Add FreeType, progress to title screen

This commit is contained in:
elasota
2019-12-21 18:40:17 -05:00
parent c9c6976344
commit 8354d13a84
901 changed files with 444265 additions and 440 deletions

View File

@@ -0,0 +1,114 @@
#include <stdio.h>
#include <stdint.h>
#include <d3dcompiler.h>
#pragma comment(lib, "D3DCompiler.lib")
struct CompileJob
{
LPCWSTR m_filename;
LPCWSTR m_outputFilename;
LPCSTR m_shaderVarName;
const D3D_SHADER_MACRO *m_defs;
LPCSTR m_entryPoint;
LPCSTR m_target;
};
const D3D_SHADER_MACRO drawQuadDefs[] =
{
{ nullptr }
};
const CompileJob kCompileJobs[] =
{
{
L"ShaderSrc\\DrawQuadV.hlsl",
L"GpD3D\\ShadersD3D11\\DrawQuadV_D3D11.cpp",
"g_drawQuadV_D3D11",
drawQuadDefs,
"VSMain",
"vs_4_0"
},
{
L"ShaderSrc\\DrawQuadRGBP.hlsl",
L"GpD3D\\ShadersD3D11\\DrawQuadRGBP_D3D11.cpp",
"g_drawQuadRGBP_D3D11",
drawQuadDefs,
"PSMain",
"ps_4_0"
},
{
L"ShaderSrc\\DrawQuadPaletteP.hlsl",
L"GpD3D\\ShadersD3D11\\DrawQuadPaletteP_D3D11.cpp",
"g_drawQuadPaletteP_D3D11",
drawQuadDefs,
"PSMain",
"ps_4_0"
},
{
L"ShaderSrc\\DrawQuad15BitP.hlsl",
L"GpD3D\\ShadersD3D11\\DrawQuad15BitP_D3D11.cpp",
"g_drawQuad15BitP_D3D11",
drawQuadDefs,
"PSMain",
"ps_4_0"
}
};
int main(int argc, const char **argv)
{
const size_t numJobs = sizeof(kCompileJobs) / sizeof(kCompileJobs[0]);
UINT flags = D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3;
for (size_t i = 0; i < numJobs; i++)
{
const CompileJob &job = kCompileJobs[i];
ID3DBlob *code = nullptr;
ID3DBlob *errorMsgs = nullptr;
HRESULT result = D3DCompileFromFile(job.m_filename, job.m_defs, D3D_COMPILE_STANDARD_FILE_INCLUDE, job.m_entryPoint, job.m_target, flags, 0, &code, &errorMsgs);
if (result != S_OK)
{
fprintf(stderr, "Compile failure error: %x", static_cast<int>(result));
}
if (errorMsgs)
{
fputs(static_cast<const char*>(errorMsgs->GetBufferPointer()), stderr);
errorMsgs->Release();
}
if (code)
{
FILE *f = nullptr;
errno_t errorCode = _wfopen_s(&f, job.m_outputFilename, L"wb");
if (!errorCode)
{
fprintf(f, "static unsigned char gs_shaderData[] = {");
const uint8_t *bytes = static_cast<const uint8_t *>(code->GetBufferPointer());
const size_t size = code->GetBufferSize();
for (size_t i = 0; i < size; i++)
{
if (i % 15 == 0)
fputs("\n\t", f);
fprintf(f, "%3i, ", static_cast<int>(bytes[i]));
}
fprintf(f, "\n};\n\n");
fprintf(f, "namespace GpBinarizedShaders\n{\n");
fprintf(f, "\tconst unsigned char *%s[2] = { gs_shaderData, gs_shaderData + sizeof(gs_shaderData) }; \n", job.m_shaderVarName);
fprintf(f, "};\n");
fclose(f);
}
code->Release();
}
}
return 0;
}

View File

@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{ED2F91E1-673A-4590-82B2-EB157927D3E3}</ProjectGuid>
<RootNamespace>CompileShadersD3D11</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="CompileShadersD3D11.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CompileShadersD3D11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>