Add cancel option to save game prompt

This commit is contained in:
elasota
2020-11-12 19:16:47 -05:00
parent 801408077a
commit 9dafba1092
5 changed files with 88 additions and 18 deletions

View File

@@ -0,0 +1,45 @@
{
"items" :
[
{
"name" : "Save First",
"itemType" : "Button",
"pos" : [ 174, 48 ],
"size" : [ 80, 20 ],
"id" : 0,
"enabled" : true
},
{
"name" : "Don't Save",
"itemType" : "Button",
"pos" : [ 82, 48 ],
"size" : [ 80, 20 ],
"id" : 0,
"enabled" : true
},
{
"name" : "Cancel",
"itemType" : "Button",
"pos" : [ 20, 48 ],
"size" : [ 50, 20 ],
"id" : 0,
"enabled" : true
},
{
"name" : "Do you want to save the state of the game before quitting?",
"itemType" : "Label",
"pos" : [ 8, 8 ],
"size" : [ 201, 32 ],
"id" : 0,
"enabled" : false
},
{
"name" : "",
"itemType" : "Icon",
"pos" : [ 222, 8 ],
"size" : [ 32, 32 ],
"id" : 1072,
"enabled" : false
}
]
}

View File

@@ -2,6 +2,7 @@
"add" :
{
"DITL/1017.json" : "ApplicationResourcePatches/DITL/1017.json",
"DITL/1041.json" : "ApplicationResourcePatches/DITL/1041.json",
"DITL/2000.json" : "ApplicationResourcePatches/DITL/2000.json",
"DITL/2001.json" : "ApplicationResourcePatches/DITL/2001.json",
"DITL/2002.json" : "ApplicationResourcePatches/DITL/2002.json",

View File

@@ -425,7 +425,7 @@ void HandleBands (void); // --- RubberBands.c
Boolean AddBand (gliderPtr, SInt16, SInt16, Boolean);
void KillAllBands (void);
void SaveGame2 (void); // --- SavedGames.c
Boolean SaveGame2 (void); // --- SavedGames.c
Boolean OpenSavedGame (void);
//void SaveGame (Boolean);

View File

@@ -42,7 +42,7 @@ void DoPause (void);
void DoTouchScreenMenu (void);
void DoBatteryEngaged (gliderPtr);
void DoHeliumEngaged (gliderPtr);
Boolean QuerySaveGame (void);
void QuerySaveGame (Boolean &save, Boolean &cancel);
demoPtr demoData;
@@ -75,13 +75,24 @@ void DoCommandKey (void)
if (theKeys->IsSet(PL_KEY_ASCII('Q')))
{
Boolean wantCancel = false;
playing = false;
paused = false;
if ((!twoPlayerGame) && (!demoGoing))
{
if (QuerySaveGame())
SaveGame2(); // New save game.
Boolean wantSave = false;
QuerySaveGame(wantSave, wantCancel);
if (wantSave)
{
// New save game.
if (!SaveGame2())
wantCancel = true;
}
}
if (wantCancel)
playing = true;
}
else if ((theKeys->IsSet(PL_KEY_ASCII('S'))) && (!twoPlayerGame))
{
@@ -326,12 +337,23 @@ void DoTouchScreenMenu(void)
switch (highlightedItem)
{
case TouchScreenMenuItems::kQuit:
playing = false;
paused = false;
if ((!twoPlayerGame) && (!demoGoing))
{
if (QuerySaveGame())
SaveGame2(); // New save game.
Boolean wantCancel = false;
playing = false;
paused = false;
if ((!twoPlayerGame) && (!demoGoing))
{
Boolean wantSave = false;
QuerySaveGame(wantSave, wantCancel);
if (wantSave)
{
if (!SaveGame2()) // New save game.
wantCancel = true;
}
}
if (wantCancel)
playing = true;
}
break;
case TouchScreenMenuItems::kSave:
@@ -793,19 +815,19 @@ void GetInput (gliderPtr thisGlider)
//-------------------------------------------------------------- QuerySaveGame
Boolean QuerySaveGame (void)
void QuerySaveGame (Boolean &save, Boolean &cancel)
{
#define kSaveGameAlert 1041
#define kYesSaveGameButton 1
#define kNoButton 2
#define kCancelButton 3
short hitWhat;
InitCursor();
FlushEvents();
// CenterAlert(kSaveGameAlert);
hitWhat = PortabilityLayer::DialogManager::GetInstance()->DisplayAlert(kSaveGameAlert, nullptr);
if (hitWhat == kYesSaveGameButton)
return (true);
else
return (false);
save = (hitWhat == kYesSaveGameButton);
cancel = (hitWhat == kCancelButton);
}

View File

@@ -116,7 +116,7 @@ static PortabilityLayer::FileBrowserUI_DetailsCallbackAPI GetSavedGameDetailsAPI
//-------------------------------------------------------------- SaveGame2
void SaveGame2 (void)
Boolean SaveGame2 (void)
{
// Bringing up the save file UI can cause key/mouse events to be missed, resulting in state being stuck when this comes back.
// To avoid that, clear all state here.
@@ -146,7 +146,7 @@ void SaveGame2 (void)
if (savedGame == nil)
{
YellowAlert(kYellowFailedSaveGame, PLErrors::kOutOfMemory);
return;
return false;
}
memset(savedGame, 0, byteCount);
@@ -166,7 +166,7 @@ void SaveGame2 (void)
if (!fm->PromptSaveFile(spec.m_dir, 'gliG', savePath, savePathLength, sizeof(spec.m_name), PLPasStr(gameNameStr), PSTR("Save Game"), GetSavedGameDetailsAPI()))
{
mm->Release(savedGame);
return;
return false;
}
assert(savePathLength < sizeof(spec.m_name) - 1);
@@ -179,7 +179,7 @@ void SaveGame2 (void)
if (!fm->DeleteFile(spec.m_dir, spec.m_name))
{
CheckFileError(PLErrors::kAccessDenied, PSTR("Saved Game"));
return;
return false;
}
}
@@ -233,6 +233,8 @@ void SaveGame2 (void)
}
mm->Release(savedGame);
return true;
}
//-------------------------------------------------------------- SavedGameMismatchError