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Add FreeType, progress to title screen
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@@ -3,6 +3,7 @@
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struct Window;
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struct CGraf;
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struct GDevice;
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struct IGpDisplayDriver;
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namespace PortabilityLayer
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{
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@@ -20,6 +21,8 @@ namespace PortabilityLayer
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virtual void HideWindow(Window *window) = 0;
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virtual GDevice **GetWindowDevice(Window *window) = 0;
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virtual void RenderFrame(IGpDisplayDriver *displayDriver) = 0;
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static WindowManager *GetInstance();
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};
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}
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