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Aerofoil is a collection of porting infrastructure to run Glider PRO. It's divided into a few parts: - PortabilityLayer: A static library that supports interaction with various vintage Mac-specific formats and API calls. Some parts are capable of running by themselves, others require the support of drivers. - Aerofoil: This is the base application. It loads drivers and loads the application. - GpDisplayDriver_D3D11: Direct3D 11 display driver. - GpAudioDriver_XAudio2: XAudio2 audio driver. - GpApp: Glider PRO application DLL. Other parts: - CompileShadersD3D11: Compiles D3D11 shaders into C++ files containing the compiled shader data. - ConvertColorCursors: Extracts color cursors and icons from the application resources and dumps them to .CUR and .ICO files. Required because Windows has no API for creating color cursors at runtime. - GliderProData: Glider PRO resource sources. - hqx2bin: Converts BinHex to MacBinary (not really used any more) - hqx2gp: Converts BinHex to .gpr, .gpd, and .gpf (resource fork data, data fork data, and Finder data, respectively) - FTagData: Copies a data-only file to a .gpd and creates a .gpf for it - PictChecker: Experimental app that extracts all of the PICT resources from all of the houses and dumps them to PNG. Used to verify that the PICT loader works. - MacRomanConverter: Micro-library that converts the Mac Roman character set to Unicode. Aerofoil is intended to be primarily a straight port, retaining most of the look and feel of the original. Planned additions: - 32-bit color support (mainly matters for houses that have higher-resolution PICT resources) - Resolution changes while the game is running - Bring back the gray-to-color intro fade that was removed in later versions - Gamepad support
Description
Multiplatform desktop/mobile/browser port of Glider PRO, the classic Macintosh paper airplane game
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