Move Glider PRO data from GpApp2 to GliderProData

This commit is contained in:
elasota
2020-01-05 23:27:27 -05:00
parent 2e97e44e92
commit d9d3a7592a
42 changed files with 41 additions and 42 deletions

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@@ -11,13 +11,12 @@ It's divided into a few parts:
Other parts:
- CompileShadersD3D11: Compiles D3D11 shaders into C++ files containing the compiled shader data.
- ConvertColorCursors: Extracts color cursors and icons from the application resources and dumps them to .CUR and .ICO files. Required because Windows has no API for creating color cursors at runtime.
- GpApp2: To be renamed. Contains Glider resource sources.
- hqx2bin: Converts BinHex to MacBinary
- GliderProData: Glider PRO resource sources.
- hqx2bin: Converts BinHex to MacBinary (not really used any more)
- hqx2gp: Converts BinHex to .gpr, .gpd, and .gpf (resource fork data, data fork data, and Finder data, respectively)
- FTagData: Copies a data-only file to a .gpd and creates a .gpf for it
- ImportCharSet: Imports the Unicode MacRoman description into a code page table.
- PictChecker: Experimental app that extracts all of the PICT resources from all of the houses and dumps them to PNG. Used to verify that the PICT loader works.
- MacRomanConverter: Micro-library that converts the Mac Roman character set to Unicode.
Aerofoil is intended to be primarily a straight port, retaining most of the look and feel of the original.