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Fix desaturation not working
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@@ -1863,6 +1863,7 @@ void GpDisplayDriver_SDL_GL2::DrawSurface(IGpDisplayDriverSurface *surface, int3
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m_gl.Uniform2fv(program->m_pixelFlickerAxisLocation, 1, flickerAxis);
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m_gl.Uniform1fv(program->m_pixelFlickerStartThresholdLocation, 1, &flickerStart);
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m_gl.Uniform1fv(program->m_pixelFlickerEndThresholdLocation, 1, &flickerEnd);
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m_gl.Uniform1fv(program->m_pixelDesaturationLocation, 1, &desaturation);
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}
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if (effects->m_flicker)
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