Move Glider PRO data from GpApp2 to GliderProData

This commit is contained in:
elasota
2020-01-05 23:27:27 -05:00
parent 2e97e44e92
commit d9d3a7592a
42 changed files with 41 additions and 42 deletions

View File

@@ -3,47 +3,47 @@ mkdir Packaged\Houses
mkdir Packaged\WinCursors mkdir Packaged\WinCursors
mkdir Packaged\WinIcons mkdir Packaged\WinIcons
x64\Release\MiniRez.exe "GpApp2\Glider PRO.r" Packaged\ApplicationResources.gpr x64\Release\MiniRez.exe "GliderProData\Glider PRO.r" Packaged\ApplicationResources.gpr
x64\Release\ConvertColorCursors.exe x64\Release\ConvertColorCursors.exe
x64\Release\hqx2gp.exe "GpApp2\Houses\Art Museum.binhex" "Packaged\Houses\Art Museum" x64\Release\hqx2gp.exe "GliderProData\Houses\Art Museum.binhex" "Packaged\Houses\Art Museum"
x64\Release\hqx2gp.exe "GpApp2\Houses\California or Bust!.binhex" "Packaged\Houses\California or Bust!" x64\Release\hqx2gp.exe "GliderProData\Houses\California or Bust!.binhex" "Packaged\Houses\California or Bust!"
x64\Release\hqx2gp.exe "GpApp2\Houses\Castle o' the Air.binhex" "Packaged\Houses\Castle o' the Air" x64\Release\hqx2gp.exe "GliderProData\Houses\Castle o' the Air.binhex" "Packaged\Houses\Castle o' the Air"
x64\Release\hqx2gp.exe "GpApp2\Houses\CD Demo House.binhex" "Packaged\Houses\CD Demo House" x64\Release\hqx2gp.exe "GliderProData\Houses\CD Demo House.binhex" "Packaged\Houses\CD Demo House"
x64\Release\hqx2gp.exe "GpApp2\Houses\Davis Station.binhex" "Packaged\Houses\Davis Station" x64\Release\hqx2gp.exe "GliderProData\Houses\Davis Station.binhex" "Packaged\Houses\Davis Station"
x64\Release\hqx2gp.exe "GpApp2\Houses\Demo House.binhex" "Packaged\Houses\Demo House" x64\Release\hqx2gp.exe "GliderProData\Houses\Demo House.binhex" "Packaged\Houses\Demo House"
x64\Release\hqx2gp.exe "GpApp2\Houses\Empty House.binhex" "Packaged\Houses\Empty House" x64\Release\hqx2gp.exe "GliderProData\Houses\Empty House.binhex" "Packaged\Houses\Empty House"
x64\Release\hqx2gp.exe "GpApp2\Houses\Fun House.binhex" "Packaged\Houses\Fun House" x64\Release\hqx2gp.exe "GliderProData\Houses\Fun House.binhex" "Packaged\Houses\Fun House"
x64\Release\hqx2gp.exe "GpApp2\Houses\Grand Prix.binhex" "Packaged\Houses\Grand Prix" x64\Release\hqx2gp.exe "GliderProData\Houses\Grand Prix.binhex" "Packaged\Houses\Grand Prix"
x64\Release\hqx2gp.exe "GpApp2\Houses\ImagineHouse PRO II.binhex" "Packaged\Houses\ImagineHouse PRO II" x64\Release\hqx2gp.exe "GliderProData\Houses\ImagineHouse PRO II.binhex" "Packaged\Houses\ImagineHouse PRO II"
x64\Release\hqx2gp.exe "GpApp2\Houses\In The Mirror.binhex" "Packaged\Houses\In The Mirror" x64\Release\hqx2gp.exe "GliderProData\Houses\In The Mirror.binhex" "Packaged\Houses\In The Mirror"
x64\Release\hqx2gp.exe "GpApp2\Houses\Land of Illusion.binhex" "Packaged\Houses\Land of Illusion" x64\Release\hqx2gp.exe "GliderProData\Houses\Land of Illusion.binhex" "Packaged\Houses\Land of Illusion"
x64\Release\hqx2gp.exe "GpApp2\Houses\Leviathan.binhex" "Packaged\Houses\Leviathan" x64\Release\hqx2gp.exe "GliderProData\Houses\Leviathan.binhex" "Packaged\Houses\Leviathan"
x64\Release\hqx2gp.exe "GpApp2\Houses\Metropolis.binhex" "Packaged\Houses\Metropolis" x64\Release\hqx2gp.exe "GliderProData\Houses\Metropolis.binhex" "Packaged\Houses\Metropolis"
x64\Release\hqx2gp.exe "GpApp2\Houses\Nemo's Market.binhex" "Packaged\Houses\Nemo's Market" x64\Release\hqx2gp.exe "GliderProData\Houses\Nemo's Market.binhex" "Packaged\Houses\Nemo's Market"
x64\Release\hqx2gp.exe "GpApp2\Houses\Rainbow's End.binhex" "Packaged\Houses\Rainbow's End" x64\Release\hqx2gp.exe "GliderProData\Houses\Rainbow's End.binhex" "Packaged\Houses\Rainbow's End"
x64\Release\hqx2gp.exe "GpApp2\Houses\Sampler.binhex" "Packaged\Houses\Sampler" x64\Release\hqx2gp.exe "GliderProData\Houses\Sampler.binhex" "Packaged\Houses\Sampler"
x64\Release\hqx2gp.exe "GpApp2\Houses\Slumberland.binhex" "Packaged\Houses\Slumberland" x64\Release\hqx2gp.exe "GliderProData\Houses\Slumberland.binhex" "Packaged\Houses\Slumberland"
x64\Release\hqx2gp.exe "GpApp2\Houses\SpacePods.binhex" "Packaged\Houses\SpacePods" x64\Release\hqx2gp.exe "GliderProData\Houses\SpacePods.binhex" "Packaged\Houses\SpacePods"
x64\Release\hqx2gp.exe "GpApp2\Houses\Teddy World.binhex" "Packaged\Houses\Teddy World" x64\Release\hqx2gp.exe "GliderProData\Houses\Teddy World.binhex" "Packaged\Houses\Teddy World"
x64\Release\hqx2gp.exe "GpApp2\Houses\The Asylum Pro.binhex" "Packaged\Houses\The Asylum Pro" x64\Release\hqx2gp.exe "GliderProData\Houses\The Asylum Pro.binhex" "Packaged\Houses\The Asylum Pro"
x64\Release\hqx2gp.exe "GpApp2\Houses\Titanic.binhex" "Packaged\Houses\Titanic" x64\Release\hqx2gp.exe "GliderProData\Houses\Titanic.binhex" "Packaged\Houses\Titanic"
x64\Release\FTagData.exe "GpApp2\Houses\Art Museum.mov", "Packaged\Houses\Art Museum.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Art Museum.mov", "Packaged\Houses\Art Museum.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Castle o' the Air.mov", "Packaged\Houses\Castle o' the Air.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Castle o' the Air.mov", "Packaged\Houses\Castle o' the Air.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\CD Demo House.mov", "Packaged\Houses\CD Demo House.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\CD Demo House.mov", "Packaged\Houses\CD Demo House.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Davis Station.mov", "Packaged\Houses\Davis Station.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Davis Station.mov", "Packaged\Houses\Davis Station.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Demo House.mov", "Packaged\Houses\Demo House.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Demo House.mov", "Packaged\Houses\Demo House.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Grand Prix.mov", "Packaged\Houses\Grand Prix.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Grand Prix.mov", "Packaged\Houses\Grand Prix.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\ImagineHouse PRO II.mov", "Packaged\Houses\ImagineHouse PRO II.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\ImagineHouse PRO II.mov", "Packaged\Houses\ImagineHouse PRO II.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Land of Illusion.mov", "Packaged\Houses\Land of Illusion.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Land of Illusion.mov", "Packaged\Houses\Land of Illusion.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Leviathan.mov", "Packaged\Houses\Leviathan.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Leviathan.mov", "Packaged\Houses\Leviathan.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Nemo's Market.mov", "Packaged\Houses\Nemo's Market.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Nemo's Market.mov", "Packaged\Houses\Nemo's Market.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Rainbow's End.mov", "Packaged\Houses\Rainbow's End.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Rainbow's End.mov", "Packaged\Houses\Rainbow's End.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Slumberland.mov", "Packaged\Houses\Slumberland.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Slumberland.mov", "Packaged\Houses\Slumberland.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\SpacePods.mov", "Packaged\Houses\SpacePods.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\SpacePods.mov", "Packaged\Houses\SpacePods.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Teddy World.mov", "Packaged\Houses\Teddy World.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Teddy World.mov", "Packaged\Houses\Teddy World.mov" MooV ozm5 0 0 locked
x64\Release\FTagData.exe "GpApp2\Houses\Titanic.mov", "Packaged\Houses\Titanic.mov" MooV ozm5 0 0 locked x64\Release\FTagData.exe "GliderProData\Houses\Titanic.mov", "Packaged\Houses\Titanic.mov" MooV ozm5 0 0 locked
pause pause

View File

@@ -11,13 +11,12 @@ It's divided into a few parts:
Other parts: Other parts:
- CompileShadersD3D11: Compiles D3D11 shaders into C++ files containing the compiled shader data. - CompileShadersD3D11: Compiles D3D11 shaders into C++ files containing the compiled shader data.
- ConvertColorCursors: Extracts color cursors and icons from the application resources and dumps them to .CUR and .ICO files. Required because Windows has no API for creating color cursors at runtime. - ConvertColorCursors: Extracts color cursors and icons from the application resources and dumps them to .CUR and .ICO files. Required because Windows has no API for creating color cursors at runtime.
- GpApp2: To be renamed. Contains Glider resource sources. - GliderProData: Glider PRO resource sources.
- hqx2bin: Converts BinHex to MacBinary - hqx2bin: Converts BinHex to MacBinary (not really used any more)
- hqx2gp: Converts BinHex to .gpr, .gpd, and .gpf (resource fork data, data fork data, and Finder data, respectively) - hqx2gp: Converts BinHex to .gpr, .gpd, and .gpf (resource fork data, data fork data, and Finder data, respectively)
- FTagData: Copies a data-only file to a .gpd and creates a .gpf for it - FTagData: Copies a data-only file to a .gpd and creates a .gpf for it
- ImportCharSet: Imports the Unicode MacRoman description into a code page table.
- PictChecker: Experimental app that extracts all of the PICT resources from all of the houses and dumps them to PNG. Used to verify that the PICT loader works. - PictChecker: Experimental app that extracts all of the PICT resources from all of the houses and dumps them to PNG. Used to verify that the PICT loader works.
- MacRomanConverter: Micro-library that converts the Mac Roman character set to Unicode.
Aerofoil is intended to be primarily a straight port, retaining most of the look and feel of the original. Aerofoil is intended to be primarily a straight port, retaining most of the look and feel of the original.