It's alive!!! 🦄

This commit is contained in:
Madthijs
2021-04-13 17:18:54 +02:00
parent e6df94dac0
commit bf1dad34c3
9 changed files with 79 additions and 11 deletions

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@@ -11,6 +11,11 @@
"}\n"
namespace GpBinarizedShaders
{
{
//macos does not support precision in OpenGLES2
#ifdef __MACOS__
const char *g_copyQuadP_GL2 = GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_COPYQUADP_GLSL;
#else
const char *g_copyQuadP_GL2 = GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_COPYQUADP_GLSL;
#endif
}

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@@ -28,8 +28,16 @@
namespace GpBinarizedShaders
{
//macos does not support precision in OpenGLES2
#ifdef __MACOS__
const char *g_drawQuad32PF_GL2 = "#define ENABLE_FLICKER\n" GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
const char *g_drawQuad32PNF_GL2 = GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
const char *g_drawQuad32ICCPF_GL2 = "#define USE_ICC_PROFILE\n" "#define ENABLE_FLICKER\n" GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
const char *g_drawQuad32ICCPNF_GL2 = "#define USE_ICC_PROFILE\n" GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
#else
const char *g_drawQuad32PF_GL2 = "#define ENABLE_FLICKER\n" GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
const char *g_drawQuad32PNF_GL2 = GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
const char *g_drawQuad32ICCPF_GL2 = "#define USE_ICC_PROFILE\n" "#define ENABLE_FLICKER\n" GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
const char *g_drawQuad32ICCPNF_GL2 = "#define USE_ICC_PROFILE\n" GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
#endif
}

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@@ -29,8 +29,16 @@
namespace GpBinarizedShaders
{
//macos does not support precision in OpenGLES2
#ifdef __MACOS__
const char *g_drawQuadPalettePF_GL2 = "#define ENABLE_FLICKER\n" GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
const char *g_drawQuadPalettePNF_GL2 = GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
const char *g_drawQuadPaletteICCPF_GL2 = "#define USE_ICC_PROFILE\n" "#define ENABLE_FLICKER\n" GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
const char *g_drawQuadPaletteICCPNF_GL2 = "#define USE_ICC_PROFILE\n" GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
#else
const char *g_drawQuadPalettePF_GL2 = "#define ENABLE_FLICKER\n" GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
const char *g_drawQuadPalettePNF_GL2 = GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
const char *g_drawQuadPaletteICCPF_GL2 = "#define USE_ICC_PROFILE\n" "#define ENABLE_FLICKER\n" GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
const char *g_drawQuadPaletteICCPNF_GL2 = "#define USE_ICC_PROFILE\n" GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
#endif
}

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@@ -14,7 +14,12 @@
namespace GpBinarizedShaders
{
//macos does not support precision in OpenGLES2
#ifdef __MACOS__
const char *g_scaleQuadP_GL2 = GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_SCALEQUADP_GLSL;
#else
const char *g_scaleQuadP_GL2 = GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_SCALEQUADP_GLSL;
#endif
extern const char *g_drawQuadRGBP_GL2;
extern const char *g_drawQuad15BitP_GL2;