Normalize line endings

This commit contains only the result of `git add --renormalize .`

`git show --ignore-space-change` can verify that this commit only
changes whitespace.
This commit is contained in:
Diomendius
2024-07-31 19:35:12 +12:00
parent bb7b663daf
commit 1b18a87495
822 changed files with 323794 additions and 323794 deletions

View File

@@ -1,55 +1,55 @@
CREATING CUSTOM RESOURCES FOR YOUR HOUSES
------------------------------------------------------------------------------
When editing a house, you can create custom resources for it by creating a ZIP
archive with the name of the house .gpf and .gpd files and giving it a .gpa
extension. This is referred to as a "resource archive."
Within a resource archive, you can place resources in a subfolder named after
the resource type, and resource files within the subfolder with a specified
ID.
Supported resource types and their corresponding folder names:
"icl4": 32x32 4-bit-per-pixel icon graphics in BMP format.
"icl8": 32x32 8-bit-per-pixel icon graphics in BMP format.
"ICN$23": 32x64 black and white icon graphics and masks. The top half of the
image is the image, and bottom half is the mask. The mask should
be white for transparent pixels and black for opaque pixels.
"ics4": 16x16 4-bit-per-pixel icon graphics in BMP format.
"ics8": 16x16 8-bit-per-pixel icon graphics in BMP format.
"ics$23": 16x32 black and white icon graphics and masks. The top half of the
image is the image, and bottom half is the mask. The mask should
be white for transparent pixels and black for opaque pixels.
"PICT": BMP format images.
"snd$20": Sounds in 8-bit mono unsigned 22254Hz WAV format.
For example, to create a custom image with the resource ID 1200, create a BMP
format image named "1200.bmp" and place it in the "PICT" directory inside of
the resource archive.
IDs can range from -32768 to 32767.
To create a custom icon, create an "icl8" or "ICN$23" resource with the ID
-16455.
PACKAGING YOUR HOUSE FOR DISTRIBUTION
-------------------------------------------------------------------------------
To package a house for single-file distribution, use the "MergeGPF" tool to
combine the metadata, house data, and resources into a single GPF file. Doing
this will make your house read-only, so make a copy first!
If you accidentally make your house read-only by doing this, then you can
return it to an editable state via the following steps:
- Open the GPF file using a ZIP archive tool.
- Extract the "!data" file from the GPF and change it to the name of the house
with a ".gpd" extension.
- If the house has any custom resources, then duplicate the GPF file and rename
it to the house name with a ".gpa" extension, then open it with a ZIP archive
tool and remove the "!!meta" and "!data" files from the ".gpa" archive.
- Remove the "!data" file and any custom resources from the GPF file.
Alternately, you can export a house to play with the original Glider PRO by
using the "Export Glider PRO House..." option in the Import/Export menu. Doing
this will output a MacBinary file to the "Export" subdirectory of the "Aerofoil"
CREATING CUSTOM RESOURCES FOR YOUR HOUSES
------------------------------------------------------------------------------
When editing a house, you can create custom resources for it by creating a ZIP
archive with the name of the house .gpf and .gpd files and giving it a .gpa
extension. This is referred to as a "resource archive."
Within a resource archive, you can place resources in a subfolder named after
the resource type, and resource files within the subfolder with a specified
ID.
Supported resource types and their corresponding folder names:
"icl4": 32x32 4-bit-per-pixel icon graphics in BMP format.
"icl8": 32x32 8-bit-per-pixel icon graphics in BMP format.
"ICN$23": 32x64 black and white icon graphics and masks. The top half of the
image is the image, and bottom half is the mask. The mask should
be white for transparent pixels and black for opaque pixels.
"ics4": 16x16 4-bit-per-pixel icon graphics in BMP format.
"ics8": 16x16 8-bit-per-pixel icon graphics in BMP format.
"ics$23": 16x32 black and white icon graphics and masks. The top half of the
image is the image, and bottom half is the mask. The mask should
be white for transparent pixels and black for opaque pixels.
"PICT": BMP format images.
"snd$20": Sounds in 8-bit mono unsigned 22254Hz WAV format.
For example, to create a custom image with the resource ID 1200, create a BMP
format image named "1200.bmp" and place it in the "PICT" directory inside of
the resource archive.
IDs can range from -32768 to 32767.
To create a custom icon, create an "icl8" or "ICN$23" resource with the ID
-16455.
PACKAGING YOUR HOUSE FOR DISTRIBUTION
-------------------------------------------------------------------------------
To package a house for single-file distribution, use the "MergeGPF" tool to
combine the metadata, house data, and resources into a single GPF file. Doing
this will make your house read-only, so make a copy first!
If you accidentally make your house read-only by doing this, then you can
return it to an editable state via the following steps:
- Open the GPF file using a ZIP archive tool.
- Extract the "!data" file from the GPF and change it to the name of the house
with a ".gpd" extension.
- If the house has any custom resources, then duplicate the GPF file and rename
it to the house name with a ".gpa" extension, then open it with a ZIP archive
tool and remove the "!!meta" and "!data" files from the ".gpa" archive.
- Remove the "!data" file and any custom resources from the GPF file.
Alternately, you can export a house to play with the original Glider PRO by
using the "Export Glider PRO House..." option in the Import/Export menu. Doing
this will output a MacBinary file to the "Export" subdirectory of the "Aerofoil"
directory in your Documents directory.

View File

@@ -1,202 +1,202 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View File

@@ -1,94 +1,94 @@
Copyright (c) 2011, Juan Pablo del Peral (juan@huertatipografica.com.ar),
with Reserved Font Names "Gochi" and "Gochi Hand"
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
Copyright (c) 2011, Juan Pablo del Peral (juan@huertatipografica.com.ar),
with Reserved Font Names "Gochi" and "Gochi Hand"
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

View File

@@ -1,28 +1,28 @@
Many Glider PRO houses, including the bundled ones, contain images in QuickDraw
PICT format in the game resource data.
PICT is a very complex format, many of its features are not completely
documented, and some PICT features are impossible to support because they
require copyrighted pattern sets and fonts that are bundled with the
operating system.
My goal is to support as many community houses as possible, but there is a
point where supporting the format is more work than just manually converting
the resources on a Macintosh machine or emulator.
All of the remaining known unsupported features necessary to decode the
remaining cases are only used by one house that I'm aware of each.
Known error codes:
Code 5 subcode 25: Strange image channel layout
Code 8 subcode 145: Unsupported BitsRgn opcode.
Code 8 subcode 40960: Undocumented opcode, possibly a format parsing error.
Code 8 subcode 34: Unsupported ShortLine opcode. (PICT contains vector graphics.)
Code 8 subcode 35: Unsupported ShortLineFrom opcode. (PICT contains vector graphics.)
Code 8 subcode 49: Unsupported PaintRect opcode. (PICT contains vector graphics.)
Code 8 subcode 51: Unsupported PaintOval opcode. (PICT contains vector graphics.)
Code 8 subcode 129: paintRgn opcode. (PICT contains vector graphics.)
Code 8 subcode 33280: Unsupported CompressedQuickTime opcode. (PICT contains a QuickTime frame.)
Code 8 subcode 33281: Unsupported UncompressedQuickTime opcode. (PICT contains a QuickTime frame.)
Many Glider PRO houses, including the bundled ones, contain images in QuickDraw
PICT format in the game resource data.
PICT is a very complex format, many of its features are not completely
documented, and some PICT features are impossible to support because they
require copyrighted pattern sets and fonts that are bundled with the
operating system.
My goal is to support as many community houses as possible, but there is a
point where supporting the format is more work than just manually converting
the resources on a Macintosh machine or emulator.
All of the remaining known unsupported features necessary to decode the
remaining cases are only used by one house that I'm aware of each.
Known error codes:
Code 5 subcode 25: Strange image channel layout
Code 8 subcode 145: Unsupported BitsRgn opcode.
Code 8 subcode 40960: Undocumented opcode, possibly a format parsing error.
Code 8 subcode 34: Unsupported ShortLine opcode. (PICT contains vector graphics.)
Code 8 subcode 35: Unsupported ShortLineFrom opcode. (PICT contains vector graphics.)
Code 8 subcode 49: Unsupported PaintRect opcode. (PICT contains vector graphics.)
Code 8 subcode 51: Unsupported PaintOval opcode. (PICT contains vector graphics.)
Code 8 subcode 129: paintRgn opcode. (PICT contains vector graphics.)
Code 8 subcode 33280: Unsupported CompressedQuickTime opcode. (PICT contains a QuickTime frame.)
Code 8 subcode 33281: Unsupported UncompressedQuickTime opcode. (PICT contains a QuickTime frame.)

View File

@@ -1,150 +1,150 @@
Thank you for trying Aerofoil!
IMPORTANT: Aerofoil is not maintained by, supported by, endorsed by, or
otherwise associated with the authors and publishers of Glider PRO.
Please do not contact any of them regarding issues related to Aerofoil.
If you have an issue with Aerofoil, please post an issue to the Aerofoil
issue tracker on GitHub:
https://github.com/elasota/Aerofoil/issues
IN-GAME SHORTCUT COMMANDS
-------------------------------------------------------------------------------
- Ctrl-S saves the game. You can reload a saved game from the main menu.
- Ctrl-Q quits the game.
- Alt-Enter toggles full screen.
GAMEPAD SUPPORT (WINDOWS)
-------------------------------------------------------------------------------
XInput gamepads are supported. Other gamepads may be supported via third-party
software that maps them to XInput (i.e. PS4 gamepads are supported via
DS4Windows)
LEGAL NOTICES
-------------------------------------------------------------------------------
Aerofoil is (c)2019-2020 Eric Lasota
Based on Glider PRO (c)1994-2000 Casady & Greene, Inc., written by John Calhoun
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
A copy of the license is included in the accompanying license_gplv2.txt file.
ADDITIONAL CREDITS
-------------------------------------------------------------------------------
* Demo House and CD Demo House are by John Calhoun and Kim Money.
* Davis Station, Metropolis and Titanic are by Jonathan Chin (alias Paul Finn)
and John Calhoun.
* Grand Prix, Leviathan, ImagineHouse PRO II and In The Mirror are by Jonathan
Chin (alias Paul Finn).
* Land of Illusion, Nemo's Market, Rainbow's End and SpacePods are by Ward
Hartenstein.
* Slumberland is by John Calhoun (first house and top of fourth house)
Jonathan Chin (second house), Steve Sullivan (third house) and Ward
Hartenstein (bottom of fourth house).
* Teddy World is by Shawn Brenneman.
* The Asylum Pro is by Steve Sullivan.
* PICT resource 3975 (Ozma) is derived from an illustration by John R. Neill
from [Ozma of Oz](https://www.gutenberg.org/files/33361/33361-h/33361-h.htm).
* PICT resource 153 (About box) features a portion of
[this Little Nemo comic](http://www.comicstriplibrary.org/display/116)
byWinsor McCay.
Aerofoil uses the following third-party software:
Open Sans font:
(c)2011 Google
Distributed under the Apache License (see license_apache.txt)
Roboto Mono font:
(c)2015 Google
Distributed under the Apache License (see license_apache.txt)
Gochi Hand font:
(c) 2011 Juan Pablo del Peral
Distributed under the Open Font License (see license_ofl.txt)
stb_image_write:
Created by Sean Barrett
LIBICONV:
Copyright (C) 1999-2001, 2016 Free Software Foundation, Inc.
Distributed under the LGPLv2 license (See license_lgplv2.txt)
RapidJSON:
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All
rights reserved.
Distributed under the MIT license (See license_rapidjson.txt)
zlib:
(C) 1995-2017 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
FreeType:
Portions of this software are copyright (c)2020 The FreeType Project
(www.freetype.org).
All rights reserved.
Distributed under the GPLv2 license (see license_gplv2.txt)
The Unarchiver:
The "unpacktool" utility is heavily based on code from The Unarchiver.
Copyright (C) 2006-2013 Dag Ågren
Distributed under the LGPLv2 license (See license_lgplv2.txt)
FFmpeg:
The "gpr2gpa" tool uses MACE decompression code from FFmpeg.
Copyright (c) 2002 Laszlo Torok <torokl@alpha.dfmk.hu>
Distributed under the LGPLv2 license (See license_lgplv2.txt)
Thank you for trying Aerofoil!
IMPORTANT: Aerofoil is not maintained by, supported by, endorsed by, or
otherwise associated with the authors and publishers of Glider PRO.
Please do not contact any of them regarding issues related to Aerofoil.
If you have an issue with Aerofoil, please post an issue to the Aerofoil
issue tracker on GitHub:
https://github.com/elasota/Aerofoil/issues
IN-GAME SHORTCUT COMMANDS
-------------------------------------------------------------------------------
- Ctrl-S saves the game. You can reload a saved game from the main menu.
- Ctrl-Q quits the game.
- Alt-Enter toggles full screen.
GAMEPAD SUPPORT (WINDOWS)
-------------------------------------------------------------------------------
XInput gamepads are supported. Other gamepads may be supported via third-party
software that maps them to XInput (i.e. PS4 gamepads are supported via
DS4Windows)
LEGAL NOTICES
-------------------------------------------------------------------------------
Aerofoil is (c)2019-2020 Eric Lasota
Based on Glider PRO (c)1994-2000 Casady & Greene, Inc., written by John Calhoun
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
A copy of the license is included in the accompanying license_gplv2.txt file.
ADDITIONAL CREDITS
-------------------------------------------------------------------------------
* Demo House and CD Demo House are by John Calhoun and Kim Money.
* Davis Station, Metropolis and Titanic are by Jonathan Chin (alias Paul Finn)
and John Calhoun.
* Grand Prix, Leviathan, ImagineHouse PRO II and In The Mirror are by Jonathan
Chin (alias Paul Finn).
* Land of Illusion, Nemo's Market, Rainbow's End and SpacePods are by Ward
Hartenstein.
* Slumberland is by John Calhoun (first house and top of fourth house)
Jonathan Chin (second house), Steve Sullivan (third house) and Ward
Hartenstein (bottom of fourth house).
* Teddy World is by Shawn Brenneman.
* The Asylum Pro is by Steve Sullivan.
* PICT resource 3975 (Ozma) is derived from an illustration by John R. Neill
from [Ozma of Oz](https://www.gutenberg.org/files/33361/33361-h/33361-h.htm).
* PICT resource 153 (About box) features a portion of
[this Little Nemo comic](http://www.comicstriplibrary.org/display/116)
byWinsor McCay.
Aerofoil uses the following third-party software:
Open Sans font:
(c)2011 Google
Distributed under the Apache License (see license_apache.txt)
Roboto Mono font:
(c)2015 Google
Distributed under the Apache License (see license_apache.txt)
Gochi Hand font:
(c) 2011 Juan Pablo del Peral
Distributed under the Open Font License (see license_ofl.txt)
stb_image_write:
Created by Sean Barrett
LIBICONV:
Copyright (C) 1999-2001, 2016 Free Software Foundation, Inc.
Distributed under the LGPLv2 license (See license_lgplv2.txt)
RapidJSON:
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All
rights reserved.
Distributed under the MIT license (See license_rapidjson.txt)
zlib:
(C) 1995-2017 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
FreeType:
Portions of this software are copyright (c)2020 The FreeType Project
(www.freetype.org).
All rights reserved.
Distributed under the GPLv2 license (see license_gplv2.txt)
The Unarchiver:
The "unpacktool" utility is heavily based on code from The Unarchiver.
Copyright (C) 2006-2013 Dag Ågren
Distributed under the LGPLv2 license (See license_lgplv2.txt)
FFmpeg:
The "gpr2gpa" tool uses MACE decompression code from FFmpeg.
Copyright (c) 2002 Laszlo Torok <torokl@alpha.dfmk.hu>
Distributed under the LGPLv2 license (See license_lgplv2.txt)

View File

@@ -1,95 +1,95 @@
ADDING A THIRD-PARTY HOUSE TO AEROFOIL
-------------------------------------------------------------------------------
To add a third-party house to Aerofoil, copy the house .gpf file, and .gpd/.gpa
files, if necessary, to the "Houses" directory inside of the "Aerofoil"
directory in your "Documents" directory, then restart Aerofoil.
IMPORTING EXISTING COMMUNITY CONTENT TO AEROFOIL
-------------------------------------------------------------------------------
If you want to import an existing third-party Glider PRO house to Aerofoil,
a few steps are required.
You need to convert the file into Aerofoil's "triplet" format, which consists
of a metadata file (extension .gpf), and file forks (.gpd for data, .gpr for
resources). How you get these depends on the input format:
- For MacBinary files (.bin), use the "bin2gp" utility
- For BinHex files (.hqx), use the "hqx2gp" utility
- For StuffIt (.sit) and Compact Pro (.cpt) archives, use the "unpacktool"
utility to extract the contents in triplet format. The "unpacktool"
utility should support most vintage StuffIt archives made with StuffIt
Deluxe 6 or lower.
(NOTE: ".sea" files are self-extracting archives, typically StuffIt or Compact
Pro archives with the self-extractor program in the resources. These will
always be distributed in a fork-grouping container like MacBinary or BinHex.
For cases like these, you need to split the self-extracting archive using
"bin2gp" or "hqx2gp" and then pass the ".sea.gpd" file (which contains the
archive data) to "unpacktool" to decompress it.)
Once you've done that, if the house has custom resources (i.e. a .gpr file),
you need to convert it to an Aerofoil resource archive, which you can do using
the "gpr2gpa" tool.
gpr2gpa's PICT converter may not support all PICT encodings. If you find a
house with custom PICT resources that isn't supported, please submit a sample
to Aerofoil's issue tracker.
IMPORTING TV QUICKTIME MOVIES
-------------------------------------------------------------------------------
Converting QuickTime movies for displaying on in-game TVs is a bit more complex.
First, you need to convert the movie to a sequence of BMP images, which you
can do with third-party tools such as FFMPEG. Second, you need to create a
JSON file containing the movie metadata, which looks like this, for example:
{
"frameRateNumerator" : 8,
"frameRateDenominator" : 1
}
Once you've done that, create a ZIP archive where the path of the JSON file is
"muvi\0.json" and the frames are "PICT\<frame number>.bmp", where <frame
number> is the frame number, starting with 1 as the first frame, and name that
the same as the house name, but with a ".mov.gpa" extension.
Next, you need to create a metadata file for the movie, which should have a
".mov.gpf" extension. You can create the metadata file using the "FTagData"
utility, using a timestamp file created with the "MakeTimestamp" utility.
I'd recommend using "MooV" as the file type and "ozm5" as the file creator.
You do NOT need to keep the .mov.gpd file once you've done this - Aerofoil
expects all of the movie data to be in the resource archive.
Some old QuickTime movies contain movie tracking information in the movie
resource fork, in which case you need to merge them into the data for modern
utilities to read them. You can use the "flattenmov" tool to do this: Pass
it the data (.gpd) and resource (.gpr) data files for a movie, and it will
merge them into a single .mov file.
BATCH CONVERSION
------------------------------------------------------------------------------
To batch-convert house resource files, use gpr2gpa with a path that ends
with an asterisk (*) and omit the output filename.
SECURITY CONSIDERATIONS
------------------------------------------------------------------------------
Glider PRO didn't really do any validation of houses. Currently, Aerofoil
doesn't do any additional validation either, and it's possible that invalid
house data may lead to crashes or even remote code execution.
Aerofoil 1.1 has a significantly stricter validator, which will reject data
that seems excessively large or invalid.
Also, Glider PRO houses were able to take advantage of a resource overlaying
feature of the Macintosh operating system, where a resource being present in
the house file with the same ID as an application resource would cause the
resource to override the application resource.
Aerofoil's resource loader is much more restrictive: Currently, only
backgrounds, audio triggers, and icons may load from the house data.
ADDING A THIRD-PARTY HOUSE TO AEROFOIL
-------------------------------------------------------------------------------
To add a third-party house to Aerofoil, copy the house .gpf file, and .gpd/.gpa
files, if necessary, to the "Houses" directory inside of the "Aerofoil"
directory in your "Documents" directory, then restart Aerofoil.
IMPORTING EXISTING COMMUNITY CONTENT TO AEROFOIL
-------------------------------------------------------------------------------
If you want to import an existing third-party Glider PRO house to Aerofoil,
a few steps are required.
You need to convert the file into Aerofoil's "triplet" format, which consists
of a metadata file (extension .gpf), and file forks (.gpd for data, .gpr for
resources). How you get these depends on the input format:
- For MacBinary files (.bin), use the "bin2gp" utility
- For BinHex files (.hqx), use the "hqx2gp" utility
- For StuffIt (.sit) and Compact Pro (.cpt) archives, use the "unpacktool"
utility to extract the contents in triplet format. The "unpacktool"
utility should support most vintage StuffIt archives made with StuffIt
Deluxe 6 or lower.
(NOTE: ".sea" files are self-extracting archives, typically StuffIt or Compact
Pro archives with the self-extractor program in the resources. These will
always be distributed in a fork-grouping container like MacBinary or BinHex.
For cases like these, you need to split the self-extracting archive using
"bin2gp" or "hqx2gp" and then pass the ".sea.gpd" file (which contains the
archive data) to "unpacktool" to decompress it.)
Once you've done that, if the house has custom resources (i.e. a .gpr file),
you need to convert it to an Aerofoil resource archive, which you can do using
the "gpr2gpa" tool.
gpr2gpa's PICT converter may not support all PICT encodings. If you find a
house with custom PICT resources that isn't supported, please submit a sample
to Aerofoil's issue tracker.
IMPORTING TV QUICKTIME MOVIES
-------------------------------------------------------------------------------
Converting QuickTime movies for displaying on in-game TVs is a bit more complex.
First, you need to convert the movie to a sequence of BMP images, which you
can do with third-party tools such as FFMPEG. Second, you need to create a
JSON file containing the movie metadata, which looks like this, for example:
{
"frameRateNumerator" : 8,
"frameRateDenominator" : 1
}
Once you've done that, create a ZIP archive where the path of the JSON file is
"muvi\0.json" and the frames are "PICT\<frame number>.bmp", where <frame
number> is the frame number, starting with 1 as the first frame, and name that
the same as the house name, but with a ".mov.gpa" extension.
Next, you need to create a metadata file for the movie, which should have a
".mov.gpf" extension. You can create the metadata file using the "FTagData"
utility, using a timestamp file created with the "MakeTimestamp" utility.
I'd recommend using "MooV" as the file type and "ozm5" as the file creator.
You do NOT need to keep the .mov.gpd file once you've done this - Aerofoil
expects all of the movie data to be in the resource archive.
Some old QuickTime movies contain movie tracking information in the movie
resource fork, in which case you need to merge them into the data for modern
utilities to read them. You can use the "flattenmov" tool to do this: Pass
it the data (.gpd) and resource (.gpr) data files for a movie, and it will
merge them into a single .mov file.
BATCH CONVERSION
------------------------------------------------------------------------------
To batch-convert house resource files, use gpr2gpa with a path that ends
with an asterisk (*) and omit the output filename.
SECURITY CONSIDERATIONS
------------------------------------------------------------------------------
Glider PRO didn't really do any validation of houses. Currently, Aerofoil
doesn't do any additional validation either, and it's possible that invalid
house data may lead to crashes or even remote code execution.
Aerofoil 1.1 has a significantly stricter validator, which will reject data
that seems excessively large or invalid.
Also, Glider PRO houses were able to take advantage of a resource overlaying
feature of the Macintosh operating system, where a resource being present in
the house file with the same ID as an application resource would cause the
resource to override the application resource.
Aerofoil's resource loader is much more restrictive: Currently, only
backgrounds, audio triggers, and icons may load from the house data.