Update to SDL 2.30.5

This commit is contained in:
elasota
2024-07-19 19:10:06 -04:00
parent 812ef5d377
commit 9613299717
1908 changed files with 311118 additions and 265103 deletions

19
.gitignore vendored
View File

@@ -39,17 +39,18 @@ ReleasePackageInstaller/bin/*
ReleasePackageInstaller/AerofoilPackageDefs.wxi
ReleasePackageInstaller/AerofoilPackageVersion.wxi
packages/*
!SDL2-2.0.12/lib/x64/*
!SDL2-2.30.5/lib/x64/*
CMakeCache.txt
CMakeFiles/*
Makefile
SDL2-2.0.12/CMakeFiles/*
SDL2-2.0.12/build
SDL2-2.0.12/config.status
SDL2-2.0.12/libtool
SDL2-2.0.12/Makefile.rules
SDL2-2.0.12/sdl2.pc
SDL2-2.0.12/sdl2-config
SDL2-2.30.5/CMakeFiles/*
SDL2-2.30.5/build
SDL2-2.30.5/config.status
SDL2-2.30.5/libtool
SDL2-2.30.5/Makefile.rules
SDL2-2.30.5/sdl2.pc
SDL2-2.30.5/sdl2-config
SDL2-2.30.5/test/*
install_manifest.txt
## macOS
@@ -61,7 +62,7 @@ AerofoilMac/*.xcodeproj/xcuserdata/
AerofoilMac/build/
AerofoilMac/DerivedData/
*.xcuserstate
SDL2-2.0.12/Xcode/SDL/SDL.xcodeproj/xcuserdata/*
SDL2-2.30.5/Xcode/SDL/SDL.xcodeproj/xcuserdata/*
AerofoilMac/Resources/*.gpf
AerofoilMac/Resources/Houses/*.gpf
AerofoilMac/*.xcodeproj/project.xcworkspace/xcuserdata

View File

@@ -75,12 +75,17 @@
android:alwaysRetainTaskState="true"
android:launchMode="singleInstance"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:preferMinimalPostProcessing="true"
android:exported="true"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Let Android know that we can handle some USB devices and should receive this event -->
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<!-- Drop file event -->
<!--
<intent-filter>

View File

@@ -186,7 +186,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
private BluetoothGatt connectGatt(boolean managed) {
if (Build.VERSION.SDK_INT >= 23) {
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
try {
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
} catch (Exception e) {
@@ -429,7 +429,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
}
});
}
}
}
else if (newState == 0) {
mIsConnected = false;
}
@@ -564,10 +564,10 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
return "Steam Controller";
}
@Override
@Override
public UsbDevice getDevice() {
return null;
}
return null;
}
@Override
public boolean open() {

View File

@@ -7,6 +7,7 @@ import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.os.Build;
import android.util.Log;
import android.content.BroadcastReceiver;
import android.content.Context;
@@ -104,36 +105,6 @@ public class HIDDeviceManager {
private HIDDeviceManager(final Context context) {
mContext = context;
// Make sure we have the HIDAPI library loaded with the native functions
try {
SDL.loadLibrary("hidapi");
} catch (Throwable e) {
Log.w(TAG, "Couldn't load hidapi: " + e.toString());
AlertDialog.Builder builder = new AlertDialog.Builder(context);
builder.setCancelable(false);
builder.setTitle("SDL HIDAPI Error");
builder.setMessage("Please report the following error to the SDL maintainers: " + e.getMessage());
builder.setNegativeButton("Quit", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
try {
// If our context is an activity, exit rather than crashing when we can't
// call our native functions.
Activity activity = (Activity)context;
activity.finish();
}
catch (ClassCastException cce) {
// Context wasn't an activity, there's nothing we can do. Give up and return.
}
}
});
builder.show();
return;
}
HIDDeviceRegisterCallback();
mSharedPreferences = mContext.getSharedPreferences("hidapi", Context.MODE_PRIVATE);
@@ -148,9 +119,6 @@ public class HIDDeviceManager {
{
mNextDeviceId = mSharedPreferences.getInt("next_device_id", 0);
}
initializeUSB();
initializeBluetooth();
}
public Context getContext() {
@@ -173,6 +141,9 @@ public class HIDDeviceManager {
private void initializeUSB() {
mUsbManager = (UsbManager)mContext.getSystemService(Context.USB_SERVICE);
if (mUsbManager == null) {
return;
}
/*
// Logging
@@ -199,7 +170,7 @@ public class HIDDeviceManager {
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
// Get endpoint details
// Get endpoint details
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
{
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
@@ -275,8 +246,13 @@ public class HIDDeviceManager {
0x15e4, // Numark
0x162e, // Joytech
0x1689, // Razer Onza
0x1949, // Lab126, Inc.
0x1bad, // Harmonix
0x20d6, // PowerA
0x24c6, // PowerA
0x2c22, // Qanba
0x2dc8, // 8BitDo
0x9886, // ASTRO Gaming
};
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
@@ -297,13 +273,20 @@ public class HIDDeviceManager {
final int XB1_IFACE_SUBCLASS = 71;
final int XB1_IFACE_PROTOCOL = 208;
final int[] SUPPORTED_VENDORS = {
0x03f0, // HP
0x044f, // Thrustmaster
0x045e, // Microsoft
0x0738, // Mad Catz
0x0b05, // ASUS
0x0e6f, // PDP
0x0f0d, // Hori
0x10f5, // Turtle Beach
0x1532, // Razer Wildcat
0x20d6, // PowerA
0x24c6, // PowerA
0x2dc8, // 8BitDo
0x2e24, // Hyperkin
0x3537, // GameSir
};
if (usbInterface.getId() == 0 &&
@@ -353,9 +336,18 @@ public class HIDDeviceManager {
private void connectHIDDeviceUSB(UsbDevice usbDevice) {
synchronized (this) {
int interface_mask = 0;
for (int interface_index = 0; interface_index < usbDevice.getInterfaceCount(); interface_index++) {
UsbInterface usbInterface = usbDevice.getInterface(interface_index);
if (isHIDDeviceInterface(usbDevice, usbInterface)) {
// Check to see if we've already added this interface
// This happens with the Xbox Series X controller which has a duplicate interface 0, which is inactive
int interface_id = usbInterface.getId();
if ((interface_mask & (1 << interface_id)) != 0) {
continue;
}
interface_mask |= (1 << interface_id);
HIDDeviceUSB device = new HIDDeviceUSB(this, usbDevice, interface_index);
int id = device.getId();
mDevicesById.put(id, device);
@@ -368,11 +360,23 @@ public class HIDDeviceManager {
private void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
if (mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
return;
}
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
return;
}
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
return;
}
// Find bonded bluetooth controllers and create SteamControllers for them
mBluetoothManager = (BluetoothManager)mContext.getSystemService(Context.BLUETOOTH_SERVICE);
if (mBluetoothManager == null) {
@@ -533,7 +537,7 @@ public class HIDDeviceManager {
for (HIDDevice device : mDevicesById.values()) {
device.setFrozen(frozen);
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -555,6 +559,18 @@ public class HIDDeviceManager {
////////// JNI interface functions
//////////////////////////////////////////////////////////////////////////////////////////////////////
public boolean initialize(boolean usb, boolean bluetooth) {
Log.v(TAG, "initialize(" + usb + ", " + bluetooth + ")");
if (usb) {
initializeUSB();
}
if (bluetooth) {
initializeBluetooth();
}
return true;
}
public boolean openDevice(int deviceID) {
Log.v(TAG, "openDevice deviceID=" + deviceID);
HIDDevice device = getDevice(deviceID);
@@ -568,7 +584,20 @@ public class HIDDeviceManager {
if (usbDevice != null && !mUsbManager.hasPermission(usbDevice)) {
HIDDeviceOpenPending(deviceID);
try {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), 0));
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
int flags;
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
flags = FLAG_MUTABLE;
} else {
flags = 0;
}
if (Build.VERSION.SDK_INT >= 33 /* Android 14.0 (U) */) {
Intent intent = new Intent(HIDDeviceManager.ACTION_USB_PERMISSION);
intent.setPackage(mContext.getPackageName());
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, intent, flags));
} else {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
}
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);

View File

@@ -52,8 +52,13 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getSerialNumber() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getSerialNumber();
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
try {
result = mDevice.getSerialNumber();
}
catch (SecurityException exception) {
//Log.w(TAG, "App permissions mean we cannot get serial number for device " + getDeviceName() + " message: " + exception.getMessage());
}
}
if (result == null) {
result = "";
@@ -69,7 +74,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getManufacturerName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
result = mDevice.getManufacturerName();
}
if (result == null) {
@@ -81,7 +86,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getProductName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
result = mDevice.getProductName();
}
if (result == null) {

View File

@@ -2,7 +2,8 @@ package org.libsdl.app;
import android.content.Context;
import java.lang.reflect.*;
import java.lang.Class;
import java.lang.reflect.Method;
/**
SDL library initialization
@@ -28,6 +29,7 @@ public class SDL {
// This function stores the current activity (SDL or not)
public static void setContext(Context context) {
SDLAudioManager.setContext(context);
mContext = context;
}
@@ -36,6 +38,10 @@ public class SDL {
}
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
loadLibrary(libraryName, mContext);
}
public static void loadLibrary(String libraryName, Context context) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
if (libraryName == null) {
throw new NullPointerException("No library name provided.");
@@ -51,20 +57,20 @@ public class SDL {
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class stringClass = mContext.getClassLoader().loadClass("java.lang.String");
Class<?> relinkClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = context.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = context.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
Method forceMethod = relinkClass.getDeclaredMethod("force");
Object relinkInstance = forceMethod.invoke(null);
Class relinkInstanceClass = relinkInstance.getClass();
Class<?> relinkInstanceClass = relinkInstance.getClass();
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
loadMethod.invoke(relinkInstance, mContext, libraryName, null, null);
loadMethod.invoke(relinkInstance, context, libraryName, null, null);
}
catch (final Throwable e) {
// Fall back
@@ -77,7 +83,7 @@ public class SDL {
catch (final SecurityException se) {
throw se;
}
}
}
}
protected static Context mContext;

View File

@@ -1,37 +1,77 @@
package org.libsdl.app;
import android.media.*;
import android.content.Context;
import android.media.AudioDeviceCallback;
import android.media.AudioDeviceInfo;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
import android.media.AudioTrack;
import android.media.MediaRecorder;
import android.os.Build;
import android.util.Log;
public class SDLAudioManager
{
import java.util.Arrays;
public class SDLAudioManager {
protected static final String TAG = "SDLAudio";
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
protected static Context mContext;
private static final int[] NO_DEVICES = {};
private static AudioDeviceCallback mAudioDeviceCallback;
public static void initialize() {
mAudioTrack = null;
mAudioRecord = null;
mAudioDeviceCallback = null;
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
{
mAudioDeviceCallback = new AudioDeviceCallback() {
@Override
public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
@Override
public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
};
}
}
public static void setContext(Context context) {
mContext = context;
if (context != null) {
registerAudioDeviceCallback();
}
}
public static void release(Context context) {
unregisterAudioDeviceCallback(context);
}
// Audio
protected static String getAudioFormatString(int audioFormat) {
switch (audioFormat) {
case AudioFormat.ENCODING_PCM_8BIT:
return "8-bit";
case AudioFormat.ENCODING_PCM_16BIT:
return "16-bit";
case AudioFormat.ENCODING_PCM_FLOAT:
return "float";
default:
return Integer.toString(audioFormat);
case AudioFormat.ENCODING_PCM_8BIT:
return "8-bit";
case AudioFormat.ENCODING_PCM_16BIT:
return "16-bit";
case AudioFormat.ENCODING_PCM_FLOAT:
return "float";
default:
return Integer.toString(audioFormat);
}
}
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
int channelConfig;
int sampleSize;
int frameSize;
@@ -39,10 +79,14 @@ public class SDLAudioManager
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
/* On older devices let's use known good settings */
if (Build.VERSION.SDK_INT < 21) {
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
if (desiredChannels > 2) {
desiredChannels = 2;
}
}
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
if (sampleRate < 8000) {
sampleRate = 8000;
} else if (sampleRate > 48000) {
@@ -51,7 +95,7 @@ public class SDLAudioManager
}
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
int minSDKVersion = (isCapture ? 23 : 21);
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
if (Build.VERSION.SDK_INT < minSDKVersion) {
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
}
@@ -112,7 +156,7 @@ public class SDLAudioManager
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
break;
case 8:
if (Build.VERSION.SDK_INT >= 23) {
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
} else {
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
@@ -193,13 +237,16 @@ public class SDLAudioManager
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
}
mAudioRecord.startRecording();
}
results[0] = mAudioRecord.getSampleRate();
results[1] = mAudioRecord.getAudioFormat();
results[2] = mAudioRecord.getChannelCount();
results[3] = desiredFrames;
} else {
if (mAudioTrack == null) {
@@ -217,25 +264,91 @@ public class SDLAudioManager
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
}
mAudioTrack.play();
}
results[0] = mAudioTrack.getSampleRate();
results[1] = mAudioTrack.getAudioFormat();
results[2] = mAudioTrack.getChannelCount();
results[3] = desiredFrames;
}
results[3] = desiredFrames;
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", got " + results[3] + " frames of " + results[2] + " channel " + getAudioFormatString(results[1]) + " audio at " + results[0] + " Hz");
return results;
}
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static void registerAudioDeviceCallback() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
}
}
private static void unregisterAudioDeviceCallback(Context context) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames);
public static int[] getAudioOutputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] getAudioInputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
}
/**
@@ -247,6 +360,11 @@ public class SDLAudioManager
return;
}
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
if (result > 0) {
@@ -319,18 +437,22 @@ public class SDLAudioManager
/**
* This method is called by SDL using JNI.
*/
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames);
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
}
/** This method is called by SDL using JNI. */
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return 0;
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
@@ -339,7 +461,7 @@ public class SDLAudioManager
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
@@ -384,4 +506,9 @@ public class SDLAudioManager
}
public static native int nativeSetupJNI();
public static native void removeAudioDevice(boolean isCapture, int deviceId);
public static native void addAudioDevice(boolean isCapture, int deviceId);
}

View File

@@ -6,9 +6,14 @@ import java.util.Comparator;
import java.util.List;
import android.content.Context;
import android.os.*;
import android.view.*;
import android.os.Build;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class SDLControllerManager
@@ -19,7 +24,7 @@ public class SDLControllerManager
public static native int nativeAddJoystick(int device_id, String name, String desc,
int vendor_id, int product_id,
boolean is_accelerometer, int button_mask,
int naxes, int nhats, int nballs);
int naxes, int axis_mask, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
@@ -37,7 +42,7 @@ public class SDLControllerManager
public static void initialize() {
if (mJoystickHandler == null) {
if (Build.VERSION.SDK_INT >= 19) {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
mJoystickHandler = new SDLJoystickHandler_API19();
} else {
mJoystickHandler = new SDLJoystickHandler_API16();
@@ -45,7 +50,7 @@ public class SDLControllerManager
}
if (mHapticHandler == null) {
if (Build.VERSION.SDK_INT >= 26) {
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
mHapticHandler = new SDLHapticHandler_API26();
} else {
mHapticHandler = new SDLHapticHandler();
@@ -98,7 +103,7 @@ public class SDLControllerManager
int sources = device.getSources();
/* This is called for every button press, so let's not spam the logs */
/**
/*
if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
Log.v(TAG, "Input device " + device.getName() + " has class joystick.");
}
@@ -108,7 +113,7 @@ public class SDLControllerManager
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
}
**/
*/
return ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
@@ -163,11 +168,37 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
arg1Axis = MotionEvent.AXIS_GAS;
}
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
// This is because the usual pairing are:
// - AXIS_X + AXIS_Y (left stick).
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
// This sorts the axes in the above order, which tends to be correct
// for Xbox-ish game pads that have the right stick on RX/RY and the
// triggers on Z/RZ.
//
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
//
// References:
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
if (arg0Axis == MotionEvent.AXIS_Z) {
arg0Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
--arg0Axis;
}
if (arg1Axis == MotionEvent.AXIS_Z) {
arg1Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
--arg1Axis;
}
return arg0Axis - arg1Axis;
}
}
private ArrayList<SDLJoystick> mJoysticks;
private final ArrayList<SDLJoystick> mJoysticks;
public SDLJoystickHandler_API16() {
@@ -177,13 +208,14 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
@Override
public void pollInputDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
for(int i=0; i < deviceIds.length; ++i) {
SDLJoystick joystick = getJoystick(deviceIds[i]);
if (joystick == null) {
joystick = new SDLJoystick();
InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
if (SDLControllerManager.isDeviceSDLJoystick(deviceIds[i])) {
joystick.device_id = deviceIds[i];
for (int device_id : deviceIds) {
if (SDLControllerManager.isDeviceSDLJoystick(device_id)) {
SDLJoystick joystick = getJoystick(device_id);
if (joystick == null) {
InputDevice joystickDevice = InputDevice.getDevice(device_id);
joystick = new SDLJoystick();
joystick.device_id = device_id;
joystick.name = joystickDevice.getName();
joystick.desc = getJoystickDescriptor(joystickDevice);
joystick.axes = new ArrayList<InputDevice.MotionRange>();
@@ -191,53 +223,57 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges ) {
for (InputDevice.MotionRange range : ranges) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
range.getAxis() == MotionEvent.AXIS_HAT_Y) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
}
else {
} else {
joystick.axes.add(range);
}
}
}
mJoysticks.add(joystick);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc, getVendorId(joystickDevice), getProductId(joystickDevice), false, getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
getVendorId(joystickDevice), getProductId(joystickDevice), false,
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mJoysticks.size(); i++) {
int device_id = mJoysticks.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
ArrayList<Integer> removedDevices = null;
for (SDLJoystick joystick : mJoysticks) {
int device_id = joystick.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (j == deviceIds.length) {
removedDevices.add(Integer.valueOf(device_id));
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
}
for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i).intValue();
SDLControllerManager.nativeRemoveJoystick(device_id);
for (int j=0; j < mJoysticks.size(); j++) {
if (mJoysticks.get(j).device_id == device_id) {
mJoysticks.remove(j);
break;
if (removedDevices != null) {
for (int device_id : removedDevices) {
SDLControllerManager.nativeRemoveJoystick(device_id);
for (int i = 0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
mJoysticks.remove(i);
break;
}
}
}
}
}
protected SDLJoystick getJoystick(int device_id) {
for(int i=0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
return mJoysticks.get(i);
for (SDLJoystick joystick : mJoysticks) {
if (joystick.device_id == device_id) {
return joystick;
}
}
return null;
@@ -245,28 +281,22 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
@Override
public boolean handleMotionEvent(MotionEvent event) {
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
switch(action) {
case MotionEvent.ACTION_MOVE:
SDLJoystick joystick = getJoystick(event.getDeviceId());
if ( joystick != null ) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
SDLControllerManager.onNativeJoy(joystick.device_id, i, value );
}
for (int i = 0; i < joystick.hats.size(); i+=2) {
int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) );
int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) );
SDLControllerManager.onNativeHat(joystick.device_id, i/2, hatX, hatY );
}
}
break;
default:
break;
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
if (action == MotionEvent.ACTION_MOVE) {
SDLJoystick joystick = getJoystick(event.getDeviceId());
if (joystick != null) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
}
for (int i = 0; i < joystick.hats.size() / 2; i++) {
int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
}
}
}
return true;
@@ -287,6 +317,9 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
public int getVendorId(InputDevice joystickDevice) {
return 0;
}
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
return -1;
}
public int getButtonMask(InputDevice joystickDevice) {
return -1;
}
@@ -304,6 +337,43 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
return joystickDevice.getVendorId();
}
@Override
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
// For compatibility, keep computing the axis mask like before,
// only really distinguishing 2, 4 and 6 axes.
int axis_mask = 0;
if (ranges.size() >= 2) {
// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
axis_mask |= 0x0003;
}
if (ranges.size() >= 4) {
// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
axis_mask |= 0x000c;
}
if (ranges.size() >= 6) {
// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
axis_mask |= 0x0030;
}
// Also add an indicator bit for whether the sorting order has changed.
// This serves to disable outdated gamecontrollerdb.txt mappings.
boolean have_z = false;
boolean have_past_z_before_rz = false;
for (InputDevice.MotionRange range : ranges) {
int axis = range.getAxis();
if (axis == MotionEvent.AXIS_Z) {
have_z = true;
} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
have_past_z_before_rz = true;
}
}
if (have_z && have_past_z_before_rz) {
// If both these exist, the compare() function changed sorting order.
// Set a bit to indicate this fact.
axis_mask |= 0x8000;
}
return axis_mask;
}
@Override
public int getButtonMask(InputDevice joystickDevice) {
int button_mask = 0;
@@ -313,6 +383,7 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
KeyEvent.KEYCODE_BUTTON_X,
KeyEvent.KEYCODE_BUTTON_Y,
KeyEvent.KEYCODE_BACK,
KeyEvent.KEYCODE_MENU,
KeyEvent.KEYCODE_BUTTON_MODE,
KeyEvent.KEYCODE_BUTTON_START,
KeyEvent.KEYCODE_BUTTON_THUMBL,
@@ -354,6 +425,7 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
(1 << 2), // X -> X
(1 << 3), // Y -> Y
(1 << 4), // BACK -> BACK
(1 << 6), // MENU -> START
(1 << 5), // MODE -> GUIDE
(1 << 6), // START -> START
(1 << 7), // THUMBL -> LEFTSTICK
@@ -432,13 +504,13 @@ class SDLHapticHandler_API26 extends SDLHapticHandler {
class SDLHapticHandler {
class SDLHaptic {
static class SDLHaptic {
public int device_id;
public String name;
public Vibrator vib;
}
private ArrayList<SDLHaptic> mHaptics;
private final ArrayList<SDLHaptic> mHaptics;
public SDLHapticHandler() {
mHaptics = new ArrayList<SDLHaptic>();
@@ -474,13 +546,15 @@ class SDLHapticHandler {
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
if (vib != null) {
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
}
@@ -504,37 +578,41 @@ class SDLHapticHandler {
}
/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mHaptics.size(); i++) {
int device_id = mHaptics.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
ArrayList<Integer> removedDevices = null;
for (SDLHaptic haptic : mHaptics) {
int device_id = haptic.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (device_id == deviceId_VIBRATOR_SERVICE && hasVibratorService) {
// don't remove the vibrator if it is still present
} else if (j == deviceIds.length) {
removedDevices.add(device_id);
}
if (device_id != deviceId_VIBRATOR_SERVICE || !hasVibratorService) {
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
} // else: don't remove the vibrator if it is still present
}
for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i);
SDLControllerManager.nativeRemoveHaptic(device_id);
for (int j=0; j < mHaptics.size(); j++) {
if (mHaptics.get(j).device_id == device_id) {
mHaptics.remove(j);
break;
if (removedDevices != null) {
for (int device_id : removedDevices) {
SDLControllerManager.nativeRemoveHaptic(device_id);
for (int i = 0; i < mHaptics.size(); i++) {
if (mHaptics.get(i).device_id == device_id) {
mHaptics.remove(i);
break;
}
}
}
}
}
protected SDLHaptic getHaptic(int device_id) {
for(int i=0; i < mHaptics.size(); i++) {
if (mHaptics.get(i).device_id == device_id) {
return mHaptics.get(i);
for (SDLHaptic haptic : mHaptics) {
if (haptic.device_id == device_id) {
return haptic;
}
}
return null;
@@ -550,8 +628,6 @@ class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
case InputDevice.SOURCE_GAMEPAD:
case InputDevice.SOURCE_DPAD:
return SDLControllerManager.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
@@ -655,8 +731,7 @@ class SDLGenericMotionListener_API24 extends SDLGenericMotionListener_API12 {
public float getEventX(MotionEvent event) {
if (mRelativeModeEnabled) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
}
else {
} else {
return event.getX(0);
}
}
@@ -665,14 +740,12 @@ class SDLGenericMotionListener_API24 extends SDLGenericMotionListener_API12 {
public float getEventY(MotionEvent event) {
if (mRelativeModeEnabled) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
}
else {
} else {
return event.getY(0);
}
}
}
class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
// Generic Motion (mouse hover, joystick...) events go here
private boolean mRelativeModeEnabled;
@@ -684,8 +757,6 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
case InputDevice.SOURCE_GAMEPAD:
case InputDevice.SOURCE_DPAD:
return SDLControllerManager.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
@@ -740,7 +811,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
@Override
public boolean supportsRelativeMouse() {
return (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27));
return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
}
@Override
@@ -750,18 +821,15 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
@Override
public boolean setRelativeMouseEnabled(boolean enabled) {
if (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27)) {
if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
if (enabled) {
SDLActivity.getContentView().requestPointerCapture();
}
else {
} else {
SDLActivity.getContentView().releasePointerCapture();
}
mRelativeModeEnabled = enabled;
return true;
}
else
{
} else {
return false;
}
}

View File

@@ -0,0 +1,405 @@
package org.libsdl.app;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Build;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.Display;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager;
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17 /* Android 4.2 (JELLY_BEAN_MR1) */) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}

View File

@@ -7,7 +7,7 @@ call remove_symlinks.bat
mklink /D app\jni\AerofoilSDL ..\..\..\AerofoilSDL
mklink /D app\jni\AerofoilPortable ..\..\..\AerofoilPortable
mklink /D app\jni\Common ..\..\..\Common
mklink /D app\jni\SDL2 ..\..\..\SDL2-2.0.12
mklink /D app\jni\SDL2 ..\..\..\SDL2-2.30.5
mklink /D app\jni\GpApp ..\..\..\GpApp
mklink /D app\jni\GpShell ..\..\..\GpShell
mklink /D app\jni\GpCommon ..\..\..\GpCommon

View File

@@ -3,8 +3,8 @@
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>$(SolutionDir)SDL2-2.0.12\include;$(SolutionDir)AerofoilPortable;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)SDL2-2.0.12\lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>$(SolutionDir)SDL2-2.30.5\include;$(SolutionDir)AerofoilPortable;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)SDL2-2.30.5\lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup>
<Link>

File diff suppressed because it is too large Load Diff

View File

@@ -1,140 +0,0 @@
# Open Watcom makefile to build SDL2.dll for OS/2
# wmake -f Makefile.os2
LIBNAME = SDL2
VERSION = 2.0.12
DESCRIPTION = Simple DirectMedia Layer 2
LIBHOME = .
LIBPATH = $(LIBHOME)/lib
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
LNKFILE = $(LIBNAME).lnk
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
INCPATH+= -I"$(LIBHOME)/h"
INCPATH+= -Iinclude
LIBM = libm.lib
LIBS = mmpm2.lib libuls.lib libconv.lib $(LIBM)
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
# max warnings:
CFLAGS+= -wx
# building dll:
CFLAGS+= -bd
# the include paths :
CFLAGS+= $(INCPATH)
# building SDL itself (for DECLSPEC):
CFLAGS+= -DBUILD_SDL
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
SRCS+= SDL_rwops.c SDL_power.c
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
SRCS+= SDL_dynapi.c
OBJS = $(SRCS:.c=.obj)
MOBJS= $(MSRCS:.c=.obj)
.extensions:
.extensions: .lib .dll .obj .c .asm
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
.c: ./src/loadso/dummy;./src/filesystem/dummy;./src/timer/dummy;./src/thread/generic;
all: $(DLLFILE) $(LIBFILE) .symbolic
$(DLLFILE): $(OBJS) $(LIBM) $(LNKFILE)
@echo * Linking: $@
wlink @$(LNKFILE)
$(LIBFILE): $(DLLFILE)
@echo * Creating LIB file: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
.c.obj:
wcc386 $(CFLAGS) -fo=$^@ $<
SDL_cpuinfo.obj: SDL_cpuinfo.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_rwops.obj: SDL_rwops.c
wcc386 $(CFLAGS) -wcd=136 -fo=$^@ $<
SDL_wave.obj: SDL_wave.c
wcc386 $(CFLAGS) -wcd=124 -fo=$^@ $<
SDL_blendfillrect.obj: SDL_blendfillrect.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_blendline.obj: SDL_blendline.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
.c: ./src/libm;
$(LIBM): $(MOBJS)
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
$(LNKFILE):
@echo * Creating linker file: $@
@%create $@
@%append $@ SYSTEM os2v2_dll INITINSTANCE TERMINSTANCE
@%append $@ NAME $(DLLFILE)
@for %i in ($(OBJS)) do @%append $@ FILE %i
@%append $@ LIBPATH $(%LIB);$(LIBPATH)
@for %i in ($(LIBS)) do @%append $@ LIB %i
@%append $@ OPTION QUIET
@%append $@ OPTION IMPF=$(LIBHOME)/$^&.exp
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
@%append $@ OPTION QUIET
@%append $@ OPTION ELIMINATE
@%append $@ OPTION MANYAUTODATA
@%append $@ OPTION OSNAME='OS/2 and eComStation'
@%append $@ OPTION SHOWDEAD
clean: .SYMBOLIC
@ echo * Clean: $(LIBNAME)
@if exist *.obj rm *.obj
@if exist *.err rm *.err
@if exist $(LNKFILE) rm $(LNKFILE)
@if exist $(LIBM) rm $(LIBM)
distclean: .SYMBOLIC clean
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
@if exist $(LIBFILE) rm $(LIBFILE)
@if exist $(DLLFILE) rm $(DLLFILE)

View File

@@ -1,96 +0,0 @@
TARGET_LIB = libSDL2.a
OBJS= src/SDL.o \
src/SDL_assert.o \
src/SDL_error.o \
src/SDL_hints.o \
src/SDL_log.o \
src/atomic/SDL_atomic.o \
src/atomic/SDL_spinlock.o \
src/audio/SDL_audio.o \
src/audio/SDL_audiocvt.o \
src/audio/SDL_audiodev.o \
src/audio/SDL_audiotypecvt.o \
src/audio/SDL_mixer.o \
src/audio/SDL_wave.o \
src/audio/psp/SDL_pspaudio.o \
src/cpuinfo/SDL_cpuinfo.o \
src/events/SDL_clipboardevents.o \
src/events/SDL_dropevents.o \
src/events/SDL_events.o \
src/events/SDL_gesture.o \
src/events/SDL_keyboard.o \
src/events/SDL_mouse.o \
src/events/SDL_quit.o \
src/events/SDL_touch.o \
src/events/SDL_windowevents.o \
src/file/SDL_rwops.o \
src/haptic/SDL_haptic.o \
src/haptic/dummy/SDL_syshaptic.o \
src/joystick/SDL_joystick.o \
src/joystick/SDL_gamecontroller.o \
src/joystick/psp/SDL_sysjoystick.o \
src/power/SDL_power.o \
src/power/psp/SDL_syspower.o \
src/filesystem/dummy/SDL_sysfilesystem.o \
src/render/SDL_render.o \
src/render/SDL_yuv_sw.o \
src/render/psp/SDL_render_psp.o \
src/render/software/SDL_blendfillrect.o \
src/render/software/SDL_blendline.o \
src/render/software/SDL_blendpoint.o \
src/render/software/SDL_drawline.o \
src/render/software/SDL_drawpoint.o \
src/render/software/SDL_render_sw.o \
src/render/software/SDL_rotate.o \
src/sensor/SDL_sensor.o \
src/sensor/dummy/SDL_dummysensor.o \
src/stdlib/SDL_getenv.o \
src/stdlib/SDL_iconv.o \
src/stdlib/SDL_malloc.o \
src/stdlib/SDL_qsort.o \
src/stdlib/SDL_stdlib.o \
src/stdlib/SDL_string.o \
src/stdlib/SDL_strtokr.o \
src/thread/SDL_thread.o \
src/thread/generic/SDL_systls.o \
src/thread/psp/SDL_syssem.o \
src/thread/psp/SDL_systhread.o \
src/thread/psp/SDL_sysmutex.o \
src/thread/psp/SDL_syscond.o \
src/timer/SDL_timer.o \
src/timer/psp/SDL_systimer.o \
src/video/SDL_RLEaccel.o \
src/video/SDL_blit.o \
src/video/SDL_blit_0.o \
src/video/SDL_blit_1.o \
src/video/SDL_blit_A.o \
src/video/SDL_blit_N.o \
src/video/SDL_blit_auto.o \
src/video/SDL_blit_copy.o \
src/video/SDL_blit_slow.o \
src/video/SDL_bmp.o \
src/video/SDL_clipboard.o \
src/video/SDL_fillrect.o \
src/video/SDL_pixels.o \
src/video/SDL_rect.o \
src/video/SDL_stretch.o \
src/video/SDL_surface.o \
src/video/SDL_video.o \
src/video/psp/SDL_pspevents.o \
src/video/psp/SDL_pspvideo.o \
src/video/psp/SDL_pspgl.o \
src/video/psp/SDL_pspmouse.o
INCDIR = ./include
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LIBS = -lGL -lGLU -lglut -lz \
-lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
-lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak

View File

@@ -1,80 +0,0 @@
# Makefile to build the pandora SDL library
WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
TARGET_STATIC = libSDL2.a
TARGET_SHARED = libSDL2.so
SOURCES = \
./src/*.c \
./src/audio/*.c \
./src/audio/disk/*.c \
./src/audio/dsp/*.c \
./src/audio/dummy/*.c \
./src/cpuinfo/*.c \
./src/events/*.c \
./src/file/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
./src/stdlib/*.c \
./src/thread/*.c \
./src/thread/pthread/SDL_syscond.c \
./src/thread/pthread/SDL_sysmutex.c \
./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_systhread.c \
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/dummy/*.c \
./src/video/pandora/*.c \
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
$(TARGET_STATIC): $(OBJECTS)
$(AR) crv $@ $^
$(RANLIB) $@
$(TARGET_SHARED):
$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS)
ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
config_copy:
cp include/SDL_config_wiz.h include/SDL_config.h
clean:
rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
install:
mkdir -p $(WIZSDK)/lib
mkdir -p $(WIZSDK)/include/SDL2
cp -f $(TARGET_STATIC) $(WIZSDK)/lib
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
cp $(TARGET_STATIC) ../../toolchain/libs
cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
cp -f include/*.h $(WIZSDK)/include/SDL2/
cp -f include/*.h ../../toolchain/include/SDL2/

View File

@@ -1 +0,0 @@
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")

View File

@@ -1,23 +0,0 @@
<?xml version="1.0"?>
<package >
<metadata>
<id>SDL2-WinRT</id>
<version>2.0.4-Unofficial</version>
<authors>Sam Lantinga</authors>
<owners>David Ludwig</owners>
<licenseUrl>http://libsdl.org/license.php</licenseUrl>
<projectUrl>http://libsdl.org</projectUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
<copyright>Copyright 2015</copyright>
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
</metadata>
<files>
<file src="lib\**\*.dll" target="bin"/>
<file src="lib\**\*.lib" target="bin"/>
<file src="lib\**\*.pdb" target="bin"/>
<file src="..\include\**\*.*" target="include"/>
<file src="..\src\**\*.*" target="src"/>
<file src="SDL2-WinRT.targets" target="build\native"/>
</files>
</package>

View File

@@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
</PropertyGroup>
<Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
<Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
</Target>
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup Label="LibSDL2">
<PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
<OutputGroup>LibSDL2Binaries</OutputGroup>
<ProjectName>$(ProjectName)</ProjectName>
<TargetPath>%(Filename)%(Extension)</TargetPath>
</PackagingOutputs>
</ItemGroup>
</Project>

View File

@@ -1,22 +0,0 @@
<?xml version="1.0"?>
<package >
<metadata>
<id>SDL2main-WinRT-NonXAML</id>
<version>2.0.4-Unofficial</version>
<authors>Sam Lantinga</authors>
<owners>David Ludwig</owners>
<licenseUrl>http://libsdl.org/license.php</licenseUrl>
<projectUrl>http://libsdl.org</projectUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
<copyright>Copyright 2015</copyright>
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
<dependencies>
<dependency id="SDL2-WinRT" version="2.0.4"/>
</dependencies>
</metadata>
<files>
<file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
<file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/>
</files>
</package>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="LibSDL2">
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -1,576 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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<HEAD>
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
</HEAD>
<BODY>
<H1>
Using SDL with Microsoft Visual C++
</H1>
<H3>
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
James Turk</A>
</H3>
<p>
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
</p>
<H3>
Building SDL
</H3>
<P>
Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
</P>
<P>
There are different solution files for the various
versions of the IDE. Please use the appropriate version
2008, 2010, 2012 or 2013.
</P>
<P>
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
</P>
<P>
This is done by right clicking on each project in turn (Projects are listed in
the Workspace panel in the FileView tab), and selecting "Build".
</P>
<P>
You may get a few warnings, but you should not get any errors. You do have to
have at least the DirectX 9 SDK installed, however. The latest
version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
</P>
<P>
Later, we will refer to the following .lib and .dll files that have just been
generated:
</P>
<ul>
<li> SDL2.dll</li>
<li> SDL2.lib</li>
<li> SDL2main.lib</li>
</ul>
<P>
Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
</P>
<H3>
Creating a Project with SDL
</H3>
<P>
Create a project as a Win32 Application.
</P>
<P>
Create a C++ file for your project.
</P>
<P>
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
tab|Code Generation|Runtime Library </CODE>.
</P>
<P>
Add the SDL <CODE>include</CODE> directory to your list of includes in the
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
.
<br>
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
add the include and library directories to the list that VC7 keeps. Do this by
selecting Tools|Options|Projects|VC++ Directories and under the "Show
Directories For:" dropbox select "Include Files", and click the "New Directory
Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
</P>
<P>
The "include directory" I am referring to is the <CODE>include</CODE> folder
within the main SDL directory (the one that this HTML file located within).
</P>
<P>
Now we're going to use the files that we had created earlier in the Build SDL
step.
</P>
<P>
Copy the following files into your Project directory:
</P>
<ul>
<li> SDL2.dll</li>
</ul>
<P>
Add the following files to your project (It is not necessary to copy them to
your project directory):
</P>
<ul>
<li> SDL2.lib </li>
<li> SDL2main.lib</li>
</ul>
<P>
(To add them to your project, right click on your project, and select "Add
files to project")
</P>
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
desirable to add them to the linker options: Project|Properties|Linker|Command
Line and type the names of the libraries to link with in the "Additional
Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
configuration (e.g. Release,Debug).</FONT></STRONG></P>
<H3>
SDL 101, First Day of Class
</H3>
<P>
Now create the basic body of your project. The body of your program should take
the following form:
<PRE><CODE>
#include "SDL.h"
int main( int argc, char* argv[] )
{
// Body of the program goes here.
return 0;
}
</CODE></PRE>
<P></P>
<H3>
That's it!
</H3>
<P>
I hope that this document has helped you get through the most difficult part of
using the SDL: installing it. Suggestions for improvements to this document
should be sent to the writers of this document.
</P>
<P>
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
</P>
<P>
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
Sam Lantinga</A>.
</P>
<P>
Later, it was converted to HTML and expanded into the document that you see
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
</P>
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
</P>
</BODY>
</HTML>

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View File

@@ -1,422 +0,0 @@
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View File

@@ -1,100 +0,0 @@
/*
* rectangles.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
int
randomInt(int min, int max)
{
return min + rand() % (max - min + 1);
}
void
render(SDL_Renderer *renderer)
{
SDL_Rect rect;
Uint8 r, g, b;
/* Clear the screen */
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
/* Come up with a random rectangle */
rect.w = randomInt(64, 128);
rect.h = randomInt(64, 128);
rect.x = randomInt(0, SCREEN_WIDTH);
rect.y = randomInt(0, SCREEN_HEIGHT);
/* Come up with a random color */
r = randomInt(50, 255);
g = randomInt(50, 255);
b = randomInt(50, 255);
SDL_SetRenderDrawColor(renderer, r, g, b, 255);
/* Fill the rectangle in the color */
SDL_RenderFillRect(renderer, &rect);
/* update screen */
SDL_RenderPresent(renderer);
}
int
main(int argc, char *argv[])
{
SDL_Window *window;
SDL_Renderer *renderer;
int done;
SDL_Event event;
/* initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("Could not initialize SDL\n");
return 1;
}
/* seed random number generator */
srand(time(NULL));
/* create window and renderer */
window =
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL);
if (!window) {
printf("Could not initialize Window\n");
return 1;
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
printf("Could not create renderer\n");
return 1;
}
/* Enter render loop, waiting for user to quit */
done = 0;
while (!done) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
done = 1;
}
}
render(renderer);
SDL_Delay(1);
}
/* shutdown SDL */
SDL_Quit();
return 0;
}

View File

@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
</dict>
</plist>

View File

@@ -1,11 +0,0 @@
TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
testthread:
SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
testlock:
Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
testsprite2:
SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.

View File

@@ -1,67 +0,0 @@
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View File

@@ -1,67 +0,0 @@
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View File

@@ -1,67 +0,0 @@
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@@ -1,67 +0,0 @@
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View File

@@ -1,78 +0,0 @@
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View File

@@ -1,67 +0,0 @@
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View File

@@ -1,67 +0,0 @@
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View File

@@ -1,67 +0,0 @@
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View File

@@ -1,67 +0,0 @@
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View File

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View File

@@ -1,67 +0,0 @@
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View File

@@ -1,133 +0,0 @@
# PKG_PROG_PKG_CONFIG([MIN-VERSION])
# ----------------------------------
AC_DEFUN([PKG_PROG_PKG_CONFIG],
[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
m4_pattern_allow([^PKG_CONFIG(_PATH)?$])
AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])
AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path])
AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path])
if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
fi
if test -n "$PKG_CONFIG"; then
_pkg_min_version=m4_default([$1], [0.9.0])
AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
AC_MSG_RESULT([yes])
else
AC_MSG_RESULT([no])
PKG_CONFIG=""
fi
fi[]dnl
])# PKG_PROG_PKG_CONFIG
# PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
#
# Check to see whether a particular set of modules exists. Similar
# to PKG_CHECK_MODULES(), but does not set variables or print errors.
#
# Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
# only at the first occurence in configure.ac, so if the first place
# it's called might be skipped (such as if it is within an "if", you
# have to call PKG_CHECK_EXISTS manually
# --------------------------------------------------------------
AC_DEFUN([PKG_CHECK_EXISTS],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
if test -n "$PKG_CONFIG" && \
AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
m4_default([$2], [:])
m4_ifvaln([$3], [else
$3])dnl
fi])
# _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
# ---------------------------------------------
m4_define([_PKG_CONFIG],
[if test -n "$$1"; then
pkg_cv_[]$1="$$1"
elif test -n "$PKG_CONFIG"; then
PKG_CHECK_EXISTS([$3],
[pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`],
[pkg_failed=yes])
else
pkg_failed=untried
fi[]dnl
])# _PKG_CONFIG
# _PKG_SHORT_ERRORS_SUPPORTED
# -----------------------------
AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
_pkg_short_errors_supported=yes
else
_pkg_short_errors_supported=no
fi[]dnl
])# _PKG_SHORT_ERRORS_SUPPORTED
# PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
# [ACTION-IF-NOT-FOUND])
#
#
# Note that if there is a possibility the first call to
# PKG_CHECK_MODULES might not happen, you should be sure to include an
# explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
#
#
# --------------------------------------------------------------
AC_DEFUN([PKG_CHECK_MODULES],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
pkg_failed=no
AC_MSG_CHECKING([for $1])
_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
_PKG_CONFIG([$1][_LIBS], [libs], [$2])
m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
and $1[]_LIBS to avoid the need to call pkg-config.
See the pkg-config man page for more details.])
if test $pkg_failed = yes; then
AC_MSG_RESULT([no])
_PKG_SHORT_ERRORS_SUPPORTED
if test $_pkg_short_errors_supported = yes; then
$1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "$2" 2>&1`
else
$1[]_PKG_ERRORS=`$PKG_CONFIG --print-errors "$2" 2>&1`
fi
# Put the nasty error message in config.log where it belongs
echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
m4_default([$4], [AC_MSG_ERROR(
[Package requirements ($2) were not met:
$$1_PKG_ERRORS
Consider adjusting the PKG_CONFIG_PATH environment variable if you
installed software in a non-standard prefix.
_PKG_TEXT])dnl
])
elif test $pkg_failed = untried; then
AC_MSG_RESULT([no])
m4_default([$4], [AC_MSG_FAILURE(
[The pkg-config script could not be found or is too old. Make sure it
is in your PATH or set the PKG_CONFIG environment variable to the full
path to pkg-config.
_PKG_TEXT
To get pkg-config, see <http://pkg-config.freedesktop.org/>.])dnl
])
else
$1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
$1[]_LIBS=$pkg_cv_[]$1[]_LIBS
AC_MSG_RESULT([yes])
$3
fi[]dnl
])# PKG_CHECK_MODULES

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,72 +0,0 @@
--- config.sub.orig 2017-09-09 08:01:02.139023205 -0700
+++ config.sub 2017-09-09 07:59:35.798264474 -0700
@@ -364,6 +364,19 @@
i*86 | x86_64)
basic_machine=$basic_machine-pc
;;
+ nacl64*)
+ basic_machine=x86_64-pc
+ os=-nacl
+ ;;
+ nacl*)
+ basic_machine=i686-pc
+ os=-nacl
+ ;;
+ pnacl*)
+ # le32-unknown-pnacl comes from http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
+ basic_machine=le32-unknown
+ os=-pnacl
+ ;;
# Object if more than one company name word.
*-*-*)
echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2
@@ -877,6 +890,10 @@
basic_machine=le32-unknown
os=-nacl
;;
+ pnacl)
+ basic_machine=le32-unknown
+ os=-pnacl
+ ;;
ncr3000)
basic_machine=i486-ncr
os=-sysv4
@@ -1429,6 +1446,12 @@
;;
esac
;;
+ -nacl*)
+ os=-nacl
+ ;;
+ -pnacl*)
+ os=-pnacl
+ ;;
-nto-qnx*)
;;
-nto*)
@@ -1459,6 +1482,9 @@
-os400*)
os=-os400
;;
+ -cegcc*)
+ os=-cegcc
+ ;;
-wince*)
os=-wince
;;
@@ -1548,9 +1574,15 @@
os=-dicos
;;
-nacl*)
+ os=-nacl
+ ;;
+ -pnacl*)
+ os=-pnacl
;;
-ios)
;;
+ -emscripten*)
+ ;;
-none)
;;
*)

View File

@@ -1,188 +0,0 @@
#!/bin/sh
#
# Build a fat binary for iOS
# Number of CPUs (for make -j)
NCPU=`sysctl -n hw.ncpu`
if test x$NJOB = x; then
NJOB=$NCPU
fi
SRC_DIR=$(cd `dirname $0`/..; pwd)
if [ "$PWD" = "$SRC_DIR" ]; then
PREFIX=$SRC_DIR/ios-build
mkdir $PREFIX
else
PREFIX=$PWD
fi
BUILD_I386_IOSSIM=YES
BUILD_X86_64_IOSSIM=YES
BUILD_IOS_ARMV7=YES
BUILD_IOS_ARMV7S=YES
BUILD_IOS_ARM64=YES
# 13.4.0 - Mavericks
# 14.0.0 - Yosemite
# 15.0.0 - El Capitan
DARWIN=darwin15.0.0
XCODEDIR=`xcode-select --print-path`
IOS_SDK_VERSION=`xcrun --sdk iphoneos --show-sdk-version`
MIN_SDK_VERSION=6.0
IPHONEOS_PLATFORM=`xcrun --sdk iphoneos --show-sdk-platform-path`
IPHONEOS_SYSROOT=`xcrun --sdk iphoneos --show-sdk-path`
IPHONESIMULATOR_PLATFORM=`xcrun --sdk iphonesimulator --show-sdk-platform-path`
IPHONESIMULATOR_SYSROOT=`xcrun --sdk iphonesimulator --show-sdk-path`
# Uncomment if you want to see more information about each invocation
# of clang as the builds proceed.
# CLANG_VERBOSE="--verbose"
CC=clang
CXX=clang
SILENCED_WARNINGS="-Wno-unused-local-typedef -Wno-unused-function"
CFLAGS="${CLANG_VERBOSE} ${SILENCED_WARNINGS} -DNDEBUG -g -O0 -pipe -fPIC -fobjc-arc"
echo "PREFIX ..................... ${PREFIX}"
echo "BUILD_MACOSX_X86_64 ........ ${BUILD_MACOSX_X86_64}"
echo "BUILD_I386_IOSSIM .......... ${BUILD_I386_IOSSIM}"
echo "BUILD_X86_64_IOSSIM ........ ${BUILD_X86_64_IOSSIM}"
echo "BUILD_IOS_ARMV7 ............ ${BUILD_IOS_ARMV7}"
echo "BUILD_IOS_ARMV7S ........... ${BUILD_IOS_ARMV7S}"
echo "BUILD_IOS_ARM64 ............ ${BUILD_IOS_ARM64}"
echo "DARWIN ..................... ${DARWIN}"
echo "XCODEDIR ................... ${XCODEDIR}"
echo "IOS_SDK_VERSION ............ ${IOS_SDK_VERSION}"
echo "MIN_SDK_VERSION ............ ${MIN_SDK_VERSION}"
echo "IPHONEOS_PLATFORM .......... ${IPHONEOS_PLATFORM}"
echo "IPHONEOS_SYSROOT ........... ${IPHONEOS_SYSROOT}"
echo "IPHONESIMULATOR_PLATFORM ... ${IPHONESIMULATOR_PLATFORM}"
echo "IPHONESIMULATOR_SYSROOT .... ${IPHONESIMULATOR_SYSROOT}"
echo "CC ......................... ${CC}"
echo "CFLAGS ..................... ${CFLAGS}"
echo "CXX ........................ ${CXX}"
echo "CXXFLAGS ................... ${CXXFLAGS}"
echo "LDFLAGS .................... ${LDFLAGS}"
###################################################################
# This section contains the build commands for each of the
# architectures that will be included in the universal binaries.
###################################################################
echo "$(tput setaf 2)"
echo "###########################"
echo "# i386 for iPhone Simulator"
echo "###########################"
echo "$(tput sgr0)"
if [ "${BUILD_I386_IOSSIM}" == "YES" ]
then
(
cd ${PREFIX}
make clean
../configure --build=x86_64-apple-${DARWIN} --host=i386-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/i386-sim "CC=${CC}" "CFLAGS=${CFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch i386 -isysroot ${IPHONESIMULATOR_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch i386 -isysroot ${IPHONESIMULATOR_SYSROOT}" LDFLAGS="-arch i386 -mios-simulator-version-min=${MIN_SDK_VERSION} ${LDFLAGS} -L${IPHONESIMULATOR_SYSROOT}/usr/lib/ -L${IPHONESIMULATOR_SYSROOT}/usr/lib/system" || exit 2
cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
make -j10 || exit 3
make install
) || exit $?
fi
echo "$(tput setaf 2)"
echo "#############################"
echo "# x86_64 for iPhone Simulator"
echo "#############################"
echo "$(tput sgr0)"
if [ "${BUILD_X86_64_IOSSIM}" == "YES" ]
then
(
cd ${PREFIX}
make clean
../configure --build=x86_64-apple-${DARWIN} --host=x86_64-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/x86_64-sim "CC=${CC}" "CFLAGS=${CFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch x86_64 -isysroot ${IPHONESIMULATOR_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch x86_64 -isysroot ${IPHONESIMULATOR_SYSROOT}" LDFLAGS="-arch x86_64 -mios-simulator-version-min=${MIN_SDK_VERSION} ${LDFLAGS} -L${IPHONESIMULATOR_SYSROOT}/usr/lib/ -L${IPHONESIMULATOR_SYSROOT}/usr/lib/system" || exit 2
cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
make -j$NJOB || exit 3
make install
) || exit $?
fi
echo "$(tput setaf 2)"
echo "##################"
echo "# armv7 for iPhone"
echo "##################"
echo "$(tput sgr0)"
if [ "${BUILD_IOS_ARMV7}" == "YES" ]
then
(
cd ${PREFIX}
make clean
../configure --build=x86_64-apple-${DARWIN} --host=armv7-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/armv7-ios "CC=${CC}" "CFLAGS=${CFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch armv7 -isysroot ${IPHONEOS_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -arch armv7 -isysroot ${IPHONEOS_SYSROOT}" LDFLAGS="-arch armv7 -miphoneos-version-min=${MIN_SDK_VERSION} ${LDFLAGS}" || exit 2
cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
make -j$NJOB || exit 3
make install
) || exit $?
fi
echo "$(tput setaf 2)"
echo "###################"
echo "# armv7s for iPhone"
echo "###################"
echo "$(tput sgr0)"
if [ "${BUILD_IOS_ARMV7S}" == "YES" ]
then
(
cd ${PREFIX}
make clean
../configure --build=x86_64-apple-${DARWIN} --host=armv7s-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/armv7s-ios "CC=${CC}" "CFLAGS=${CFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch armv7s -isysroot ${IPHONEOS_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch armv7s -isysroot ${IPHONEOS_SYSROOT}" LDFLAGS="-arch armv7s -miphoneos-version-min=${MIN_SDK_VERSION} ${LDFLAGS}" || exit 2
cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
make -j$NJOB || exit 3
make install
) || exit $?
fi
echo "$(tput setaf 2)"
echo "##################"
echo "# arm64 for iPhone"
echo "##################"
echo "$(tput sgr0)"
if [ "${BUILD_IOS_ARM64}" == "YES" ]
then
(
cd ${PREFIX}
make clean
../configure --build=x86_64-apple-${DARWIN} --host=arm-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/arm64-ios "CC=${CC}" "CFLAGS=${CFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch arm64 -isysroot ${IPHONEOS_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch arm64 -isysroot ${IPHONEOS_SYSROOT}" LDFLAGS="-arch arm64 -miphoneos-version-min=${MIN_SDK_VERSION} ${LDFLAGS}" || exit 2
cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
make -j$NJOB || exit 3
make install
) || exit $?
fi
echo "$(tput setaf 2)"
echo "###################################################################"
echo "# Create Universal Libraries and Finalize the packaging"
echo "###################################################################"
echo "$(tput sgr0)"
(
cd ${PREFIX}/platform
mkdir -p universal
lipo x86_64-sim/lib/libSDL2.a i386-sim/lib/libSDL2.a arm64-ios/lib/libSDL2.a armv7s-ios/lib/libSDL2.a armv7-ios/lib/libSDL2.a -create -output universal/libSDL2.a
)
(
cd ${PREFIX}
mkdir -p lib
cp -r platform/universal/* lib
#rm -rf platform
lipo -info lib/libSDL2.a
)
echo Done!

View File

@@ -1,42 +0,0 @@
#!/bin/bash
# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
# x86 Linux to OS/2, using OpenWatcom.
# The final zipfile can be unpacked on any machine that supports OpenWatcom
# (Windows, Linux, OS/2, etc). Point the compiler at the include directory
# and link against the SDL2.lib file. Ship the SDL2.dll with your app.
if [ -z "$WATCOM" ]; then
echo "This script expects \$WATCOM to be set to the OpenWatcom install dir." 1>&2
echo "This is often something like '/usr/local/share/watcom'" 1>&2
exit 1
fi
export PATH="$WATCOM/binl:$PATH"
ZIPFILE="$1"
if [ -z $1 ]; then
ZIPFILE=sdl-os2.zip
fi
ZIPDIR=SDL2-os2
set -e
set -x
cd `dirname "$0"`
cd ..
rm -f $ZIPFILE
wmake -f Makefile.os2
rm -rf $ZIPDIR
mkdir $ZIPDIR
chmod a+r SDL2.lib SDL2.dll
mv SDL2.lib SDL2.dll $ZIPDIR/
cp -R include $ZIPDIR/
zip -9r "$ZIPFILE" $ZIPDIR
wmake -f Makefile.os2 distclean
set +x
echo "All done. Final installable is in $ZIPFILE ...";

View File

@@ -1,5 +0,0 @@
#!/bin/sh
#
# Print the current source revision, if available
hg parents --template 'hg-{rev}:{node|short}' || (echo "hg-0:baadf00d"; exit 1)

View File

@@ -1,8 +0,0 @@
#!/bin/sh
find . -type f -exec grep -Il "Copyright" {} \; \
| grep -v \.hg \
| while read file; \
do \
LC_ALL=C sed -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
done

View File

@@ -1,20 +0,0 @@
#!/bin/sh
#
# Generate a header file with the current source revision
outdir=`pwd`
cd `dirname $0`
srcdir=..
header=$outdir/include/SDL_revision.h
rev=`sh showrev.sh 2>/dev/null`
if [ "$rev" != "" -a "$rev" != "hg-0:baadf00d" ]; then
revnum=`echo $rev | sed 's,hg-\([0-9]*\).*,\1,'`
echo "#define SDL_REVISION \"$rev\"" >"$header.new"
echo "#define SDL_REVISION_NUMBER $revnum" >>"$header.new"
if diff $header $header.new >/dev/null 2>&1; then
rm "$header.new"
else
mv "$header.new" "$header"
fi
fi

View File

@@ -1,40 +0,0 @@
@echo off
rem just a helper batch file for collecting up files and zipping them.
rem usage: windows-buildbot-zipper.bat <zipfilename>
rem must be run from root of SDL source tree.
IF EXIST VisualC\Win32\Release GOTO okaywin32dir
echo Please run from root of source tree after doing a Release build.
GOTO done
:okaywin32dir
IF EXIST VisualC\x64\Release GOTO okaydirs
echo Please run from root of source tree after doing a Release build.
GOTO done
:okaydirs
erase /q /f /s zipper
IF EXIST zipper GOTO zippermade
mkdir zipper
:zippermade
cd zipper
mkdir SDL
cd SDL
mkdir include
mkdir lib
mkdir lib\win32
mkdir lib\win64
copy ..\..\include\*.h include\
copy ..\..\VisualC\Win32\Release\SDL2.dll lib\win32\
copy ..\..\VisualC\Win32\Release\SDL2.lib lib\win32\
copy ..\..\VisualC\Win32\Release\SDL2main.lib lib\win32\
copy ..\..\VisualC\x64\Release\SDL2.dll lib\win64\
copy ..\..\VisualC\x64\Release\SDL2.lib lib\win64\
copy ..\..\VisualC\x64\Release\SDL2main.lib lib\win64\
cd ..
zip -9r ..\%1 SDL
cd ..
erase /q /f /s zipper
:done

View File

@@ -1,8 +0,0 @@
@ECHO OFF
REM
REM winrtbuild.bat: a batch file to help launch the winrtbuild.ps1
REM Powershell script, either from Windows Explorer, or through Buildbot.
REM
SET ThisScriptsDirectory=%~dp0
SET PowerShellScriptPath=%ThisScriptsDirectory%winrtbuild.ps1
PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& '%PowerShellScriptPath%'";

View File

@@ -1,302 +0,0 @@
#
# winrtbuild.ps1 -- A Powershell script to build all SDL/WinRT variants,
# across all WinRT platforms, in all of their supported, CPU architectures.
#
# Initial version written by David Ludwig <dludwig@pobox.com>
#
# This script can be launched from Windows Explorer by double-clicking
# on winrtbuild.bat
#
# Output will be placed in the following subdirectories of the SDL source
# tree:
# * VisualC-WinRT\lib\ -- final .dll, .lib, and .pdb files
# * VisualC-WinRT\obj\ -- intermediate build files
#
# Recommended Dependencies:
# * Windows 8.1 or higher
# * Powershell 4.0 or higher (included as part of Windows 8.1)
# * Visual C++ 2012, for building Windows 8.0 and Windows Phone 8.0 binaries.
# * Visual C++ 2013, for building Windows 8.1 and Windows Phone 8.1 binaries
# * SDKs for Windows 8.0, Windows 8.1, Windows Phone 8.0, and
# Windows Phone 8.1, as needed
#
# Commom parameters/variables may include, but aren't strictly limited to:
# * PlatformToolset: the name of one of Visual Studio's build platforms.
# Different PlatformToolsets output different binaries. One
# PlatformToolset exists for each WinRT platform. Possible values
# may include:
# - "v110": Visual Studio 2012 build tools, plus the Windows 8.0 SDK
# - "v110_wp80": Visual Studio 2012 build tools, plus the Windows Phone 8.0 SDK
# - "v120": Visual Studio 2013 build tools, plus the Windows 8.1 SDK
# - "v120_wp81": Visual Studio 2013 build tools, plus the Windows Phone 8.1 SDK
# * VSProjectPath: the full path to a Visual Studio or Visual C++ project file
# * VSProjectName: the internal name of a Visual Studio or Visual C++ project
# file. Some of Visual Studio's own build tools use this name when
# calculating paths for build-output.
# * Platform: a Visual Studio platform name, which often maps to a CPU
# CPU architecture. Possible values may include: "Win32" (for 32-bit x86),
# "ARM", or "x64" (for 64-bit x86).
#
# Base version of SDL, used for packaging purposes
$SDLVersion = "2.0.12"
# Gets the .bat file that sets up an MSBuild environment, given one of
# Visual Studio's, "PlatformToolset"s.
function Get-MSBuild-Env-Launcher
{
param(
[Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset
)
if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012
return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\vcvarsall.bat"
}
if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012
return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\WPSDK\WP80\vcvarsphoneall.bat"
}
if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013
return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
}
if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013
return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
}
if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015
return "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
}
return ""
}
# Gets a string that identifies the build-variant of SDL/WinRT that is specific
# to a particular Visual Studio PlatformToolset.
function Get-SDL-WinRT-Variant-Name
{
param(
[Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset,
# If true, append a string to this function's output, identifying the
# build-variant's minimum-supported version of Visual Studio.
[switch]$IncludeVSSuffix = $false
)
if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project files
if ($IncludeVSSuffix) {
return "WinRT80_VS2012"
} else {
return "WinRT80"
}
}
if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files
if ($IncludeVSSuffix) {
return "WinPhone80_VS2012"
} else {
return "WinPhone80"
}
}
if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project files
if ($IncludeVSSuffix) {
return "WinRT81_VS2013"
} else {
return "WinRT81"
}
}
if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files
if ($IncludeVSSuffix) {
return "WinPhone81_VS2013"
} else {
return "WinPhone81"
}
}
if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files
if ($IncludeVSSuffix) {
return "UWP_VS2015"
} else {
return "UWP"
}
}
return ""
}
# Returns the internal name of a Visual Studio Project.
#
# The internal name of a VS Project is encoded inside the project file
# itself, inside a set of <ProjectName></ProjectName> XML tags.
function Get-VS-ProjectName
{
param(
[Parameter(Mandatory=$true,Position=1)]$VSProjectPath
)
# For now, just do a regex for the project name:
$matches = (Get-Content $VSProjectPath | Select-String -Pattern ".*<ProjectName>([^<]+)<.*").Matches
foreach ($match in $matches) {
if ($match.Groups.Count -ge 1) {
return $match.Groups[1].Value
}
}
return $null
}
# Build a specific variant of SDL/WinRT
function Build-SDL-WinRT-Variant
{
#
# Read in arguments:
#
param (
# name of an SDL project file, minus extensions and
# platform-identifying suffixes
[Parameter(Mandatory=$true,Position=1)][string]$SDLProjectName,
[Parameter(Mandatory=$true,Position=2)][string]$PlatformToolset,
[Parameter(Mandatory=$true,Position=3)][string]$Platform
)
#
# Derive other properties from read-in arguments:
#
# The .bat file to setup a platform-appropriate MSBuild environment:
$BatchFileForMSBuildEnv = Get-MSBuild-Env-Launcher $PlatformToolset
# The full path to the VS Project that'll be built:
$VSProjectPath = "$PSScriptRoot\..\VisualC-WinRT\$(Get-SDL-WinRT-Variant-Name $PlatformToolset -IncludeVSSuffix)\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset).vcxproj"
# The internal name of the VS Project, used in some post-build steps:
$VSProjectName = Get-VS-ProjectName $VSProjectPath
# Where to place output binaries (.dll, .lib, and .pdb files):
$OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
# Where to place intermediate build files:
$IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
#
# Build the VS Project:
#
cmd.exe /c " ""$BatchFileForMSBuildEnv"" x86 & msbuild ""$VSProjectPath"" /p:Configuration=Release /p:Platform=$Platform /p:OutDir=""$OutDir\\"" /p:IntDir=""$IntermediateDir\\""" | Out-Host
$BuildResult = $?
#
# Move .dll files into place. This fixes a problem whereby MSBuild may
# put output files into a sub-directory of $OutDir, rather than $OutDir
# itself.
#
if (Test-Path "$OutDir\$VSProjectName\") {
Move-Item -Force "$OutDir\$VSProjectName\*" "$OutDir"
}
#
# Clean up unneeded files in $OutDir:
#
if (Test-Path "$OutDir\$VSProjectName\") {
Remove-Item -Recurse "$OutDir\$VSProjectName"
}
Remove-Item "$OutDir\*.exp"
Remove-Item "$OutDir\*.ilk"
Remove-Item "$OutDir\*.pri"
#
# All done. Indicate success, or failure, to the caller:
#
#echo "RESULT: $BuildResult" | Out-Host
return $BuildResult
}
#
# Build each variant, with corresponding .dll, .lib, and .pdb files:
#
$DidAnyDLLBuildFail = $false
$DidAnyNugetBuildFail = $false
# Ryan disabled WP8.0, because it doesn't appear to have mmdeviceapi.h that SDL_wasapi needs.
# My assumption is that no one will miss this, but send patches otherwise! --ryan.
# Build for Windows Phone 8.0, via VC++ 2012:
#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyDLLBuildFail = $true }
#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyDLLBuildFail = $true }
# Build for Windows Phone 8.1, via VC++ 2013:
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
# Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
#
# Win 8.0 auto-building was disabled on 2017-Feb-25, by David Ludwig <dludwig@pobox.com>.
# Steam's OS-usage surveys indicate that Windows 8.0 use is pretty much nil, plus
# Microsoft hasn't supported Windows 8.0 development for a few years now.
# The commented-out lines below may still work on some systems, though.
#
#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true }
#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true }
#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true }
# Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyDLLBuildFail = $true }
# Build for Windows 10, via VC++ 2015
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyDLLBuildFail = $true }
# Build NuGet packages, if possible
if ($DidAnyDLLBuildFail -eq $true) {
Write-Warning -Message "Unable to build all variants. NuGet packages will not be built."
$DidAnyNugetBuildFail = $true
} else {
$NugetPath = (Get-Command -CommandType Application nuget.exe | %{$_.Path}) 2> $null
if ("$NugetPath" -eq "") {
Write-Warning -Message "Unable to find nuget.exe. NuGet packages will not be built."
$DidAnyNugetBuildFail = $true
} else {
Write-Host -ForegroundColor Cyan "Building SDL2 NuGet packages..."
Write-Host -ForegroundColor Cyan "... via NuGet install: $NugetPath"
$NugetOutputDir = "$PSScriptRoot\..\VisualC-WinRT\lib\nuget"
Write-Host -ForegroundColor Cyan "... output directory: $NugetOutputDir"
$SDLHGRevision = $($(hg log -l 1 --repository "$PSScriptRoot\.." | select-string "changeset") -Replace "changeset:\W*(\d+).*",'$1') 2>$null
Write-Host -ForegroundColor Cyan "... HG Revision: $SDLHGRevision"
# Base options to nuget.exe
$NugetOptions = @("pack", "PACKAGE_NAME_WILL_GO_HERE", "-Output", "$NugetOutputDir")
# Try attaching hg revision to NuGet package:
$NugetOptions += "-Version"
if ("$SDLHGRevision" -eq "") {
Write-Warning -Message "Unable to find the Mercurial revision (maybe hg.exe can't be found?). NuGet packages will not have this attached to their name."
$NugetOptions += "$SDLVersion-Unofficial"
} else {
$NugetOptions += "$SDLVersion.$SDLHGRevision-Unofficial"
}
# Create NuGet output dir, if not yet created:
if ($(Test-Path "$NugetOutputDir") -eq $false) {
New-Item "$NugetOutputDir" -type directory
}
# Package SDL2:
$NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2-WinRT.nuspec"
&"$NugetPath" $NugetOptions -Symbols
if ( ! $? ) { $DidAnyNugetBuildFail = $true }
# Package SDL2main:
$NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2main-WinRT-NonXAML.nuspec"
&"$NugetPath" $NugetOptions
if ( ! $? ) { $DidAnyNugetBuildFail = $true }
}
}
# Let the script's caller know whether or not any errors occurred.
# Exit codes compatible with Buildbot are used (1 for error, 0 for success).
if ($DidAnyDLLBuildFail -eq $true) {
Write-Error -Message "Unable to build all known variants of SDL2 for WinRT"
exit 1
} elseif ($DidAnyNugetBuildFail -eq $true) {
Write-Warning -Message "Unable to build NuGet packages"
exit 0 # Should NuGet package build failure lead to a non-failing result code instead?
} else {
exit 0
}

View File

@@ -1,73 +0,0 @@
macro(SET_OPTION _NAME _DESC)
list(APPEND ALLOPTIONS ${_NAME})
if(${ARGC} EQUAL 3)
set(_DEFLT ${ARGV2})
else()
set(_DEFLT OFF)
endif()
option(${_NAME} ${_DESC} ${_DEFLT})
endmacro()
macro(DEP_OPTION _NAME _DESC _DEFLT _DEPTEST _FAILDFLT)
list(APPEND ALLOPTIONS ${_NAME})
cmake_dependent_option(${_NAME} ${_DESC} ${_DEFLT} ${_DEPTEST} ${_FAILDFLT})
endmacro()
macro(OPTION_STRING _NAME _DESC _VALUE)
list(APPEND ALLOPTIONS ${_NAME})
set(${_NAME} ${_VALUE} CACHE STRING "${_DESC}")
set(HAVE_${_NAME} ${_VALUE})
ENDMACRO()
# Message Output
macro(MESSAGE_WARN _TEXT)
message(STATUS "*** WARNING: ${_TEXT}")
endmacro()
macro(MESSAGE_ERROR _TEXT)
message(FATAL_ERROR "*** ERROR: ${_TEXT}")
endmacro()
macro(MESSAGE_BOOL_OPTION _NAME _VALUE)
if(${_VALUE})
message(STATUS " ${_NAME}:\tON")
else()
message(STATUS " ${_NAME}:\tOFF")
endif()
endmacro()
macro(MESSAGE_TESTED_OPTION _NAME)
set(_REQVALUE ${${_NAME}})
set(_PAD " ")
if(${ARGC} EQUAL 2)
set(_PAD ${ARGV1})
endif()
if(NOT HAVE_${_NAME})
set(HAVE_${_NAME} OFF)
elseif("${HAVE_${_NAME}}" MATCHES "1|TRUE|YES|Y")
set(HAVE_${_NAME} ON)
endif()
message(STATUS " ${_NAME}${_PAD}(Wanted: ${_REQVALUE}): ${HAVE_${_NAME}}")
endmacro()
macro(LISTTOSTR _LIST _OUTPUT)
if(${ARGC} EQUAL 3)
# prefix for each element
set(_LPREFIX ${ARGV2})
else()
set(_LPREFIX "")
endif()
# Do not use string(REPLACE ";" " ") here to avoid messing up list
# entries
foreach(_ITEM ${${_LIST}})
set(${_OUTPUT} "${_LPREFIX}${_ITEM} ${${_OUTPUT}}")
endforeach()
endmacro()
macro(CHECK_OBJC_SOURCE_COMPILES SOURCE VAR)
set(PREV_REQUIRED_DEFS "${CMAKE_REQUIRED_DEFINITIONS}")
set(CMAKE_REQUIRED_DEFINITIONS "-x objective-c ${PREV_REQUIRED_DEFS}")
CHECK_C_SOURCE_COMPILES(${SOURCE} ${VAR})
set(CMAKE_REQUIRED_DEFINITIONS "${PREV_REQUIRED_DEFS}")
endmacro()

File diff suppressed because it is too large Load Diff

View File

@@ -1,138 +0,0 @@
libsdl2 (2.0.12) UNRELEASED; urgency=low
* Updated SDL to version 2.0.12 for development builds
-- Sam Lantinga <slouken@libsdl.org> Sun, 1 Mar 2020 14:57:07 -0800
libsdl2 (2.0.11) UNRELEASED; urgency=low
* Updated SDL to version 2.0.11 for development builds
-- Sam Lantinga <slouken@libsdl.org> Sun, 22 Sep 2019 10:33:03 -0800
libsdl2 (2.0.10) UNRELEASED; urgency=low
* Updated SDL to version 2.0.10
-- Sam Lantinga <slouken@libsdl.org> Mon, 17 Jun 2019 08:48:47 -0800
libsdl2 (2.0.9) UNRELEASED; urgency=low
* Updated SDL to version 2.0.9
-- Sam Lantinga <slouken@libsdl.org> Wed, 26 Sep 2018 10:02:21 -0800
libsdl2 (2.0.8) UNRELEASED; urgency=low
* Updated SDL to version 2.0.8
-- Sam Lantinga <slouken@libsdl.org> Sat, 4 Nov 2017 21:21:53 -0800
libsdl2 (2.0.7) UNRELEASED; urgency=low
* Updated SDL to version 2.0.7
-- Sam Lantinga <slouken@libsdl.org> Thu, 12 Oct 2017 08:01:16 -0800
libsdl2 (2.0.6) UNRELEASED; urgency=low
* Updated SDL to version 2.0.6
-- Sam Lantinga <slouken@libsdl.org> Sat, 9 Sep 2017 07:29:36 -0800
libsdl2 (2.0.5) UNRELEASED; urgency=low
* Updated SDL to version 2.0.5
-- Sam Lantinga <slouken@libsdl.org> Mon, 28 Nov 2016 07:32:52 -0800
libsdl2 (2.0.4) UNRELEASED; urgency=low
* Updated SDL to version 2.0.4
-- Sam Lantinga <slouken@libsdl.org> Thu, 07 Jan 2016 11:02:39 -0800
libsdl2 (2.0.3) UNRELEASED; urgency=low
* Updated SDL to version 2.0.3
-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Mar 2014 10:35:54 -0800
libsdl2 (2.0.2) UNRELEASED; urgency=low
* Updated SDL to version 2.0.2
-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Feb 2014 2:55:59 -0800
libsdl2 (2.0.1) UNRELEASED; urgency=low
* Updated SDL to version 2.0.1
-- Sam Lantinga <slouken@libsdl.org> Wed, 23 Oct 2013 16:31:38 -0800
libsdl2 (2.0.0) UNRELEASED; urgency=low
* SDL is now a native debian package.
* Removed udeb package
* Disabled DirectFB support by default, to avoid runtime dependencies
-- Sam Lantinga <slouken@libsdl.org> Fri, 15 Feb 2013 08:55:04 -0800
libsdl2 (2.0.0~20130127-1) UNRELEASED; urgency=low
* New upstream snapshot.
-- Sam Hocevar <sho@debian.org> Wed, 30 Jan 2013 23:01:12 +0100
libsdl2 (2.0.0~20130103-1) unstable; urgency=low
[ Manuel A. Fernandez Montecelo ]
* debian/control:
- Updating maintainers/permissions:
- Add myself and Felix Geyer
- Update Build-Depends:
- Remove a few obsolete items
- Add items added lately to libsdl1.2, such as libts (touch screen)
support
- Add "libsdl2-dbg", analog to libsdl1.2-dbg
- Change "XC-Package-Type: udeb" to "Package-Type"
* debian/compat: set level 9
* debian/source/format: Set to "3.0 (quilt)"
- Remove README.source, not needed with new format
* debian/sdl2-config.1: Fix typo, "progams"->"programs"
* debian/libsdl2-dev.install:
- Remove "usr/lib/*/*.la", discouraged
- Add man pages: "usr/share/man/man3/*"
* debian/libsdl2-dev.manpages: add file to install local "sdl2-config.1"
* debian/sources: Removed, possible obsolete file from long ago?
* debian/copyright:
- Upstream updated to zlib/libpng
- Copyright-file format conversion to 1.0
- Complete revamp and detailed research about copyright and licenses used,
it's very messy but hopefully complete
[ Felix Geyer ]
* Simplify debian/rules by using dh(1).
-- Manuel A. Fernandez Montecelo <manuel.montezelo@gmail.com> Sun, 27 Jan 2013 16:40:49 +0100
libsdl2 (2.0~20120220c-1) experimental; urgency=low
* Upstream version was renamed to 2.0 (Closes: #669367).
* New upstream snapshot (Closes: #671506).
* This package no longer conflicts with libsdl-1.2.
* debian/rules: add multiarch support (Closes: #669364).
* debian/patches/fix_joystick_misc_axes.diff: fix a joystick remapping
bug causing some axes to malfunction.
* debian/patches/external_header_paths.diff: provide additional CFLAGS
so that headers such as SDL_syswm.h can be included (Closes: #669363).
-- Sam Hocevar <sho@debian.org> Thu, 17 May 2012 19:03:59 +0200
libsdl-1.3 (1.3.0~20111204-1) experimental; urgency=low
* Initial upload from upstream snapshot.
-- Sam Hocevar <sho@debian.org> Sun, 04 Dec 2011 14:35:05 +0100

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@@ -1 +0,0 @@
9

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@@ -1,76 +0,0 @@
Source: libsdl2
Priority: optional
Section: libs
Maintainer: Debian SDL packages maintainers <pkg-sdl-maintainers@lists.alioth.debian.org>
Uploaders: Barry deFreese <bdefreese@debian.org>,
Sam Hocevar <sho@debian.org>,
Manuel A. Fernandez Montecelo <manuel.montezelo@gmail.com>,
Felix Geyer <fgeyer@debian.org>,
Sam Lantinga <slouken@libsdl.org>
Standards-Version: 3.9.3
Build-Depends: debhelper (>= 9),
dh-autoreconf,
dpkg-dev (>= 1.16.1~),
fcitx-libs-dev [linux-any],
libasound2-dev [linux-any],
libgl1-mesa-dev,
libpulse-dev,
libudev-dev [linux-any],
libdbus-1-dev [linux-any],
libibus-1.0-dev[linux-any],
libusb2-dev [kfreebsd-any],
libusbhid-dev [kfreebsd-any],
libx11-dev,
libxcursor-dev,
libxext-dev,
libxi-dev,
libxinerama-dev,
libxrandr-dev,
libxss-dev,
libxxf86vm-dev
Homepage: http://www.libsdl.org/
Package: libsdl2
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
${shlibs:Depends},
libudev0 [linux-any],
libdbus-1-3 [linux-any]
Conflicts: libsdl-1.3-0
Replaces: libsdl-1.3-0
Description: Simple DirectMedia Layer
SDL is a library that allows programs portable low level access to
a video framebuffer, audio output, mouse, and keyboard.
.
This package contains the shared library, compiled with X11 graphics drivers and OSS, ALSA and PulseAudio sound drivers.
Package: libsdl2-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends: ${misc:Depends},
libsdl2 (= ${binary:Version}),
libc6-dev,
libgl1-mesa-dev
Conflicts: libsdl-1.3-dev
Replaces: libsdl-1.3-dev
Description: Simple DirectMedia Layer development files
SDL is a library that allows programs portable low level access to a video
framebuffer, audio output, mouse, and keyboard.
.
This package contains files needed if you wish to use the SDL library in your own programs.
Package: libsdl2-dbg
Priority: extra
Section: debug
Architecture: any
Multi-Arch: same
Depends: ${misc:Depends},
libsdl2 (= ${binary:Version}),
Description: Simple DirectMedia Layer debug files
SDL is a library that allows programs portable low level access to a video
framebuffer, audio output, mouse, and keyboard.
.
This package contains the debug symbols for the SDL library.

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