
||||
|
||||
Once you've done that, create a ZIP archive where the path of the JSON file is
|
||||
"muvi\0.json" and the frames are "PICT\<frame number>.bmp", where <frame
|
||||
number> is the frame number, starting with 1 as the first frame, and name that
|
||||
the same as the house name, but with a ".mov.gpa" extension.
|
||||
|
||||
Next, you need to create a metadata file for the movie, which should have a
|
||||
".mov.gpf" extension. You can create the metadata file using the "FTagData"
|
||||
utility, using a timestamp file created with the "MakeTimestamp" utility.
|
||||
I'd recommend using "MooV" as the file type and "ozm5" as the file creator.
|
||||
|
||||
You do NOT need to keep the .mov.gpd file once you've done this - Aerofoil
|
||||
expects all of the movie data to be in the resource archive.
|
||||
|
||||
|
||||
Some old QuickTime movies contain movie tracking information in the movie
|
||||
resource fork, in which case you need to merge them into the data for modern
|
||||
utilities to read them. You can use the "flattenmov" tool to do this: Pass
|
||||
it the data (.gpd) and resource (.gpr) data files for a movie, and it will
|
||||
merge them into a single .mov file.
|
||||
|
||||
|
||||
BATCH CONVERSION
|
||||
------------------------------------------------------------------------------
|
||||
To batch-convert house resource files, use gpr2gpa with a path that ends
|
||||
with an asterisk (*) and omit the output filename.
|
||||
|
||||
|
||||
SECURITY CONSIDERATIONS
|
||||
------------------------------------------------------------------------------
|
||||
Glider PRO didn't really do any validation of houses. Currently, Aerofoil
|
||||
doesn't do any additional validation either, and it's possible that invalid
|
||||
house data may lead to crashes or even remote code execution.
|
||||
|
||||
Aerofoil 1.1 has a significantly stricter validator, which will reject data
|
||||
that seems excessively large or invalid.
|
||||
|
||||
Also, Glider PRO houses were able to take advantage of a resource overlaying
|
||||
feature of the Macintosh operating system, where a resource being present in
|
||||
the house file with the same ID as an application resource would cause the
|
||||
resource to override the application resource.
|
||||
|
||||
Aerofoil's resource loader is much more restrictive: Currently, only
|
||||
backgrounds, audio triggers, and icons may load from the house data.
|
||||
ADDING A THIRD-PARTY HOUSE TO AEROFOIL
|
||||
-------------------------------------------------------------------------------
|
||||
To add a third-party house to Aerofoil, copy the house .gpf file, and .gpd/.gpa
|
||||
files, if necessary, to the "Houses" directory inside of the "Aerofoil"
|
||||
directory in your "Documents" directory, then restart Aerofoil.
|
||||
|
||||
|
||||
|
||||
|
||||
IMPORTING EXISTING COMMUNITY CONTENT TO AEROFOIL
|
||||
-------------------------------------------------------------------------------
|
||||
If you want to import an existing third-party Glider PRO house to Aerofoil,
|
||||
a few steps are required.
|
||||
|
||||
You need to convert the file into Aerofoil's "triplet" format, which consists
|
||||
of a metadata file (extension .gpf), and file forks (.gpd for data, .gpr for
|
||||
resources). How you get these depends on the input format:
|
||||
- For MacBinary files (.bin), use the "bin2gp" utility
|
||||
- For BinHex files (.hqx), use the "hqx2gp" utility
|
||||
- For StuffIt (.sit) and Compact Pro (.cpt) archives, use the "unpacktool"
|
||||
utility to extract the contents in triplet format. The "unpacktool"
|
||||
utility should support most vintage StuffIt archives made with StuffIt
|
||||
Deluxe 6 or lower.
|
||||
|
||||
(NOTE: ".sea" files are self-extracting archives, typically StuffIt or Compact
|
||||
Pro archives with the self-extractor program in the resources. These will
|
||||
always be distributed in a fork-grouping container like MacBinary or BinHex.
|
||||
For cases like these, you need to split the self-extracting archive using
|
||||
"bin2gp" or "hqx2gp" and then pass the ".sea.gpd" file (which contains the
|
||||
archive data) to "unpacktool" to decompress it.)
|
||||
|
||||
Once you've done that, if the house has custom resources (i.e. a .gpr file),
|
||||
you need to convert it to an Aerofoil resource archive, which you can do using
|
||||
the "gpr2gpa" tool.
|
||||
|
||||
gpr2gpa's PICT converter may not support all PICT encodings. If you find a
|
||||
house with custom PICT resources that isn't supported, please submit a sample
|
||||
to Aerofoil's issue tracker.
|
||||
|
||||
|
||||
IMPORTING TV QUICKTIME MOVIES
|
||||
-------------------------------------------------------------------------------
|
||||
Converting QuickTime movies for displaying on in-game TVs is a bit more complex.
|
||||
First, you need to convert the movie to a sequence of BMP images, which you
|
||||
can do with third-party tools such as FFMPEG. Second, you need to create a
|
||||
JSON file containing the movie metadata, which looks like this, for example:
|
||||
|
||||
{
|
||||
"frameRateNumerator" : 8,
|
||||
"frameRateDenominator" : 1
|
||||
}
|
||||
|
||||
Once you've done that, create a ZIP archive where the path of the JSON file is
|
||||
"muvi\0.json" and the frames are "PICT\<frame number>.bmp", where <frame
|
||||
number> is the frame number, starting with 1 as the first frame, and name that
|
||||
the same as the house name, but with a ".mov.gpa" extension.
|
||||
|
||||
Next, you need to create a metadata file for the movie, which should have a
|
||||
".mov.gpf" extension. You can create the metadata file using the "FTagData"
|
||||
utility, using a timestamp file created with the "MakeTimestamp" utility.
|
||||
I'd recommend using "MooV" as the file type and "ozm5" as the file creator.
|
||||
|
||||
You do NOT need to keep the .mov.gpd file once you've done this - Aerofoil
|
||||
expects all of the movie data to be in the resource archive.
|
||||
|
||||
|
||||
Some old QuickTime movies contain movie tracking information in the movie
|
||||
resource fork, in which case you need to merge them into the data for modern
|
||||
utilities to read them. You can use the "flattenmov" tool to do this: Pass
|
||||
it the data (.gpd) and resource (.gpr) data files for a movie, and it will
|
||||
merge them into a single .mov file.
|
||||
|
||||
|
||||
BATCH CONVERSION
|
||||
------------------------------------------------------------------------------
|
||||
To batch-convert house resource files, use gpr2gpa with a path that ends
|
||||
with an asterisk (*) and omit the output filename.
|
||||
|
||||
|
||||
SECURITY CONSIDERATIONS
|
||||
------------------------------------------------------------------------------
|
||||
Glider PRO didn't really do any validation of houses. Currently, Aerofoil
|
||||
doesn't do any additional validation either, and it's possible that invalid
|
||||
house data may lead to crashes or even remote code execution.
|
||||
|
||||
Aerofoil 1.1 has a significantly stricter validator, which will reject data
|
||||
that seems excessively large or invalid.
|
||||
|
||||
Also, Glider PRO houses were able to take advantage of a resource overlaying
|
||||
feature of the Macintosh operating system, where a resource being present in
|
||||
the house file with the same ID as an application resource would cause the
|
||||
resource to override the application resource.
|
||||
|
||||
Aerofoil's resource loader is much more restrictive: Currently, only
|
||||
backgrounds, audio triggers, and icons may load from the house data.
|
||||
|
Reference in New Issue
Block a user