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Level editor work
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@@ -247,8 +247,6 @@ void HideCursor();
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void Delay(int ticks, UInt32 *endTickCount);
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short FindWindow(Point point, WindowPtr *window); // Translates global coordinates to window coordinates, returns a region ID
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void DragWindow(WindowPtr window, Point start, Rect *bounds); // Drags the window (probably not implemented)
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void SendBehind(WindowPtr window, WindowPtr behind);
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void BringToFront(WindowPtr window);
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bool TrackGoAway(WindowPtr window, Point point); // Returns true if the close box was actually clicked (?)
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Int32 GrowWindow(WindowPtr window, Point start, Rect *size);
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