mirror of
https://github.com/elasota/Aerofoil.git
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153 lines
3.4 KiB
C++
153 lines
3.4 KiB
C++
#include <stdio.h>
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#include <stdint.h>
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#include <d3dcompiler.h>
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#pragma comment(lib, "D3DCompiler.lib")
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struct CompileJob
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{
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LPCWSTR m_filename;
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LPCWSTR m_outputFilename;
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LPCSTR m_shaderVarName;
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const D3D_SHADER_MACRO *m_defs;
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LPCSTR m_entryPoint;
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LPCSTR m_target;
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};
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const D3D_SHADER_MACRO drawQuadDefs[] =
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{
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{ nullptr }
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};
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const D3D_SHADER_MACRO drawQuadICCProfileDefs[] =
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{
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{ "USE_ICC_PROFILE", nullptr },
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{ nullptr }
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};
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const CompileJob kCompileJobs[] =
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{
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{
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L"ShaderSrc\\DrawQuadV.hlsl",
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L"GpDisplayDriver_D3D11\\CompiledShaders\\DrawQuadV_D3D11.cpp",
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"g_drawQuadV_D3D11",
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drawQuadDefs,
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"VSMain",
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"vs_4_0"
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},
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{
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L"ShaderSrc\\DrawQuadRGBP.hlsl",
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L"GpDisplayDriver_D3D11\\CompiledShaders\\DrawQuadRGBP_D3D11.cpp",
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"g_drawQuadRGBP_D3D11",
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drawQuadDefs,
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"PSMain",
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"ps_4_0"
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},
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{
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L"ShaderSrc\\DrawQuadRGBP.hlsl",
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L"GpDisplayDriver_D3D11\\CompiledShaders\\DrawQuadRGBP_ICC_D3D11.cpp",
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"g_drawQuadRGBICCP_D3D11",
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drawQuadICCProfileDefs,
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"PSMain",
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"ps_4_0"
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},
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{
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L"ShaderSrc\\DrawQuadPaletteP.hlsl",
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L"GpDisplayDriver_D3D11\\CompiledShaders\\DrawQuadPaletteP_D3D11.cpp",
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"g_drawQuadPaletteP_D3D11",
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drawQuadDefs,
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"PSMain",
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"ps_4_0"
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},
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{
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L"ShaderSrc\\DrawQuadPaletteP.hlsl",
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L"GpDisplayDriver_D3D11\\CompiledShaders\\DrawQuadPaletteP_ICC_D3D11.cpp",
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"g_drawQuadPaletteICCP_D3D11",
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drawQuadICCProfileDefs,
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"PSMain",
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"ps_4_0"
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},
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{
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L"ShaderSrc\\DrawQuad15BitP.hlsl",
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L"GpDisplayDriver_D3D11\\CompiledShaders\\DrawQuad15BitP_D3D11.cpp",
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"g_drawQuad15BitP_D3D11",
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drawQuadDefs,
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"PSMain",
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"ps_4_0"
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},
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{
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L"ShaderSrc\\DrawQuad15BitP.hlsl",
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L"GpDisplayDriver_D3D11\\CompiledShaders\\DrawQuad15BitP_ICC_D3D11.cpp",
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"g_drawQuad15BitICCP_D3D11",
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drawQuadICCProfileDefs,
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"PSMain",
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"ps_4_0"
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},
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{
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L"ShaderSrc\\ScaleQuadP.hlsl",
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L"GpDisplayDriver_D3D11\\CompiledShaders\\ScaleQuadP_D3D11.cpp",
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"g_scaleQuadP_D3D11",
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drawQuadDefs,
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"PSMain",
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"ps_4_0"
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}
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};
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int main(int argc, const char **argv)
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{
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const size_t numJobs = sizeof(kCompileJobs) / sizeof(kCompileJobs[0]);
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UINT flags = D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL3;
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for (size_t i = 0; i < numJobs; i++)
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{
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const CompileJob &job = kCompileJobs[i];
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ID3DBlob *code = nullptr;
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ID3DBlob *errorMsgs = nullptr;
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HRESULT result = D3DCompileFromFile(job.m_filename, job.m_defs, D3D_COMPILE_STANDARD_FILE_INCLUDE, job.m_entryPoint, job.m_target, flags, 0, &code, &errorMsgs);
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if (result != S_OK)
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{
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fprintf(stderr, "Compile failure error: %x\n", static_cast<int>(result));
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}
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if (errorMsgs)
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{
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fputs(static_cast<const char*>(errorMsgs->GetBufferPointer()), stderr);
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errorMsgs->Release();
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}
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if (code)
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{
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FILE *f = nullptr;
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errno_t errorCode = _wfopen_s(&f, job.m_outputFilename, L"wb");
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if (!errorCode)
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{
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fprintf(f, "static unsigned char gs_shaderData[] = {");
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const uint8_t *bytes = static_cast<const uint8_t *>(code->GetBufferPointer());
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const size_t size = code->GetBufferSize();
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for (size_t i = 0; i < size; i++)
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{
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if (i % 15 == 0)
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fputs("\n\t", f);
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fprintf(f, "%3i, ", static_cast<int>(bytes[i]));
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}
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fprintf(f, "\n};\n\n");
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fprintf(f, "namespace GpBinarizedShaders\n{\n");
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fprintf(f, "\tconst unsigned char *%s[2] = { gs_shaderData, gs_shaderData + sizeof(gs_shaderData) }; \n", job.m_shaderVarName);
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fprintf(f, "};\n");
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fclose(f);
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}
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code->Release();
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}
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}
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return 0;
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}
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