Fix broken shader compiler

This commit is contained in:
elasota
2020-11-12 19:12:53 -05:00
parent 66a111dd23
commit bbd147e1ab

View File

@@ -21,7 +21,8 @@ const D3D_SHADER_MACRO drawQuadDefs[] =
const D3D_SHADER_MACRO drawQuadICCProfileDefs[] = const D3D_SHADER_MACRO drawQuadICCProfileDefs[] =
{ {
{ "USE_ICC_PROFILE", nullptr } { "USE_ICC_PROFILE", nullptr },
{ nullptr }
}; };
const CompileJob kCompileJobs[] = const CompileJob kCompileJobs[] =
@@ -108,7 +109,7 @@ int main(int argc, const char **argv)
if (result != S_OK) if (result != S_OK)
{ {
fprintf(stderr, "Compile failure error: %x", static_cast<int>(result)); fprintf(stderr, "Compile failure error: %x\n", static_cast<int>(result));
} }
if (errorMsgs) if (errorMsgs)