Fix dynamic indexes desynchronizing on resolution change (fixes Slumberland boombox switch not working if you change resolution on the screen with the switch)

This commit is contained in:
elasota
2020-04-18 00:42:45 -04:00
parent c3f3fb4621
commit d893b356f1
2 changed files with 9 additions and 8 deletions

View File

@@ -953,15 +953,12 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
}
}
if (!redraw) // set up links
for (n = 0; n < numMasterObjects; n++)
{
for (n = 0; n < numMasterObjects; n++)
{
if ((masterObjects[n].objectNum == i) &&
(masterObjects[n].roomNum == localNumbers[neighbor]))
masterObjects[n].dynaNum = dynamicNum;
}
if ((masterObjects[n].objectNum == i) &&
(masterObjects[n].roomNum == localNumbers[neighbor]))
masterObjects[n].dynaNum = dynamicNum;
}
}
}

View File

@@ -50,6 +50,10 @@ void ResetLocale (Boolean soft)
{
RemoveSavedMapsNotInRoom(localNumbers[kCentralRoom]);
ZeroDinahsNotInRoom(localNumbers[kCentralRoom]);
// Clear all dinah indexes, they'll be remapped
for (int i = 0; i < numMasterObjects; i++)
masterObjects[i].dynaNum = -1;
}
else
{