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GlidePort is a collection of porting infrastructure to run Glider PRO.

It's divided into a few parts:
- PortabilityLayer: A static library that supports interaction with various vintage Mac-specific formats and API calls.  Some parts are capable of running by themselves, others require the support of drivers.
- GpD3D: To be renamed.  This is the base application.  It loads drivers and loads the application.
- GpDisplayDriver_D3D11: Direct3D 11 display driver.
- GpAudioDriver_XAudio2: XAudio2 audio driver.
- GpApp: Glider PRO application DLL.


Other parts:
- CompileShadersD3D11: Compiles D3D11 shaders into C++ files containing the compiled shader data.
- ConvertColorCursors: Extracts color cursors and icons from the application resources and dumps them to .CUR and .ICO files.  Required because Windows has no API for creating color cursors at runtime.
- GpApp2: To be renamed.  Contains Glider resource sources.
- hqx2bin: Converts BinHex to MacBinary
- hqx2gp: Converts BinHex to .gpr, .gpd, and .gpf (resource fork data, data fork data, and Finder data, respectively)
- FTagData: Copies a data-only file to a .gpd and creates a .gpf for it
- ImportCharSet: Imports the Unicode MacRoman description into a code page table.
- PictChecker: Experimental app that extracts all of the PICT resources from all of the houses and dumps them to PNG.  Used to verify that the PICT loader works.
Description
Multiplatform desktop/mobile/browser port of Glider PRO, the classic Macintosh paper airplane game
Readme 62 MiB
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C++ 17%
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Shell 2.3%
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Other 5.7%