elasota
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9ba15c6d78
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Update C++ projects to VS2019, fix warnings/errors
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2021-10-22 22:01:14 -04:00 |
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elasota
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a2d374f650
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Allocator refactor
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2021-04-28 01:46:07 -04:00 |
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elasota
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9341c4c378
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EOL fix
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2021-04-25 01:59:48 -04:00 |
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elasota
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5d9dde6589
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Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback.
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2021-04-25 00:34:02 -04:00 |
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elasota
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1fb135a6d2
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Clean up project configs. Remove Win32 targets. Enforce that GP_DEBUG_CONFIG is set correctly.
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2020-09-12 23:07:44 -04:00 |
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elasota
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05604e5604
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Add API for saving driver prefs. Save fullscreen state in D3D11 driver.
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2020-07-03 02:46:43 -04:00 |
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elasota
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a4abb0d95f
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Use XAudio 2.9 redistributable instead of 2.9 SDK. Should fix Win7 compatibility.
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2020-05-31 21:19:51 -04:00 |
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elasota
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611f53ef91
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Fix audio driver starting in debug mode, add -diagnostics mode
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2020-05-29 21:56:33 -04:00 |
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elasota
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98afd82d64
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Fix missing NDEBUG flags
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2020-05-29 01:45:40 -04:00 |
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elasota
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c9f3e5aba6
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EOL fixes
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2020-01-20 02:16:34 -05:00 |
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elasota
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aca18df74b
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More stuff, fix saved games
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2020-01-05 02:33:03 -05:00 |
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elasota
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501f36070a
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Implement sound stop/flush (stopping boombox no longer asserts)
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2019-12-26 13:32:54 -05:00 |
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elasota
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8354d13a84
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Add FreeType, progress to title screen
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2019-12-21 18:40:17 -05:00 |
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elasota
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e368cf7235
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More work. Audio driver works enough to play music now.
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2019-12-11 00:51:42 -05:00 |
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